Mon 19th May 2025 12:01

Entry 45 - 2.7 Session LV - Discussion with Goblin Chief

by Aleksey Dotsk the seer

Dourn, the goblin chieftain, fixes Oleander with a piercing glare and demands answers.
 
“How many kobolds remain?”\
“Thirty to forty commoners,” she admits.\
“And your metal—where does it come from?”\
“We have been mining beneath the citadel.”
 
With this knowledge, our focus shifts to the fate of Oleander. The majority of us wish to be rid of her—we have no faith in the cities to properly handle such a dangerous foe. Yet Jean Marie challenges my stance, reminding me that Savras is the god of revelation, urging wisdom over haste. His words give me pause.
 
As our debate stretches on, a new presence is dragged into the chamber—a kobold clad in white robes, the former leader of their kind. His arrival grants us precious time to deliberate further.
 
Felonius steps forward, weaving a binding contract of Fey magic, offering Oleander an escape from death—but at a cost. She will be soul-bound to the Fey, unable to harm us. That is acceptable to me. As long as she is beyond our reach, she is beyond our concern.
 
With Oleander’s fate sealed, we turn to our next objective—the druid must be eliminated.
 
Meanwhile, Meabo accepts Jean Marie’s offer to accompany him, vowing to return one day to liberate his people. I pledge my own assistance in that endeavor.
 
As we depart, we offer the goblins an explanation for sparing Oleander. Dourn allows us time to rest, though he remains undecided on whether he will grant us an audience with the druid.
 
With exhaustion creeping over us, we make our way back to the Betrayer’s sarcophagus to take our much-needed respite. The next battle looms ever closer.
 
## Here is the Fay contract:
 
*This pact forged between Felonious of the Light Court of the Feywild, and Lady Oleander a mortal seeker of passage to the Fey and introduction to the light court.*
 
*Article I: The Oath of Mutual Protection The human, of sound mind and willing heart, shall render aid to the eladrin in matters of consequence—whether in battle, counsel, or task of great import—until such time as the eladrin’s purpose is fulfilled. This aid shall be given with sincerity, without deception, and with steadfast intent.*
 
*Furthermore, neither party shall bring harm upon the other. The human may do no injury, whether by blade, spell, word, or act of betrayal, against the eladrin. Likewise, the eladrin shall be bound to preserve the mortal’s well-being, withholding violence or malice of any kind. Should either violate this accord, the mortal shall suffer the consequence of the pact, and the eladrin shall be severed from their privilege of guiding the human to the Light Court.*
 
*Article II: The Feywild’s Promise Upon the completion of the service, the eladrin shall grant safe passage to the Light Court, guiding the human across the thresholds of the Feywild and shielding them from its perils. No trickery shall be wrought, and the mortal shall step unharmed into the Court of Eternal Dawn.*
 
*Article III: The Unyielding Consequence Should the mortal break their oath—whether by abandonment, deceit, refusal, or harm inflicted upon the eladrin—their life shall be forfeit. The magic of the pact will claim them, binding their fate to their failure. Their breath shall fade, their body shall crumble, and no force of the mortal realm shall restore them. Should the eladrin act against the mortal’s well-being, their right to lead the human to the Light Court shall be revoked, casting them into exile from its halls.*
 
*Article IV: The Mark of the Luminous Binding Upon the forging of this pact, the human shall bear a mark upon their flesh—a sigil of woven starlight and Fey enchantment, visible only under moonlight or the gaze of those attuned to the Feywild. Cool to the touch in moments of peace, the mark shall remain passive unless doubt taints the mortal’s resolve. Should the human contemplate betrayal—whether by defiance or harm against the eladrin—the mark will awaken. First as a slow warmth beneath the skin, then as a searing pain should the thought grow into intent. The stronger their determination to break their vow, the fiercer the agony, warning them of the magic’s grip upon their fate. If treachery is carried out, the mark shall burn them from within, consuming their body in spectral flame until only dust remains. No force shall halt its judgment, save the completion of the sworn duty. Article V: Witness and Binding Let the winds of the Fey and the whispers of destiny bear witness to this oath, sealed by will and magic. Upon the utterance of these words and the clasping of hands, this bond is made unbreakable. So sworn, beneath the gaze of the ancient stars and the light of the Feywild’s eternal glow.*

Continue reading...

  1. Entry #1: Our journey further into The Cave of the Foulwater Goblin Tribe
  2. Entry #2: In and out of the lair...
  3. Entry #3: Out of fire and to the Inn - blasted guards
  4. Entry #4: Respite in Phlan
  5. Entry #5: Jean-marie the dead-riser
  6. Entry #6 - a riot begins
  7. Entry 0.5 - the party forms then splits
  8. The battle of Phlan continues
  9. Entry #7: the riot escalates
  10. Entry #8: Jailbreak attempt
  11. Entry #9: confined to a nice jail cell - jailbreak#2?
  12. Entry #10: Down the well - ruins in labyrinth
  13. Entry #11 - out of the tunnels - finally rest!
  14. Entry #12 - finding the Harper agent
  15. Entry #13 - Evening entertainment (i.e. barfight)
  16. Entry #14 - to the lighthouse
  17. Entry #15 - exploring the island
  18. Entry #16: into the depths of the island
  19. Entry #17 -Down into the dark bowels of Toril
  20. Entry #18 Battle at jade totem
  21. Entry #19: Solving Igon's murder
  22. Entry #20 - Grim's guilt assured - attack from the sea!
  23. Entry #21: the relentless attack from the sea
  24. Entry #22: escape from Sokol Keep
  25. Entry #23 - Escape to Melvaunt
  26. Entry #24 - the trade bazaar
  27. Entry #25 - Trade bazaar continued...
  28. Entry #26 - Regrouping at the Inn, then going separate ways
  29. Entry #27 - 1st attempt at securing the purse
  30. Entry #28 - Next morning, next pursuit for the purse
  31. Quest list
  32. Entry #29 - Jean Marie's gold is recovered (partially)
  33. Entry #30 - To the pub, an orb breaks
  34. Entry #31 - Lightning!
  35. Entry #33 - What to do with Tret
  36. Items for "sale" from Church of Gond
  37. Entry #34 - Illusndra & the church of Ghond
  38. Entry #35 - search for the cult
  39. Entry 36 - Battle with the Leucrotta
  40. Entry 37 - Decent into the Sunless Citadel the sunken tower
  41. Entry #38 - further into the Citadel
  42. Entry #39 - Fel's luck, discovery of ancient chamber
  43. Entry #40: The Chamber of Secrets and Perils
  44. Entry #41 (session L) - Retreating from the Kobolds
  45. Entry #42 (Session LI) - Negotiations with the Goblin Chiefton
  46. Entry #43 (session LII) - planning for battle
  47. Entry #44 (Session LIII) - Battle with the Kobolds
  48. Entry 45 - 2.7 Session LV - Discussion with Goblin Chief
  49. Entry 46 - Diplomacy with Goblin Shaman (session LVI)
  50. Entry 47: Liberation of the Kobolds (session LVII)
  51. Entry #48 - Descending into the mines - the hunt for Belak
  52. Entry #49 - The Haze and the Goblins’ Secrets (Session LVIII)
  53. The Journal Entry’s title
  54. Entry #50 - The Tendrils of Fate (Session LIX)
  55. Entry #51 – Ashardalon’s Whisper (Session LX)
  56. Chapter 52: Shadows Beneath the Grove (Session LXI)
  57. Chapter 53: The Withering Blight Tree (Session LXII)
  58. Entry 54: The Fall of Durnn and the Liberation of the Kobolds (Session LXIII)
  59. Entry 55: Oaths in the Ruins, and a Kobold’s New Road (Session LXV)