Sun 9th Mar 2025 04:44

Entry #40: The Chamber of Secrets and Perils

by Aleksey Dotsk the seer

The chamber was dimly lit, with only one of the four sconces casting an eerie green glow. Despite my usual lack of agility, I managed to cross the pit effortlessly, thanks to a stroke of luck. Upon reaching the other side, I swiftly severed the dead quasit’s hand with my dagger and performed the ritual of Dead Man’s Tell. The hand, now animated by the spell, pointed towards the south wall of the previous room. I informed my companions of this revelation.
 
While I was engaged in the ritual, Jean Marie discovered the name ALADRON TARNENBRIL inscribed in Draconic, along with the ominous title "Betrayer". Meanwhile, Felonious examined the sconce with the green flame, feeling its heat as if it were a normal fire.
 
The others navigated the spike trap, while Felonious and I attempted to open the sarcophagus. We undid the latches and tried to pry it open, but despite our combined efforts, we lacked the strength to lift the heavy lid. Draxon and the others, except for Felonious, were wary of disturbing the sarcophagus. I sought guidance through augury from my god Savras to determine if opening it would be beneficial or detrimental.
 
As I performed the augury, the others searched for the secret chamber. Draxon succeeded in locating it, revealing a very low door through which Felonious slid. In the corner, he found a crack in the wall and opened another, even smaller door.
 
This chamber turned out to be a mere bypass to the spike trap. By the time Felonious emerged, my augury was complete, and Savras had clearly indicated that opening the sarcophagus would bring woe.
 
We decided to return to the main chamber and leave the sarcophagus undisturbed. Upon entering the chamber with the globes, we encountered three goblins: two archers and a boss goblin. We dispatched them swiftly, but Uttu sent me a message warning of kobolds in the trap hallway.
 
I quickly searched the goblins before we devised a plan to deal with the kobolds. I attempted to lure them out by shouting insults in goblin, but to no avail. Instead, we had Draxon attack. We picked off the kobolds from behind the door, but one was attempting to reload the wasp trap. I cast Bewilder on him, causing him to drop the nest and be attacked by his own trap. He fled, and the others, discouraged, followed him. The wasps took out one of the archers as they tried to escape.
 
One of the fleeing kobolds attempted to bar and lock the door, but Draxon broke through. Inside, we found evidence of a recent fire to the north, a wooden bench in the center, and a small cage nearby with a gaping hole. A bedroll near the bench concealed a whimpering kobold, who pleaded, "Please don't hurt Meatball".
Other kobolds continued their assault, but one fled. I managed to slow him down repeatedly, allowing my companions to catch up and finish him off.

Continue reading...

  1. Entry #1: Our journey further into The Cave of the Foulwater Goblin Tribe
  2. Entry #2: In and out of the lair...
  3. Entry #3: Out of fire and to the Inn - blasted guards
  4. Entry #4: Respite in Phlan
  5. Entry #5: Jean-marie the dead-riser
  6. Entry #6 - a riot begins
  7. Entry 0.5 - the party forms then splits
  8. The battle of Phlan continues
  9. Entry #7: the riot escalates
  10. Entry #8: Jailbreak attempt
  11. Entry #9: confined to a nice jail cell - jailbreak#2?
  12. Entry #10: Down the well - ruins in labyrinth
  13. Entry #11 - out of the tunnels - finally rest!
  14. Entry #12 - finding the Harper agent
  15. Entry #13 - Evening entertainment (i.e. barfight)
  16. Entry #14 - to the lighthouse
  17. Entry #15 - exploring the island
  18. Entry #16: into the depths of the island
  19. Entry #17 -Down into the dark bowels of Toril
  20. Entry #18 Battle at jade totem
  21. Entry #19: Solving Igon's murder
  22. Entry #20 - Grim's guilt assured - attack from the sea!
  23. Entry #21: the relentless attack from the sea
  24. Entry #22: escape from Sokol Keep
  25. Entry #23 - Escape to Melvaunt
  26. Entry #24 - the trade bazaar
  27. Entry #25 - Trade bazaar continued...
  28. Entry #26 - Regrouping at the Inn, then going separate ways
  29. Entry #27 - 1st attempt at securing the purse
  30. Entry #28 - Next morning, next pursuit for the purse
  31. Quest list
  32. Entry #29 - Jean Marie's gold is recovered (partially)
  33. Entry #30 - To the pub, an orb breaks
  34. Entry #31 - Lightning!
  35. Entry #33 - What to do with Tret
  36. Items for "sale" from Church of Gond
  37. Entry #34 - Illusndra & the church of Ghond
  38. Entry #35 - search for the cult
  39. Entry 36 - Battle with the Leucrotta
  40. Entry 37 - Decent into the Sunless Citadel the sunken tower
  41. Entry #38 - further into the Citadel
  42. Entry #39 - Fel's luck, discovery of ancient chamber
  43. Entry #40: The Chamber of Secrets and Perils
  44. Entry #41 (session L) - Retreating from the Kobolds
  45. Entry #42 (Session LI) - Negotiations with the Goblin Chiefton
  46. Entry #43 (session LII) - planning for battle
  47. Entry #44 (Session LIII) - Battle with the Kobolds
  48. Entry 45 - 2.7 Session LV - Discussion with Goblin Chief
  49. Entry 46 - Diplomacy with Goblin Shaman (session LVI)
  50. Entry 47: Liberation of the Kobolds (session LVII)
  51. Entry #48 - Descending into the mines - the hunt for Belak
  52. Entry #49 - The Haze and the Goblins’ Secrets (Session LVIII)
  53. The Journal Entry’s title
  54. Entry #50 - The Tendrils of Fate (Session LIX)
  55. Entry #51 – Ashardalon’s Whisper (Session LX)
  56. Chapter 52: Shadows Beneath the Grove (Session LXI)
  57. Chapter 53: The Withering Blight Tree (Session LXII)
  58. Entry 54: The Fall of Durnn and the Liberation of the Kobolds (Session LXIII)
  59. Entry 55: Oaths in the Ruins, and a Kobold’s New Road (Session LXV)