Sun 17th Dec 2023 07:13

Entry #33 - What to do with Tret

by Aleksey Dotsk the seer

I know that once the lightning is contained in the tooth, it would take another spell to trigger it, and I don't know what that may be.
 
Meanwhile, JM goes with the guards who are taking the dwarven girl's body to her parents. They are incredibly grateful, and initially hesitant to accept he electrum, but do accept it. JM gives them some tips, and they offer to pay for any iron gear we may need from his shop.
 
Tret finally admits that he is a member of the cult, and curses Draxon to be killed by the great Tiamat, the dragon .
 
Odd and I go downstairs to speak with the guards and explain to them what happened. They immediately want us to bring down the Dragon Cultist. I tell him I certainly will and Odd and I go upstairs to retrieve him. The guards also want to question us, but I have no intention of waiting around.
 
Jean Marie comes in he walks up to the room and proceeds to cast Command on Tret. We don't learn much more from him. Next thing we know Burell's friend arrives and asks if we've found the artifacts yet. I pull out the fang and shapphire and show them to him.
 
We continue to argue about what we do with Tret, and we hear a guard coming up the stairs. I see Burhell's friend pull out a dagger, which I presume is for him to use to cut the bonds of Tret, and I ask him to cut my arm as well as I run out to the approaching guard to delay him. Odd disguises himself and runs out the front door, and Franklin sneaks out the front door. JM, Draxon, and Alexsey are left trying to convince the guards to take the cultist and let us go. I had to give up the dragon tooth to the guards to give them evidence of Tret's guilt.
 
As Odd tries to re-enter, he feels a tap on his shoulder and the elvish woman is there! He returns her bow to her.
 
We go up to my room with Burhell. He told us about a place in the middle of Thar, a twisted old tree in a ravine. He gives us a map we can follow to where we want to go. We need to find this ravine. Burhell agreed to come with us as we search this place out.
 
I give my healer's kit to JM.

Continue reading...

  1. Entry #1: Our journey further into The Cave of the Foulwater Goblin Tribe
  2. Entry #2: In and out of the lair...
  3. Entry #3: Out of fire and to the Inn - blasted guards
  4. Entry #4: Respite in Phlan
  5. Entry #5: Jean-marie the dead-riser
  6. Entry #6 - a riot begins
  7. Entry 0.5 - the party forms then splits
  8. The battle of Phlan continues
  9. Entry #7: the riot escalates
  10. Entry #8: Jailbreak attempt
  11. Entry #9: confined to a nice jail cell - jailbreak#2?
  12. Entry #10: Down the well - ruins in labyrinth
  13. Entry #11 - out of the tunnels - finally rest!
  14. Entry #12 - finding the Harper agent
  15. Entry #13 - Evening entertainment (i.e. barfight)
  16. Entry #14 - to the lighthouse
  17. Entry #15 - exploring the island
  18. Entry #16: into the depths of the island
  19. Entry #17 -Down into the dark bowels of Toril
  20. Entry #18 Battle at jade totem
  21. Entry #19: Solving Igon's murder
  22. Entry #20 - Grim's guilt assured - attack from the sea!
  23. Entry #21: the relentless attack from the sea
  24. Entry #22: escape from Sokol Keep
  25. Entry #23 - Escape to Melvaunt
  26. Entry #24 - the trade bazaar
  27. Entry #25 - Trade bazaar continued...
  28. Entry #26 - Regrouping at the Inn, then going separate ways
  29. Entry #27 - 1st attempt at securing the purse
  30. Entry #28 - Next morning, next pursuit for the purse
  31. Quest list
  32. Entry #29 - Jean Marie's gold is recovered (partially)
  33. Entry #30 - To the pub, an orb breaks
  34. Entry #31 - Lightning!
  35. Entry #33 - What to do with Tret
  36. Items for "sale" from Church of Gond
  37. Entry #34 - Illusndra & the church of Ghond
  38. Entry #35 - search for the cult
  39. Entry 36 - Battle with the Leucrotta
  40. Entry 37 - Decent into the Sunless Citadel the sunken tower
  41. Entry #38 - further into the Citadel
  42. Entry #39 - Fel's luck, discovery of ancient chamber
  43. Entry #40: The Chamber of Secrets and Perils
  44. Entry #41 (session L) - Retreating from the Kobolds
  45. Entry #42 (Session LI) - Negotiations with the Goblin Chiefton
  46. Entry #43 (session LII) - planning for battle
  47. Entry #44 (Session LIII) - Battle with the Kobolds
  48. Entry 45 - 2.7 Session LV - Discussion with Goblin Chief
  49. Entry 46 - Diplomacy with Goblin Shaman (session LVI)
  50. Entry 47: Liberation of the Kobolds (session LVII)
  51. Entry #48 - Descending into the mines - the hunt for Belak
  52. Entry #49 - The Haze and the Goblins’ Secrets (Session LVIII)
  53. The Journal Entry’s title
  54. Entry #50 - The Tendrils of Fate (Session LIX)
  55. Entry #51 – Ashardalon’s Whisper (Session LX)
  56. Chapter 52: Shadows Beneath the Grove (Session LXI)
  57. Chapter 53: The Withering Blight Tree (Session LXII)
  58. Entry 54: The Fall of Durnn and the Liberation of the Kobolds (Session LXIII)
  59. Entry 55: Oaths in the Ruins, and a Kobold’s New Road (Session LXV)