You've heard reports of undead somewhere around Eastfarthing, and may need to travel much further beyond that for the ongoing mystery of the ancient dwarven settlement.
You seem to have ended the threat from the Thieves' Guild, but two members want revenge, and to kill your informant.
You seem to have scared off the remaining members of the Yellow Roses, but what dangers still lie in store?
You won the fight in the tunnels, but need to pull back out after some bad wounds.
You took quite a beating that first time, but will the Yellow Roses let you rest up enough to go back at them?
You've cleared the upper safe house, now into the hidden tunnels below. But how far do they go, and what is waiting for you down there?
You have re-entered Magera and found the safe house indicated by your informant.
You are sure to arrive in Magera soon, and will no doubt have a fight of it once you arrive.
Bagthar Bloodfist lays dead at your feet, his raids on the farmers and ranchers of the Vinculan Foothills ended; but what of the death and destruction wreaked upon the people? What of the Yellow Roses, still keeping a tight grip on the city of Magera? What of the slain LT Spearshield and the thinned ranks of the guards of the Burrowfort?
The group has caught up with some of the raiders, but who is the hunter and who is the prey?
You survived the snappers, but now you still need to find the Ranger. What danger was he looking for out here? Was it the snappers, or something else, something worse?
You've been attacked by goblins, an orc, and an orgron (half orc, half ogre). What happens next?
The group is leveling up at the Ralden Estate and then preparing to set out around the north to secure it from orc raids.
You've landed on the western shores of Madsen's Float, ready to seek out another of the raiding parties supposedly sent out by the Yellow Roses of Magera.