The Lattice

The omnipresent canvas which all casters use to cast spells

Description

The Lattice is, in its most basic and fundamental form, is the all-enveloping and omnipresent force that serves as the way through which raw magic is accessed by all beings, both mortal and divine alike. The Lattice is controlled by none and is believed to be a semi-sentient force, but is overseen and managed by the Yema God Tet, The Adamantine Sage, who serves as its caretaker and mender in times of great emergency or catastrophe. The Lattice is the way in which raw magic, taking the form of Atlen(AKA Mana), presents itself to beings for their use, and it flows throughout the entire Planescape, touching almost every corner of existence with the exception of Dead Magic Zones and Antimagic fields and similar areas.   However, as much as the Yema God acts as the caretaker of The Lattice, the Spirit King Guanyong has long been believed to literally make up fundamental aspects of The Lattice - since they serve as a physical manifestion of many aspects of reality, magic included, Guanyong has long believed to at least partially exist melded with The Lattice, serving to balance the oversight of the Yema God and ensure the Lattice's fair and balanced judgement.  

Nature of The Lattice

The Lattice is known to be and considered to be many things, including the remnants of Atlas, The Ineffable's consciousness that endured after his death and permeated the Planescape, the source of magic, all the studies of casters both arcane and divine alike(but not Nature-based casters, however), and the many energies and forces that exist, existed, and have existed all across The Planescape. Many see it as a "fabric" on which magic is "drawn", and damaging it caused magic itself to run amok. The Lattice itself, its definition, and the very term "Lattice" or "Weave" was discovered and coined in the early days of the Sapphire Elves(Later copied by foreign empires and attributed to them), and is the source for the modern fundamental knowledge of Magic and The Universe.   Casting an arcane spell is equivalent to telling The Lattice to rearrange itself to create an effect with nothing but one's own personal power and inner strength, while casting a divine spell is likened to the act of beseeching one's god or patron to rearrange The Lattice on their behalf in specific but myriad ways. Nature Magic, however, though it is based upon the manipulation and rearranging of The Lattice like all magic, is done altogether differently than Arcane or Divine magic.   For druids and the like, they work similarly to Divine Casters but in more specific ways, each nature based caster drawing their magical power from a large gathering of Natural Atlen(AKA Mana) such as massive forests or large woods, who they draw their power from to beseech their "source" to alter The Lattice in different, myriad ways. In this way they are similar to a Divine Caster in how they manipulate The Lattice, but from an altogether different source...and unlike Divine Casters, their power is wont to vanish if their source is reduced, diminished, infringed upon, or otherwise tarnished, meaning they have strong motivation to protect the forest or whichever source of power they draw from.  

The Sentient Lattice

The Lattice is considered to be many things, however, controlled is not one of them. The Lattice is believed by almost every culture and tribal civilization of the past and present as an entity with its own semi-sentience...a thing given form from the vestiges of Atlas, The Ineffable's consciousness when he gave his ineffable life to birth Reality as it is known today...to this end, it is believed those gifted enough to draw power from it are chosen by it in some way. It is believed to be self-managing, self-healing, and chooses whom to bestow its awesome power onto...while Tet, The Adamantine Sage is simply the overseer of it, communing with it to guide it and shephard it as well as maintain and even control it when it is required in emergencies. In a similar vein, Guanyong, as the Spirit King of Magic, has melded and merged with the lattice as a fundamental aspect of magic itself - supplementing the long-dead consciousness of Atlas and acting as part of the 'sentience' or 'consciousness' of The Lattice.  

Special Powers

The Lattice, on top of being the font for all casters to cast magic, is capable of granting extra, special, and/or unique powers to certain individuals. Most notable among these is White Fire, an ability granted by Guanyong only to his Chosen which enables its users to envelop themselves in jade-green flames that gives a myriad of incredibly potent magical abilities and powers. "Atlenflame" or "Atlasfire" is a rare talent that allowed its user to manipulate The Lattice in a variety of unique and powerful ways.  

The Root

Though merely a myth and something of a legend amongst all casters dating back to the times of pre-history, it is believed that if a mortal mage were truly capable of reaching such a sublime level of mastery over The Lattice and become so innately intertwined with it that they bordered the likes of the Gods with their command of it, they would reach "The Root", the mythical source of The Lattice and the font from which all magic flows...and the centerpoint of Atlas, The Ineffable's consciousness(Or what remains of it) as well as what parts of Guanyong have merged with it to supplement its' ineffable power.   Though its exact nature is undefined(Some claim reaching it would entail learning every spell both Arcane and Divine in existence, others claim more nebulous means), in theory, reaching The Root and achieving this "Oneness" with The Lattice would grant a caster with such overwhelming power that mortal minds would be unable to comprehend it, and giving them the same omniscience and omnipresence enjoyed by The Lattice itself...extending their consciousness to every concievable corner of The Planescape while wielding every facet of magic at their disposal.   It is no stretch to say this goal of achieving "The Root" is the dream of almost all mages during childhood, and even some well into adulthood...though many eventually give up on this dream for its seeming hopelessness, there are few who do not dream of doing so at one point.  

Wild Magic Zones

Wild Magic Zones, areas where The Lattice is terribly distorted, corrupted, or damaged, are places of extreme danger where spells can backfire back upon their casters, target the incorrect locations, be dramatically increased in power, or a plethora of many, many other things. These zones and their parameters can often be detected by simple spells such as detect magic, but on a more fundamental level, can oftentimes be detected in some way by more incredibly powerful casters the moment they enter them. Depending on the power of the Wild Magic Zone and the level of distortion, corruption, or damage to The Lattice there, reality and its laws might even be heavily distorted which adds even more to the danger of these places.   Thought to be incredibly tough by not impossible, it is theorized that these zones can be temporarily fixed with dispel magics...but to permanently do so, magic of the highest tier such as wish or miracle would be needed.   Most Wild Magic Zones appeared during Cosmic Disasters such as the Invasion of the Infernal Host or others where The Lattice was heavily damaged. In time, most of these zones vanished but some have been known to linger over the eons, most notably some sections of the Shenchuan Tundra where remnants of the Invasion of the Infernal Host still burn holes in sections of The Lattice.   Rarely, these zones can also be caused by the creatures known as Warlock Bugs, when they grow old, become corrupted, or experience some disease or sickness that causes their natural ability to intake Atlen(AKA Mana) to malfunction, which can cause severe damage to the stability of the local Lattice.  

Dead Magic Zones

Dead magic zones are places where The Lattice is no longer in existence. These zones and their boundaries can be detected in the same way a wild magic zone can, but from outside the zone, as there is no possible way to do so from within, where The Lattice does not exist. Unlike wild magic zones, most all casters innately know when they step into a dead magic zone, as their connection to The Lattice is immediately broken, akin to a body part being severed very suddenly. A dead magic zone generally can only be fixed by either the very pinnacles of mortal magic such as wish or miracle spells, but can also be fixed by White Fire.
Type
Metaphysical, Arcane
Alternate Title(s)
The Weave, The Synapse, The Shadow
 
Overseer/Managing Entity
Tet, The Adamantine Sage, Guanyong
 
Related Article
The Origins of Magic
 

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