Kingdom of Satol Organization in VISCERIUM | World Anvil

Kingdom of Satol

This article is a work in progress

The Kingdom of Satol is extremely fertile, brimming with farmland and lush forests alike.
The verdant landscape makes for great farming and produce. So much so, that a lot of the produce made is exported to the neighbouring nations - allowing for a decent ammount of monetary flow throughout the Kingdom.   Life within the Kingdom is not always as great as it seems, for with the dense forests and winding roads, comes a lot of risk to travelers and those unwise enough to enter the woods unprepared. Traveling farmers are easy targets for mercenaries, bandits, highway men and the like. Not to mention the darkness that might step out of the trees that so often cloak them.  


Previously ruled by King Alger Varnhame, The Strallese family took to power after a lengthy war between the two families.   Currently ruled by Queen Rohesia Strallese, The Kingdom of Satol is divided into many counties - each ruled by a different Count or Countess. These Counts and Countess' have always had minor skirmishes between themselves and borders are constantly shifting between them.   Quarterly, the Queen sends a tax collector to each of the counties to collect money or tributes to the crown. Because of this taxation, the Count(ess)s also have their own tax collectors that are sent out to collect from their local populus.  


With quite a substantial disparity of wealth in the Kingdom, a lot of people make only enough money to survive, few are able to live a comfortable working life and fewer still are wealthy. With this, the common folk in the Kingdom might live better lives than those in the Republic of Askalia but not by a lot. Most folk are either farmers, traders or hunters and all of them must pay taxes for almost all aspects of their lives. The farmers and the more green-thumbed amongts those within the Kingdom favor practises akin to permaculture, vermiculture and other such methods of using and preserving nature to mutual benefits.  

Major Exports

The Kingdom has an abundance of wildlife and permaculture farms. As such, Bees and honey are widely available - making the mead cheap to produce. This has lead to a wide variety of meaderies, some that are now famous.
Oats, wheats and other kinds of grains are widely grown across all of the Kingdom. As such, there is often an abundance of grains that end up being free to be exported to other nations during the cold winter months.
With the abundance of wildlife and livestock, furs, leathers and mixed fabrics are available in all manner of garments, cuts and designs. These designs range from simple plain colours to detailed mixed fabrics and patterns.


Wild animals ranging from small rodents like ferrets, field mice and squirels scitter about freely alongside larger fauna like wolves, deer and foxes. On the aquatic side, throughout the large lakes and winding rivers, a sizeable variety of fish and amphibian creatures like the Turlotl call the Kingdom home.   Livestock is also rather abundant in the Kingdom and as such can often be found relatively cheaply, along with most vegitables, grains and meats - It's never hard to find food in the Kingdom, but you'd best be paying someone for it.
Queen - Rohesia Strallese
King - Alger Varnhame
Geopolitical, Kingdom
Places of note
Capital - Elkenhurst,
City - Elmdocks,
City - Hazelpost,
City - Jasperdale,
All artwork that is not an original creation by myself (@Bladeswillfall) will be replaced in time with either original pieces or commissioned art.


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May 15, 2021 23:47

I love the shield - the colors you chose for the design really have the agricultural vibes without even using green! Blue and yellow look so nice together too :)   A couple critiques: 1. I wonder if you should put the Wildlife section further down in the article - it feels less important than, for example, the History section at the very end, and it would go better if it was closer to the Major Exports section. Grouping headings thematically helps make reading smoother! 2. I'm really curious why the kingdom's divided into counties (historically ruled by a Count/Earl/Countess, just like the name), but ruled by Barons/Baronesses. If Barons/Baronesses rule, shouldn't the divisions be called baronies? 3. I think also the History section could be split into two: an Organization section detailing the Barons and the taxes, and a History section going into more juicy detail about the former king's overthrow!   I really like the Major Exports section, the People section, and the introduction! And I adore the names of the king and queen.

In Gormhan, an ancient magic-using nobility clings to its power in a high-tech 1950s-inspired world. There are dragons too!
May 17, 2021 21:17 by Fall

Awesome! It took quite a few attempts to come up with something I liked here... Not 100% with the design for some of my other nations but I do really like this one so i'm glad it's appreciated aha.   You're absolutely right about the layout of the page in terms of where content should be - this is something i'll be adjusting for all my other Nation pages too. I've re-arranged it now and corrected the note about Counties and Barons - you're right and I think I just had a bit of a moment and forgot that the words "Count" and "Countess" existed :D I'll definetly add more about the conflict resulting in the King's removal but I haven't quiet fleshed this out yet so I can't add it in at the moment but I'd be happy to notify you when I do?   Thank you! I think i've been sat on this page for a little over a month now just adding tiny bits at a time and building it up so i'm glad to see that the names and parts I put more visual attention into were worth it!

May 17, 2021 21:55

The updates look great!   Oh yeah I completely get that about not having actually fleshed an aspect of the world out just yet, that's totally fair! Just send out a notification to the followers whenever you get it finished or reply to this comment - either way works just fine, and no pressure! My ears just always perk up with power struggles haha

In Gormhan, an ancient magic-using nobility clings to its power in a high-tech 1950s-inspired world. There are dragons too!