Voninerike

Voninerike (From giant, meaning "domination of Titans") is the realm of giants now banished on the Giant Island. Giants of Voninerike follow a class-based social structure called the ordning, a clear hierarchy between the individuals called the Ordning, ranking Storm Giants highest and Ogres lowest.   Voninrike is a realm led by Storm Giants, with leadership determined by the divine Jotun Hammer. Giants have a unique relationship with magic, favoring rune magic over traditional arcane study. Giants are renowned for rock-throwing, both in battle and sport.   Giants created ogres, who later rebelled, leading to the downfall of the ogre empire Trolerike. The Great Age saw giants and dragons dominate post-extinction Toriel, culminating in a devastating war. Giants were ultimately forced to retreat to Giant Island. In 1130 AD, adventurers thwarted a giant invasion, aided by a silver dragon.  

Geography

Region
Giant Island
Allias(es)
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Society

Government
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Leader(s)
Lamiza (136 BD - 103 BD)
Breizh Ankil (1135 AD - 1136 AD)
Giagaia (1136 AD - /)
Race(s)
Giant
Main Pantheon
Giant Pantheon
Population
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Timeline
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Other

Government

Because of the ordning, only Storm Giants have led Voninrike, yet leadership is not inherited; it is gained. During the war against the titans and the Trolls, Stronmaus gifted the Giant with a divine weapon, a hammer of its own creation; Jotun Hammer.   This weapon, imbued with divine power, also possesses a life of its own and has chosen those able to wield it for millennia. Those worthy of wielding this weapon are worthy of ruling over giantkind.  

Culture

The ordning

The ordning is the social structure to which all giants adhere. It is similar to a class-based society but is much more specific, assigning a social rank to each individual. Therefore, each individual giant knows which other giants are inferior and superior to themselves, and no giants are equal to other giants.   Each type of giant uses a different combination of skills or qualities to determine the ordning. Giants believe excelling in these skills to be the purpose of their lives. In all cases, advancement is made by challenging a superior, but different types of giants use different systems and restrictions upon advancement. It is considered an evil (maug) act to show disrespect to a superior giant. This could be mocking, betrayal, disobedience, or a number of other behaviors.   The ordning applies to individual tribes, but it is an insult to treat a higher-ranked giant from another tribe as an inferior. Between different types of giant, there is a totally separate system, and even the lowest-ranked giant of one type is superior to the highest-ranked giant of an inferior type, but importantly, it is not considered evil to betray a giant of another type, merely rude.   The types of giants are ranked as follows, in descending order:  
  1. Storm giants
  2. Cloud Giants
  3. Fog giants
  4. Fire Giants
  5. Frost Giants
  6. Stone Giants
  7. Hill Giants
  8. Ettins
  9. Giant-kin
  10. Ogres
  One myth likens the ordning to the structure of the mountains: from lowly foothills (hill giants), up to the stone of the mountain (stone giants), the snow on the peaks (frost giants), the lava spewing from the peak of a volcano (fire giants), and then above the peak to the clouds (cloud giants) and the storm (storm giants). These myths depict the ordning as an inherent part of what it means to be a giant, as natural as the geography of the land.  

Firbolgs

Firebolgs, though low in the ordning hierarchy among giants, play a vital role in Voninerike. They serve as laborers for various giant communities, including storm giants, tending fields and giant goose farms near Hammerfall CItadel. For frost giants, they manage giant walrus farms, while assisting cloud giants in maintaining gardens and orchards aboard their floating castles.  

Justice

The help of higher ranking giants in the ordning in requested to settle dispute in between giants, if both giants are storm giants, they go to the Lord of giants for help. The giant settling the dispute use the following laws.   Crimes commited in between giant of the same rank in the ordning:  
  • If a giant rapes another giant; may they kill them
  • If a giant strikes another giant; may they pay 1 meal
  • If a giant steals; may he return ten times the value to their victim. If they cannot, may they cut off their hand
  Crimes commited by a giant of lower rank to a superior ranking giant in the ordning:
  • If a house is on fire and a giant steals from the property; may they throw them into the fire
  • If a giant lies before a superior giants; may they cut off their tongue
  • If a giant rapes a superior giant; may they kill them
  • If a giant strikes a superior giant; may they cut off their hand
  • If a giant borrow a beast from a superior giant and beat that beast to death; may they take their child and beat him to death
  • If a giant steals from a superior giant; may they cut off their hand
  Crimes commited by a superior ranking giant against a lower ranking giant are generally unpunished.  

Giants and Magic

Giants have a paradoxical relationship with Magic. The most outwardly magical are the cloud giants, followed closely by storm giants. Both types have an innate ability to use some forms of magic related to air, weather, and gravity. Very few giants, however, study magic in the way that humans, dwarves, and elves do. Arcane scholarship by itself isn’t acknowledged by the ordning. Mastering the secrets of magic, though, demands a degree of devotion that would take giants away from pursuits that are valued by the ordning. As a consequence, it’s a path rarely taken.   The exception is rune magic. Giants are drawn to the solidity and permanence of magical runes. Stone giants are great practitioners of rune carving, both because of the artistry it demands and because their environment is perfect for its use. At least a few skiltgravr (“rune cutters”) can be found among any type of giants, even the slow-witted hill giants who stomp enormous marks into hillsides or gouge them into their own flesh.   Crafting this form of magic is painstakingly slow. Imagine a wizard who crafts a scroll and who eschews the convenience of parchment and ink in favor of stone and chisel, glacier and axe, or iron and forge.   Carving a magical rune into an item imbues it with power. Like any other magic item, it can be used to activate one or more magical effects. A magical rune can also be inscribed upon a surface to create effects similar to those of a glyph of warding or symbol spell. The rune itself determines what sort of magic the item or surface holds. For example, a storm rune carved into a stone might allow the stone’s possessor to control the weather. The same rune carved into door or chest might deal thunder damage to anyone who opens it.  

Champions of Rock Throwing

Giants have a well-deserved reputation as living siege engines — all of them can hurl boulders with accuracy across great distances. Rock throwing — for battle, hunting, and sport — is a tradition that goes back to the ancient times of the giants. Other races developed the sling, the spear-thrower, or the bow to artificially improve the strength and accuracy of their ranged attacks, but giants never perceived a need for mechanical assistance. Even in places where giants have adapted bows or javelins for use in combat, they’ve never neglected the straightforward strategy of picking up a rock and letting it fly. Few activities, in fact, seem to give them as much satisfaction as the simple act of tossing boulders.   Most of the games that giants play involve throwing rocks in ways that hone their skills for hunting and war. One of the most popular contests, especially among fire giants, involves nothing more than taking turns trying to knock each other down with boulders. Frost giants build targets out of snow and ice and compete to see who can knock down the most with a single toss. A popular one-on-one game begins with the challenger throwing a stone as far as it can. The giant who was challenged then goes to where the stone landed and hurls it back at the challenger. A challenger who is stronger wins, because the return throw will fall short, but a giant who took on a better thrower will stumble away, nursing its injuries, as a lesson that arrogance has a price.   In battle against puny creatures, giants use boulders that fit in one hand. When giants fight enormous foes (such as dragons) or enormous targets (such as castles), they prefer to hurl stones so large that even a giant must use both arms to lift and throw one. Giants throw just as accurately with both arms as with one, a feat most humans would find impossible. These attacks are effective only at shorter ranges, however, for obvious reasons.   When they hunt by rock throwing, giants use smaller stones, about the size of a Human head, that can kill an elk or a bear without smashing it into pulp.  

Names

Hill giant names. Adj, Bor, Cug, Dop, Gug, Kru, Moog, Noad, Paff, Tig   Stone giant names. Brunnar, Delveni, Frasta, Kragsten, Maddag, Olhuud, Pashka, Ralden, Steyras, Thonna   Frost giant names. Estia, Flakkar, Grugnur, Gurdrim, Jokalla, Kallen, Luskig, Rimna, Storvald, Thryggid   Fire giant names. Ashvalk, Askavar, Brasalag, Brimskarda, Glodden, Osaglod, Snurre, Svavehild, Tartha, Zaltasker   Cloud giant names. Alastrah, Cressaro, Eigeron, Kaaltar, Lissia, Messet, Mollen, Nedimma, Santar, Thullen   Storm giant names. Adana, Bullrak, Eblixten, Mirran, Nym, Orlekto, Serissa, Shaldoor, Uthor, Vaasha    

History

Ancient Time

In Eons past, an age long forgotten even by giants, they were the first to rise and unite as a realm, and among the first to prosper on Toriel.   For much of Voninerike's history the resident giants competed among themselves to create practical and artistic wonders, each working in the unique manner of their kind. The hill giants for example, constructed a great stone circle which acted as both a calendar and oracle, casting shadows that took the forms of hunters and animals. Though the greatest works of giant art and craftsmanship came from the stone and fire giants respectively.  

Ogres and trolls

First created by the giants to coexist with them in the material plane, and to serve them, primordial ogres were initially imbued with immense size, strength, and bulk thanks to the infusion of giant power.   In 5103 BD, Gorgrog Giantslayer and numerous other ogres rebeled against the giants, whom the ogres revered and feared as gods. Gog did not only kill one giant with his magic, but several. By his fifth, stories of his deeds were known to all captive ogres, erasing their fear of their master.   Freed from their giant oppressors, they established their own empire, Gorerike. For daring to stand against them, the giants changed the ordning, the ogres would now be lowest among their creation.   The ogres, now calling themselves trolls, and their empire Trolerike reigned for six hundred years until Imperator Molok attempted to deceive the giants in 4520 BD. Molok amassed an army with the aim of challenging the Titans. His forces clashed against Tromokratis and the Hedroforn, ultimately perishing against these formidable monsters. Unaware of the trolls' freedom from the giants' influence, Tromokratis and the Hedroforn sought vengeance against the giants, sparking a conflict between the giants and the Titans.   As Voninerike mobilized its forces to confront the colossal adversaries, the giants found themselves outmatched by the Titans' might. The trolls, observing the Titans' progress, mustered a massive army and joined the fray, challenging the giants' dominion over the world.   Skoraeus Stonebones, the god of stone giants, sought to dissuade his siblings from joining the conflict, believing that the matter of their creation should be left for them to resolve. However, Stronmaus argued that the titan's involvment was not to be resolved by mortals and refused to heed his counsel. To tip the scales in favor of the giants, the giant gods intervened.   With the help of the Giant Pantheon the titans were sealed or defeated. With the victory of the god against those monsters, the giants marched toward Goria, Trolerike's capital and unleashed their fury. A roaring storm churned above the city as the ground groaned and trembled. Over several hours, lightning, fire, and earthquakes ravaged the city, bringing down every wall and building, sealing off the escape routes, and burning the ships in the harbor. When nothing but ash and rubble remained, the earth itself wrenched open like a giant maw to swallow Molok and the remains of his great city whole.   Untold thousands of trolls died that day; none were left alive by the giants. Only whispers of the event would reach the other Gorian cities and outposts, but those whispers would be enough to discourage any further tampering with the giants. The Death of Molok marked the end of the Trolerike in 4507 BD.  

Post Apocalyptic tyranny

In 1070 BD in the aftermath of the cataclysmic event, the delicate balance among the races of Toriel shattered. Both dragons and giants, driven by territorial ambitions and hoarding instincts, disrupted the peace that once prevailed. A tenuous status quo emerged between the two factions, each wary of sparking a war that could prove disastrous for both sides.   Historically, dragons and giants had been adversaries, particularly since the Death of Surtur at the claws of Feth'razaal years prior. However, despite simmering tensions, actual conflicts were rare, as both factions understood the grave consequences such battles would entail. Nevertheless, the specter of conflict loomed ominously over both races.   Meanwhile, the few survivors of the Great Extinction found themselves enslaved by giants and dragons alike, forced to evade the tyrannical grasp of these formidable creatures.  

Prelude of war

267 BD through 262 BD   The fragile balance was shattered when a group of ravenous Hill Giants from the Frosted heights tracked wounded prey to the lair of a dragon named Numinex. Enraged that their feast had been usurped by the dragon, they attacked, managing to wound the dragon before meeting their demise at its claws.   Seeking justice, the dragon appealed to the Golden Five, hoping for intervention on behalf of the giants encroaching upon its domain. However, the council dismissed the matter as a trivial squabble, further infuriating the dragon. Incensed by the council's indifference, the dragon took matters into its own claws. Hovering above the hill giants' village, it unleashed its icy breath, encasing the entire settlement in a deadly frost, exterminating the giants within.   Upon learning of the massacre, the giants, though hill giants ranking lowest in the ordning among true giants, could not allow such an act to go unpunished. Dispatching a group of Cloud Giants, they ambushed the snow-colored dragon in its slumber, swiftly ending its life.   Neighboring dragons, in retaliation, decimated the villages of giants within their respective territories. Despite attempts by the Golden Five to quell the escalating conflict, their efforts fell on deaf ears, and soon, the skirmishes escalated into a large battles through the dwarven lands as the dragons of the frosted height united under a common army: The first dragon army.   Numinex, the original dragon attacked by hill giants became the breathking of that first army, assembling like-minded dragon under his commandment.  

The war

Loss of the first army breathking

262 BD through 259 BD   The First Dragon Army, seeking to assert its dominance over the giants of the Frosted Height, extended its campaign to the dwarvish strongholds of the Ice-peak Concord. Their goal was to subdue the dwarves and conscript them as infantry for their ongoing war. Numinex, harboring a personal grudge against the dwarves for their past opposition, spearheaded this assault.   For three years, the campaign raged as the First Army fought to secure control over the region. However, the dwarves fiercely resisted, and a well-organized resistance, secretly sponsored by Voninerike, managed to capture the First Army's Breathking.   Following this devastating setback, Kansaldi Fire-Eyes, Numinex’s second-in-command and a devoted acolyte, took control of the army. Unwilling and unable to expend further resources to rescue her captured Breathking, Kansaldi redirected the army away from the dwarvish strongholds. In doing so, she assumed leadership of the First Dragon Army and claimed the title of Breathking for herself.  

Dragonborn infantry

259 BD through 252 BD   As dwarves resisted the dragons' rule, Kansaldi turned to dark magic to create the perfect soldiers. Claiming the Book of Vile Darkness, she delved into its forbidden rituals, experimenting with dragon eggs and the essence of various mortal prisoners, including dwarves, humans, and halflings.   Through these vile experiments, and after 7 years of experimentations, Kansaldi successfully created the first dragonborn. These creatures were brainwashed and magically compelled to serve as tools and soldiers in the dragons' war. Unlike kobolds, who willingly served their draconic masters, dragonborn were bound by arcane influence and fought as infantry, bringing new strength and discipline to the battlefield.   The dragonborn, following Kansaldi's every command, became the foot soldiers of the first dragon army, an important force in the dragons' campaign.  

Lightfoot western peninsula absorbed

252 BD through 249 BD  
  Lacking substantial military resistance, the peninsula northwest of the Lightfoot Land quickly fell to the First Dragon Army and its dragonborn forces. While the region's residents have largely resigned themselves to the Army's ongoing occupation, the halflings remain defiant. Leading the resistance, they wage a persistent guerrilla war against their draconic oppressors, leveraging their agility and intimate knowledge of the land to strike from the shadows.  

The second dragon army

262 BD through 222 BD   The presence and attacks of dragons increased throughout the realms, especially in the region now known as the Wasted cliff. An ambitious dragon named Sseth formed a second Dragon Army, proclaiming himself the Breathking of this force. In a move to dominate the local giants, Sseth subdued them in just over a year.   In response, Voninerike dispatched the Sunlight Legion, a troop of elite Fire Giants warriors and martial artists. With their aid, the fire giants mounted a staunch resistance, turning the draconic dominion into a prolonged and brutal campaign. Among the defenders, Aastrika emerged as a fierce warrior, feared even by the eldest dragons.   After 37 years of relentless fighting, Voninerike could no longer sustain the Sunlight Legion. The conflict culminated in a two-year-long siege. During this period, the fire giants sought every possible means to overcome the dragons' overwhelming might. Their efforts led to the creation of the legendary Orb of Dragonkind, a magical artifact intended to control dragons, akin to the Dragon soul. However, the Orb failed in its purpose, merely attracting dragons instead of controlling them.   The failed attempt to wield the Orb of Dragonkind ultimately forced the Sunlight Legion to evacuate the giants from their homeland. Most of the giants used this opportunity to sail north to the Giant Island, escaping the dragons' wrath. Meanwhile, Aastrika and her unit remained behind, luring the dragons into the deepest caverns of the Underdark, where magma and lava illuminated the treacherous depths. There, they faced the dragons in a final, desperate battle, ultimately destroying the Orb of Dragonkind.   The destruction of the Orb transformed the region into a nightmarish wasteland, barren and useless to both sides. Numerous dragon perished in the catastrophic event, yet Sseth Uth Matar survived and reaffirmed his position as Breathking of the Second Dragon Army.  

Dragon Armies Regroup

222 BD through 251 BD   With the territory under the Second Dragon Army's control rendered useless, they decided to regroup with the First Dragon Army in 222 BD. Together, the united forces of the dragons swiftly conquered the remaining free territories of the Lightfoot Land in just under five years.   With most of the eastern continent now under their control, the dragon armies spent decades regrouping and consolidating their power. During this Time, preparations began for the invasion of Siniador. To maintain control over the Lightfoot Land and its surrounding territories, a Third Dragon Army was formed, composed of dragons who chose to remain and assert dominance over the region.  

United assault

158 BD through 136 BD   The first true military test of the combined forces of the First and Second Dragon Armies was their successful invasion of the unprepared survivors of Green earth, including the Yuan-ti, orcs, and other inhabitants. This decisive victory convinced many neutral bands—hobgoblins, ogres, orcs, and minotaurs—to align with the dragon armies, though several holdouts remained.   Among these holdouts was the Horseskull clan, who sought ways to preserve their neutrality. Refusing to align with the dragon armies, they turned to their ancestral spirits for aid. However, the elemental powers of their spirits proved insufficient against the might of the dragons. Sseth's wingduke, the second-in-command of the Second Dragon Army, chose to honor the Horseskull Clan's neutrality. Defying orders, he stood as their protector.   The wingduke's decision cost him his rank and, ultimately, his life. He died defending the Horseskull Clan, but with his final breath, he revealed the secrets of the Circle of the Draconic to the orcs. This sacred knowledge, combined with the orcs' existing shamanistic traditions, gave rise to a powerful new practice. This fusion of traditions enabled the orcs to endure and thrive through the dragon's era.  

Godly intervention

Messing with the gods

136 BD   Despite the global scale of the conflict, many dragons chose to abstain from the war, seeing the countless deaths of their kin as evidence of its futility and unwise risks.   The situation, however, took a dramatic turn when two renowned dragons, Caelestrasz and Merithra—demigods and children of the dragon gods—fell into the hands of the giants. These two had earned legendary status among their kind, often saving their kin in times of peril. Their capture marked a pivotal moment in the war.   Prior to this event, Ysera had refrained from taking part in the conflict, dismissing it as a needless sacrifice of dragon lives. But with her offspring abducted, she called upon all dragons to rally to her cause.   This call to arms shifted the balance of the war, drawing nearly all dragons into the fray. The formation of the Fourth Dragon Army, led by the Breathking Doraka of the Golden Five, marked a new phase in the conflict. The war’s escalation also prompted direct intervention from the dragon gods themselves, who sought to reclaim their children and protect their kind.  

Siniador invasion

late 136 BD   In the autumn of 136 BD, the First, Second, and Fourth Dragon Armies launched their long-anticipated invasion of Siniador.   The Second Dragon Army captured a key coastal giant settlement before driving deep into Siniador, overrunning the Roaring plains and continuing their advance northward. Meanwhile, the First Dragon Army, accompanied by its dragonborn forces, attacked from the east through Crackskull Pass. However, the frost giants, resolute and battle-hardened, mounted a fierce defense and began organizing a counteroffensive against the invaders.   Captured non-giant enemies were enslaved and sent to labor camps controlled by the dragon armies. However, a major riot within one such camp disrupted the First Dragon Army’s campaign, forcing them to delay their northern advance while dealing with the unrest. Amid the chaos, many slaves managed to escape, embarking on perilous journeys to the Ice-peak Concord in search of sanctuary.   The dwarves of the Ice-Peak Concord, wary of the danger and resources refugees might draw, refused them shelter. As a result, most of the escaped slaves found themselves hiding among the ruins of ancient kingdoms, while others succumbed to starvation in the harsh and unforgiving lands.  

Loss of the first army

late 136 BD through 124 BD   The dragon armies, bolstered by the power and influence of their gods, rapidly conquered vast territories in Siniador, encroaching ever deeper into the giants' lands. In retaliation for the dragon gods' direct involvement, Stronmaus, god of craftsmanship and forging, created a weapon of unparalleled might—the Jotun Hammer—and entrusted it to the storm giants. The hammer was claimed by Lamiza, a formidable storm giantess who soon rose to prominence.   With the dragon armies pressing their assault and targeting major giant settlements, Lamiza took command of the giants' forces. Uniting the scattered remnants of Voninerike’s warriors, she gathered the Army of Jotun. With this newfound strength, Lamiza led her army southwest, navigating the Highlanders Mountains to outflank the dragon armies entrenched in the Wind’s Path Valley.   The decisive battle in the valley saw Lamiza’s leadership shine, as the Army of Jotun dealt a crippling blow to the Second Dragon Army, wounding breathking Sseth and shattering their offensive. Buoyed by their victory, Lamiza pressed her forces further south.   However, a new threat emerged as the First Dragon Army advanced from the south, forcing Lamiza to redirect her forces to intercept them near Crackskull Pass. There, the Army of Jotun and the First Dragon Army clashed in the largest ground battle of the Draco-Giant War. The ferocity of the combat inflicted catastrophic casualties on both sides.   The tide of battle turned with a devastating charge by the heavy hill giants, whose sheer might shattered the First Dragon Army’s ground forces. The battle concluded with the complete destruction of the First Dragon Army, marking a critical turning point in the conflict.  

Loss of Siniador

124 BD through 103 BD   The Jotun Army continued its march, advancing steadily toward the Roaring Plains. However, a massive Dragon Army force, comprised of the Fourth Dragon Army and the surviving remnants of the Second Army, rapidly approached. This formidable coalition was determined to crush the Jotun Army and end the giants' resistance once and for all.   Realizing her forces were insufficient to face the combined dragon armies in a direct confrontation, Lamiza devised a cunning strategy. She withdrew her army to Wind’s Path Valley, then led her frost giants to the shores of the Insatiable Lake. There, they used their mastery of ice to construct a massive dam, blocking the lake’s outflow.   As the dragon armies closed in, Lamiza’s fire giants melted the dam with their flames, unleashing a colossal deluge of icy water that swept through the dragon army’s infantry ranks, devastating their ground forces. The battle then shifted to the skies, as the dragons took to the air. In the ensuing aerial clash, the giants used spells like Earthbind to drag dragons from the sky, neutralizing their air superiority.   The giants emerged victorious, dealing a crushing blow to the dragon armies. Over the course of the next 33 years, Lamiza’s leadership and tactical brilliance enabled the giants to systematically clear most of Siniador of dragon forces, bringing a decisive end to the dragons' dominance in the region.   In recognition of her triumph, Lamiza was celebrated with a week-long festival, her name immortalized as one of the greatest heroes of the giants' history.  

The second army cunning plan

103 BD through 101 BD   A small group of dragons from the Second Army infiltrated the territories controlled by the Jotun Army, using their ability to shapechange into giants to approach Lamiza unnoticed. Exploiting their deception, they assassinated Lamiza. However, rather than letting news of her death demoralize the giants, the shapechangers decided to usurp her identity. Posing as Lamiza, they manipulated the Jotun Army into walking straight into a trap set by the Fourth and Second Dragon Armies.   The ambush turned into a slaughter, with countless giants falling to the dragons lying in wait. This devastating blow shattered the Jotun Army's resistance and allowed the dragon armies to regain their momentum. They marched unopposed through Siniador, successfully reclaiming the western territories and driving the surviving giants further and further north.   Despite this victory, it came at a steep cost. After over a century of relentless conflict, the dragon armies’ numbers had dwindled significantly. While the bulk of their forces now consisted of infantry conscripted from conquered regions, enabling them to maintain their advance, many dragons grew deeply concerned about the fate of their kind. The prolonged war and mounting casualties left the dragons questioning whether continued conflict could ultimately lead to their extinction.  

Ultimate siege

101 BD through early 1 BD   The united dragon armies successfully pushed the giants back to their island stronghold, marking the beginning of the longest siege of the war. Isolated on this remote island, the giants made numerous attempts to escape, sparking deadly skirmishes that further diminished the dragons' numbers. However, each attempt only resulted in more devastating losses for the giants, as the dragon forces retaliated with overwhelming force.   After a century of relentless siege warfare, an unspoken truce emerged between the two sides. The giants, worn down by years of conflict and losses, agreed to retreat to their citadel of Hammerfall and the surrounding islands, abandoning their previous territories. In exchange, the surviving dragons assumed guardianship over the world, bringing an end to the open hostilities between the two ancient powers.  

Back on the main land

The storm giants received an omen, an omen of great importance leading them to believe they could walk over the land of the continent again, reclaiming the glory of their past. The giants spent years preparating for this invasion on ther northern coast of Tana's empire.   In 1130 AD a group of adventurer was sent to investigate the recent activities of the giants. The group of adventurers finally reached the Giant Island, where the geography itself appeared enormous: trees grew to disproportionate sizes, grass reached above their heads... everything on this island was giant. As the party progressed further into the island, they came across an enormous but empty hut.   Inside the hut, they began to plan how they would investigate the giants' movements, but their discussions were quickly interrupted by the return of two hill giants to their hut. Hiding within the house as the giants brought back an enormous dead sealion to eat, they were soon discovered, leading to a fight against the giants. The adventurers learned of the giants' proficiency with rock throwing, as Ignis set ablaze the giants and trees alike.   Although the adventurers managed to kill the giants, the smoke from the quickly spreading fire drew too much attention, and they were forced to flee. In their escape, Seraphine Cresilo and Ignis were captured.  
Captured by a group of hill giants, Ignis and Seraphine were thrown into a bag and carried to the Hammerfell Citadel to be judged by storm giants. After half a day uncomfortably carried in a giant's bag, they were thrown into jails within the citadel, awaiting their judgment.   The cells were round in shape, made of large bent iron bars with loops below and on top of the cell linking them to large chains. On a single chain, there were 4 to 5 cells at various heights, all hanging from the roof.   Ignis was gagged to prevent her from casting spells, however, some of her spells wouldn't require any verbal component, especially one called Trixie's Tricky Teleportation, allowing the wizard to get out of her cell. However, teleporting like that left her arcane focus behind.   With Ignis out of her cell, she climbed the chain, delivering Seraphine as they escaped the room. While escaping the citadel, the two women heard terrifying conversations between the giants who were plotting an invasion of the continents.
The rest of the group, having managed to escape, attempted to track the giants who had captured their friends. However, they were halted in their tracks by a friendly stone giant. He warned the adventurers to leave, stating that it was no place for humans and the like to wander when the giants were preparing for war.   Regarding their friends, the giants explained that they were either taken to the Hammerfell Citadel or to the Ironslag mines of the fire giants to serve as slaves. After expressing their gratitude to the giant, the group falsely claimed they would retreat and then turned toward Ironslag, intending to rescue their friends.   It took the group days to reach Ironslag, where they began scouting. They discovered countless stone and fire giants working together, gathering Dragonite from the mines and forging weapons. It was evident that the giants were preparing for war, but the target of their aggression remained unknown.   Even though their duty was only that of scouts, they refused to abandon their friends and devised a plan to attack the mines and rescue them. Launching their assault during the night, Nesiven Rose ignited a pile of dragonite, causing it to explode and creating a diversion. While this nearly cost Nesiven her life and dealt with most of the giants nearby, it provided the perfect opportunity for the rest of the group to sneak inside the mines.
  Ignis and Seraphine, freed from captivity, searched for their friends to regroup and flee, especially with the valuable information they had gathered. Hearing the sound of an explosion, they headed towards Ironslag and spotted the party sneaking inside the mines in the distance. Following them, they finally caught up with the group as they were inside the mines.   With the information provided by Ignis and Seraphine, the group hastily fled from the mines. However, they were spotted by fire giants, who gave chase. Ignis attempted to stop the giants by conjuring a wall of flame, but to their dismay, the giants proved to be immune to fire. Sharla Scarletdottir and Flo Stormcry rushed forward to dispatch their pursuers swiftly.   Eventually, the party managed to escape, and it was soon time for their boat to take them back to the mainland. THe giants learning of the fleeing adventurers, launched the assault. THe humanoids, gathered on the snowy beach, facing the oncoming fleet of giant ships sailing through the snow and ice, were overwhelmed by fear.   As the Frost giants made landfall, the adventurers charged into battle, confronting the leaders of the invading force. Meanwhile, Cloud giants rained down dragonite from the sky, bombarding the battlefield. But amidst the chaos, a deafening roar pierced the air, and a shadow darkened the sky.   Doraka, a silver dragon, awakened by the march of giants, descended to aid the adventurers. While the party focused on defeating the Frost giant leader, Doraka engaged in a fierce battle against both the mighty Storm giant and Fire giant leaders. With the combined efforts of Doraka and the adventurers, victory was won, forcing the giants to retreat to their island stronghold.   Grateful for their heroic actions, Doraka bestowed upon Ignis a spell of great power as a token of appreciation.  

New leader

After the death of their leader in 1130 AD by the hands of Doraka and adventurers, Jotun Hammer refused to select a new leaders, deemed all the candidates unwrthy of wielding him.   By the end of the year 1135 AD that Jotun still refuse for a giantess to wield him, deeming her unworthy. A group of 5 human sized giants interupt their exchange, and the giantess attack them, claiming they4re no giant. The group of small giant managing to kill her in a fierce battle.   Alone with the hammer, Breizh Ankil and Ginette begin to negotiate with it. Rakon, Demia Bose, and Astriane block the door to prevent other giants from interrupting. The hammer declares that it has been searching for a worthy lord of the giants since the death of the last one, a position requiring great strength and honor.   Ginette delivers a convincing speech about Breizh's dignity, strength, and honor. The Jotun Hammer, intrigued by another giant with an unorthodox appearance, is persuaded. As Breizh grabs the handle, the hammer shrinks to fit him.   As Breizh takes hold of the hammer, Rakon, Astriane, and Demia can no longer hold the door, and the giants enter. However, upon seeing Breizh with the hammer, they kneel and address him as the "Little Lord of the Giants."   Breizh declares that he has other business to attend to and must prove his worth to the hammer, but promises to return once he has accomplished this. The giants, respecting his claim, offer the group a boat back to the mainland.   After the death of Breizh, the hammer shortly accepts Rakon as a worthy wielder, at least for the duration of the fight against the dragon Sseth. Despite the hardship faced together, the hammer refuses to recognize Rakon as a worthy leader and leave his side to get back to the Giant Island


Cover image: Ordning by James Wyatt

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