Fire Giant Species in Toriel | World Anvil

Fire Giant

The fire giants were the officers, engineers, and crafters of ancient Ostoria. Their position and unparalleled skill, along with their domineering outlook, make them haughty and arrogant.  

Culture

Ordning of Craftwork

Fire giants are the greatest smiths, architects, and technicians among giantkind. The iron-lined halls of a fire giant stronghold, deep inside a mountain or a volcano, support the unimaginable weight of the stone above them and enable the giants to harness the heat of rivers of magma to power their forges.   A fire giant’s prowess in the occupations of crafting determines its place in the ordning. Although fire giants put stock in combat skill, they recognize that success in battle or on the hunt derives mainly from the quality of one’s weapons and armor, and those that can fashion the finest gear enjoy the highest status in the clan. Master artisans, architects, and engineers select the best disciples to pass their knowledge on to, along with their standing. Often pupils are children or siblings of their teachers, but that’s not always so. Leaders are chosen by general recognition from among the best crafters in the clan.   Fire giants don’t spend a lot of time crafting works of art, although they would maintain that all of their feats of metalworking and engineering are themselves forms of artistic expression. Beyond such accomplishments, true artwork is scarce among fire giants, and most of what exists is jewelry, made from gems and ore that they mine and then refine. A unique form of art that some fire giants produce involves manipulating magma as it cools, forming it into fantastical, one-of-a-kind shapes. The most striking of these works are collected and displayed inside the stronghold, not unlike how other cultures create topiary gardens.  
If you want forge work fit for a king, you have two options: dwarves and fire giants. If you don’t want to be forced to slave in the mines until you’re tossed in the coals, you have really only one option.
— Volo
 

Mighty Fighters, Poor Planners

When fire giants aren’t honing their crafting skills, they’re drilling with weapons or exercising to keep themselves fit for battle. The typical fire giant has a mastery of combat tactics that few other warriors can match, but the giants’ understanding of strategy is rudimentary.   This deficiency isn’t born from a lack of ability, but has its roots in tradition. In ages past, when the giants worked together to dominate the world, strategy was determined by the cloud giants and the storm giants. Ever since the clans went their separate ways after Ostoria’s wars against the dragons, the fire giants have not mounted a grand, strategic effort to extend their sway, but they have fought countless skirmishes and other tactical engagements, mainly to solidify their hold on territory they have already claimed. If an ambitious fire giant ever became a master of strategic planning (or captured and enslaved a cooperative general), little could stop a tribe of fire giants that enjoyed this additional advantage over their neighbors.   Fire giants raise and train hell hounds as war dogs, and they sometimes persuade Human wizards (free or enslaved) to harness fire elementals as guardians for their strongholds. Some allow trolls to roam free in rarely used parts of their fortresses, serving as perimeter guards of a sort. Trolls require little maintenance, able to survive on the fire giants’ scraps and on dead or diseased slaves; they’re tough enough to deter most intruders; and their susceptibility to fire makes them little threat to a fire giant.   In the fire giants’ world, fire is strength. It burns away impurities and leaves behind only what is strong enough to withstand the heat, such as the best steel from the forge. When fire is controlled, it is the giants’ most powerful tool; when it rages unchecked, it can bring down forests and lay waste to cities.  

Slaves: Labor-saving Devices

It takes a lot of work to build and maintain a fire giant stronghold. Most of that effort comes not from the giants themselves, but from the slaves that they keep. Fire giants enslave other creatures to accomplish unskilled labor, so the giants can concentrate on the more vital aspects of foundry operation and crafting that only they are capable of. They aren’t overly cruel masters, but neither are they particularly kind — they are uncaring about their slaves, because slaves aren’t giants, and there are always more to be had if the supply runs low.   Most creatures that fire giants capture are put to work in the giants’ mines or on surface farms the giants claim as part of their domain. Even master crafters of other races are consigned to unskilled labor, because so few of them have talents the fire giants consider “skilled.” Only creatures that have skills the fire giants need but don’t practice (because they aren’t valued in the ordning), such as accounting, brewing, and Medicine, are allowed to continue plying their trades.   Skilled slaves receive better treatment, at least in the sense that an owner uses less force with a delicate tool, but as a rule fire giants view humans in much the same way that humans view horses: they have utility if properly directed, and some might be prized for rare qualities, but even the smartest, best trained horse isn’t a person. That said, it’s not unheard of for a fire giant to “consult with” a slave physician when it falls ill, or with a slave engineer right before beginning a difficult stage of tunnel excavation. (Such a consultation would only be to ensure that the right tools and materials are on hand for the excavation, not to solicit a second opinion on the giant’s personal assessment of the structure’s integrity.)   Giants that stand low in the ordning are assigned to manage slaves and mining operations. Excavating mine shafts and digging out ore is important work, but smelting and metalwork are valued more highly than effort spent keeping a tunnel from collapsing on slaves.  

Paying the Price

Fire giants on many occasions have ransomed captives back to their families or communities, once the giants determined that a slave had no particular talent they needed and others were willing to pay for its return. Affluent prisoners such as merchants and aristocrats are the most likely to win this sort of reprieve, for obvious reasons. The ransom demanded rarely involves baubles such as gold or gems: fire giants prefer payment in Mithral, Adamantine, or different slaves (ones with more useful talents or stronger backs).  

Lack of slaves

Nowadays, fire giants are banned on the Giant Island and cannot rely on slaves anymore, this radically changed the way they build their stronghold, and reduced the supremacy of their clan.  

History

In 902 AD, a portal to the Elemental Plane of Fire opened in Ironslag within the giant island. This portal, believed by the fire giants to be an attempt to escape their island, was a path to their enslavement, as numerous efreet poured into the fire giants' fortress, winning them by force of numbers. The efreet retreated shortly after, taking numerous slaves and closing the gate to their planes, fearing the giant retaliation.

General Information
Scientific name
/
Geographic Distribution
Giant Island
Languages
Giant  
Physiologie
  Average Lifespan
350 years
Size
Huge
 
Others

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