Lightfoot Land Geographic Location in Toriel | World Anvil

Lightfoot Land

Plains

As for the vast majority of land in Toriel, it is composed in majority of plains and forest, and the Lightfoot land is no exception, green expanse expanding past the horizon, the lush grass covering the hills, a group of almiraj can often be seen, running through the grass, or group of axe beak can be crossed running through the tall grass.   Surrounding the various villages and towns, the fields take on golden color when the morning light shines on the crops, the country been self-sufficient when it comes to food resources, the various rivers forming high up in the mountains irrigating the fields, may it be from the Ice-peak Concord or the mountains to the west, allowing for the production of various cereals.   Other rivers keep the plains, forest, and other natural regions lush in the south. Three major rivers regrouping at Oakhearth, the capital, in the south.   Livestock is also common, but not as much as in tana’s empire, for example, the small people tend to eat less meat.   To the north, the snowy plains are mostly inhabited by gnomes, their joyful nature warming their heart against the cold weather. All of this free space allows for quite a nice place for the strange gnomish invention.  
Axe beak originate from the plain in the south of the Lightfoot land and are used over the world as reliable mounts
 

Mountains

The country posses 3 mountain ranges, 4 depending on the definition of the border, and therefore 4 according to the cartographer of the Lightfoot land.  
  • To the south, the Stormcrest Mountains make for a natural border between the free region of the Traveler's Dream Forest and the rest of the Lightfoot Kingdom.
  • The mountains the west, bordering the green earth, make for natural protection against the minotaur, and due to their proximity with the dangerous Green earth, are free of any village.
  • The Mountains, north of oakhearth, are home to numerous Verdan villages, those villages are not exclusively verdan, but with the recent change to their nature, they tend to isolate themselves to the east.
  • The large mountain range to the northwest makes for more hostile terrain, and a sort of natural limit between the snowy plains/forest and the rest of the lands. But this didn’t manage to prevent villages, essentially of gnomes, to implement in those cliffs.
  The variety of mountains, from the rocky peaks in the north to the flatter massif in the south makes many Halffling agile climbers.  

Forest

The large mountain makes for impressive rock formations on those land, but the majority is covered in forests when it isn’t vast plains. The sound of wood cracking echoing in the forest as the wind hurls between the leaf, the forest dark and ominous almost menacing, as footstep can be heard far away…  
  • The great forest to the east is the Three Barrel Wood, residence of the Verdan.
  • The Traveler's Dream Forest to the south is a massive unbridled forest. The forest is a free territory, not under the influence of the Lightfoot Kingdom.
  • Finally, the most up north forest transitions to snow and ice the further you go. The large spruce tree standing tall against the element, The snow piled at the top falls on anybody who dares to hit the tree, and the strong wood is often used for the various inventions of the gnome and other inventors.
 

Ocean, Sea and lac

As always, people tend to live close to the coast, as access to water is essential to life. However, from the many hills and valleys that stand in the way, the Lightfoot people are not known for their seafaring prowess.   Some maritime settlements exist, and deal with traders coming from the sea, a know trading route goes through the sea. But except for that purpose, the lightfoot land isn’t focused on maritime activities as it already has enough trouble on land.


Articles under Lightfoot Land



Cover image: Farewell by Greg Rutkowski

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