Adam Character in Toriel | World Anvil

Adam

Adam starts as an adventurer on his first quest, alongside a few other adventurers, a mundane task of escorting a scientist out of town. This mission introduces them to various challenges, from facing highwaymen to combating ghouls. As they progress, they become embroiled in larger conflicts, such as resolving tax issues in remote villages and mediating between warring factions. Their journey takes them through perilous terrains and encounters with diverse creatures, ultimately culminating in a quest to secure a Dragon's egg hidden deep within the Calames Jungle.  

Characteristics

Abilities

Adam is a powerful Circle of the land druid, who study the druidic principle of the Horseskull clan carefully and now live among the orcs.  

History

Campaign

Country Bumpkin

This group of adventurers, though very diverse, find themselves together on their first, most mundane quest. To escort a scientist out of town to study recent ghoul problems. Some of them already knew each other, like Ginette and Breizh Ankil, who had already done a few quests together. Others, like Rakon and Adam, were newcomers to the adventurers' guild, having joined Breizh and Ginette.   This first quest united them, bringing them face to face with some highwaymen hoping to get a few easy coins, then bringing them face to face with necrophagous, hungry ghouls. All of this to escorting a searcher.   The presence of ghouls so close to the capital can be explained by the poor management of cattles and sheeps corpses, a recent attack having caused numerous deaths in the fields, and the villagers having had no Time to bury them, having piled up the bodies, baiting the necrophages.   The group takes charge of the problem, and takes advantage of the opportunity to rescue a surviving goat from a local farmer in exchange for a cheese tomme.  

Tax Evasion

Back in the capital, the group, eager to help, are given a mission to a remote village in the Highland mountains. The service in charge of collecting taxes there has been unable to gain access to the villages, so it's important to understand the reason for the problem, and solve it.   The road alone is already an adventure for the group of novice adventurers, who are attacked by griffins trying to eat their horses and axebeaks, and find themselves in the cave of a bear, which they kill before realizing that it was protecting a cub they decide to adopt.   The group also develops the habit of eating all the creatures they kill, starting with the griffin, then the bear.   Further on, finally in the mountains, the adventurers face giant spiders in a cave system along the small mountain paths leading to the villages they need to investigate.   They deal with the spiders, and take a break to camp and enjoy the spider meat, but it's then that they come face to face with a group of kobolds. Following the kobolds, the adventurers learn of the existence of a village hidden in the mountains, a refuge for those considered monsters who nevertheless possess the intelligence to live in society. The spiders on the path are only temporary, as they are trying to make the area safe and have chased the giant spiders further away from their village, which caused the creatures to attck the path below.   The village is run by a certain Jona, a calm woman who, in response to the adventurers' enquiry, asks the kobolds to ensure that the spider hunters no longer push them onto the paths used by humans.  

Diplomatic missions

The small village is a peaceful hamlet for many orcs, goblins, kobolds and other creatures often discriminated against in the Tana empire, and described by some as monsters. However, they have many problems with the guards and soldiers of the Duchy of High Zephyr, who are constantly trying to find the village and attack any inhabitants who stray too far.   Jona, now that she's helped with the spider problem, asks if it would be possible for the group of adventurers to act as diplomats and calm the situation with the ducal soldiers.   So the group marched to Windrin, capital of the duchy. In town, they soon learn that many citizens are terrorized by recent attacks from creatures such as orcs, goblins and kobolds. A village was recently destroyed in one such attack. Talking with the guards they hear rumors saying the monster village is subsisting on the resources they manage to plunder.   The adventurers therefore decide to visit the ruins of the recently pillaged village to investigate. The traces are suspicious and confusing as to who is responsible, but it seems that the cause is mostly Human, especially for the fire that destroyed most of the evidence.   Back in Windrin, Adam, having been trained by the local druid circle, the Circle of the land, takes the opportunity to request an audience with Panoramix, a great local druid, who serves the duchess. Panoramix offers them some medicinal herbs, then tells them that the commander, superior to every barracks chief, is destined to leave his post, embarking on a quest for the glory of his beloved. This will lead to promotion among the garrison commanders, and seems to provoke fierce rivalry between them.   Adam and the rest of the group's audience with François tells them that he harbors a certain hatred for creatures outside the Tana empire, but he refuses to divulge any further information.   So the group plan to infiltrate his office at night, to steal evidence of his actions, blackmailing him into a meeting with Jona and a more diplomatic solution. They get help from a local thief, a certain Astriane, who helps them infiltrate the office. The infiltration is a success, and allows the adventurers to negotiate a meeting between Jona and François Bralt to establish a truce.   The meeting takes place in the mountains, with representatives of each group coming alone to discuss. However, the discussion turns into a fiasco, and no agreement is reached, while François vows to raze the village to the ground as soon as possible. So Jona enlists the help of the adventurers to prepare the defenses. The kobolds set traps in the narrow crevices leading to the villages, and the adventurers move into position, waiting for the conflict to begin as the march of infantry echoes through the mountains.  

Battle for the monsters

Finally, François and his men arrive, the traps and narrow corridors not allowing them to use their numerical advantages, but they advance all the same, and François, on the back of a Wyvern, leads the operation from above. But Astriane shoot a deadly arrow that ends Francois' life.   With their superiors dead, the men retreat, marking the victory of the adventurers and the monster village. A victory marked by the Death of many soldiers, which saddens Jona, but avoids future bloodshed. The sovereignty of this small village is assured, but the survivors will remember the adventurers' actions, and many will hold a grudge against them.  

A long journey

Jona thanks the adventurers; today they have demonstrated their strength, not only physical but mental, by standing up to those who deserved their mercy. Now confident in the group of adventurers, Jona takes them aside to entrust them with a new task. Recent information leads her to believe that a Dragon's egg exists, news that could change the balance of power in this world where dragons are perceived as extinct. A certain Sseth is said to possess this egg, and has withdrawn to the depths of the Calames Jungle. The adventurers' task is to secure this priceless egg.   They accept, hoping for a reward worthy of the quest. The journey to the jungle promises to be a long one, with several months of walking and trekking ahead of them. Along the way, the adventurers help the peasants, villagers and merchants they meet, sometimes diving into a lake to explore a series of ruins, sometimes killing a Morvudd terrifying a village in Tana's Empire.   Once at the border with the Hobgoblin empire, they pay for safe passage with the hobgoblins, accompanied by a merchant and mad inventor. In the mountains, Breiz gets a new mount, a Storm Wolf.   In town, once in the Hobgoblin empire, the group catches a thief who has tried to rob them. Begging for his life, the thief promises to be of service to the group in exchange for leniency, and offers to guide the adventurers to the jungle.   This new guide takes them as far as the Savage Savannah, but the group face a wild wyvern, a terrible monster who takes the guide's life in combat.   Despite this, the group reaches an Orc village, the village of the Horseskull clan. Contrary to popular belief, the orcs are quite friendly and open to exchange, and the well-received adventurers learn more about the jungle and the path ahead. Adam, fascinated by their customs and druidic knowledge, decides to stay with them to learn more.  

After the campaign

Jona learns of Adam's whereabouts and respects his decision. The two maintain contact through exchanging letters. It's through these letters that Jona warns Adam he'll meet his old friend again as they near the end of their quest. In her letter, she offers Adam a partially gold cloak known as the Scaled Ornament Ascendant, which he is to present to the adventurers when they meet again.   Indeed, Adam's acquaintances show up as he now lives among the orcs. Adam is hardly recognizable, his physique now imposing, yet he claims that it's his knowledge and skills that have developed the most. He expresses sorrow upon hearing of Demia's death, although he never knew her, understanding that the loss of a companion is always a mournful event.   Adam presents the cloak to Astriane and accompanies the adventurers to the edge of the jungle as they share their story. However, he refuses to continue with them, opting out of the quest at this point.

Adam


Titles
/
Race
Half-elf
Sex
Male
Alignment
Neutral
Sheet
dndbeyond
Children


Cover image: Farewell by Greg Rutkowski
Character Portrait image: Oak Daddy preserve us by Cher-Ro

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