2020-10-21 - Here we go again... Report Report in Tir a Goth | World Anvil
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2020-10-21 - Here we go again... Report

General Summary

The session begins 1 week after the previous party has left the highway men's camp.   The characters wake and go about their morning routines: bathing, exercise, and such, up to breakfast. After breakfast was camp chores and training until lunch. After lunch was free time for the characters who went about meditating, studying the denizens of the camp, patrolling the perimeter (unofficially - it was not their cycle for guard duty), tending to injured camp members, or copying spells to a back up spell book. Dinner came and went, and the day ended as routinely as it began   The next morning started the same, but at lunch, each of our would be adventurers would be approached and summoned to the captain of the highway men's tent. Each arrived on time, and gathered themselves at the table in the tent. Well, except for Irthar Black, who grabbed a chair from the table and found a corner to set himself in. Toryn, the captain, arrived shortly after the adventurers, his arms full of papers and maps. Setting the items on the table, he grabs a spare chair, sits down and addresses the group.   "Alright. I suppose you are each wondering why I summoned you." he began, with a bit of a scowl on his face.   Without waiting for an answer, he continued. "My lieutenant, Faelar, and a couple of our other men were visiting Mereysa for supplies and were spotted by the local authorities. It seems some of our industrious actions have not been looked upon too keenly. As expected, the constables tried to take our men in to custody. And, as expected, our men fled. Two of the slower guys managed to get caught, so Faelar went back for him, ordering the 4th back to camp. I need you to go to Mereysa and release Faelar and the other two."   "Why us?" Someone pipes up.   Scanning the room, Toryn, locks eyes with the owner of the voice.   "We don't have any shipments scheduled on the local roads for a few days, and you don't appear on the duty roster for at least a week." The camp had swelled enough to afford each member a lot of free time without camp duties being ignored.   "Are you sure that you want to send your best scout? Wouldn't I be better utilized here at camp?" The voice was from the human alone in the corner of the tent. Sitting just in the shadows, Toryn would have have missed him, if the rogue hadn't been talking.   "I don't know why you believe you are the best scout that we have, but you have never proven yourself so." Toryn growls at the man.   "What about the absurdity of sending your only healer in the camp?" This time, it was the cleric to the left of Toryn. Where did these recruits get their hubris?   "Not only are you not the only camp healer, you aren't even the best. Now, Focus."   Toryn repeats the objective of the mission: to go to Mereysa and rescue Faelar and the other camp members. The rescuers are told to be discreet, but lethal force was not off the table.   Truthfully, the group was hand picked for this job. The rogue should be able to help open the cells or shackles of the prisoners. The wizard would be useful for ranged damage. The cleric/fighter not only could take a hit, but was also adept at holy damage, not to mention the ability to heal. The wild card was the simpleton crouched on his chair across the table from Toryn.   The boy didn't speak much, so no one in the camp knew his name. Everyone just called him "Nobody". When laying blame for accidents and incidents, the catch phrase was "It is Nobody's fault." Being very curious, Nobody was starting to getting on people's nerves; they were always stumbling over him. Toryn's plan was to send him with the group to relieve some of the tension in camp, where Nobody was concerned. It was time to let someone else babysit him.   The group spent the rest of the day getting ready for the trip.   In the morning, the group repeated their regular routine, and, after breakfast, they saddled up and headed westward, towards Mereysa.   Well, not everyone saddled up. Nobody chose to embark on foot, most of his gear in a light bag across his back. He would run ahead and back again, traveling like this for hours without tiring.   This running had a down side... as Nobody raced ahead of the party, he came face to face with a band of Orcs, led by an Eye of Gruumsh Orc. Though he was spotted by the orcs, he had the speed to race back to the group and in his simple sentences and gestures, conveyed the encounter that was about to happen.   The group was prepared when the Orcs arrived, and Kanuni, the wizard, cast web, entangling the Eye of Gruumsh and 2 of the other 8 Orcs. The rogue, Irthar, dodged to the left and tried to flank the Orcs. Grim, the cleric/fighter, ended up nose to nose with one after the other free Orc.   Nobody? What can I say? With his low offensive capabilities, he just started running around the fight in a random pattern.   The party was just learning how to operate with each other but did finally defeat the Orcs.   This is where the game ended for this session.
Campaign
Ombre Unfolding
Protagonists
Irthar Black
Kanuni of the Black Sands
Stex (Nobody)
Grim Galanodel
Report Date
22 Oct 2020
Primary Location
Secondary Location

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