Imar Settlement in The Lost Lands | World Anvil

Imar

One of the lost Caleen colonies, and also considered part of the “Conroi Settlements” by outsiders, Imar is unusual in that it retains many very old defensive works that were erected by the old Caleen Legion. A great earth berm set with squat stone towers surrounds the town, making it an especially tough nut for attackers to crack. As a result, Imar has not suffered as many humanoid attacks as other Caleen towns, and some of its buildings are more than 200 years old. Inside the walls, Imar looks actually more like a town of Reme or Foere than a rough frontier settlement. Imar is considered the safest and most beautiful of the Caleen colonies, with several inns, stables, and a large merchant square where folk from all across the area come to trade on market days. Significant temples devoted to Thyr, Muir, and Jamboor can be found here as well, along with a stone council house where Mayor Axel and his advisors meet weekly. A few foreigners live here, mostly Castorhagi traders and members of the Reman diplomatic mission.   Imar once stood on the shores of the Tabur River, but with the geological shifts that took place with the raising of the Wizard’s Wall, the old riverbed has been turned into orchards and farmlands to produce grains and fruit in sufficient quantities that they can sometimes be exported to other Caleen towns.

Settlement


Imar, Settlement of

Ruler
Mayor Axel Connor

Government
mayor and council

Population
420 (mostly mixed Foerdewaith-Hundaei)

Languages
Kirkut (mainly Campacha dialects), Common

Religion
Ethtuwate, Thyr, Jamboor

Technology Level
Dark Ages

Type
Village
Owning Organization

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