Stewards Organization in The Infosphere | World Anvil
BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Stewards

STEW-ard's

The Stewards operate as elite warrior-diplomats tasked with maintaining the tenuous alliance binding the Pact Worlds together. While not every group appreciates the Stewards’ meddling, in general their high-minded neutrality is seen as heroic, and even rank-and-file Stewards are admired for their skills and code of conduct.

Structure

Rank among the Stewards is quasi-military, but individual Stewards often operate independently or in small groups. Along these same lines, the organisation maintains a sizable fleet that works with comparatively smaller garrisons in their installations on various planets. This is supposedly due to both the skill of individual Stewards and their status as advisors rather than occupiers, and most military actions in the system are carried out by the sovereign governments who hold jurisdiction over the territory in which problems arise.

Public Agenda

When new Stewards are sworn in, they renounce all allegiance to their former organisations or homeworlds, dedicating their lives instead to protecting the Pact and its citizens. What exactly that protection entails is decided by the Director-General and the Conclave of Legates, but it ranges from policing neutral space lanes and facilitating trade negotiations to ending nascent wars with overwhelming force (and, some whisper, quiet assassinations).

Though their headquarters, the stark citadel called Bastion, is located on Absalom Station, the organization remains totally separate from the government of Absalom Station itself and in fact is technically independent of even the Pact Worlds’ governing council. In practice, the Stewards defer to the Council in all but the rarest circumstances, but should the elected officials ever take actions against the letter or spirit of the Absalom Pact, the Stewards’ leaders would have the freedom to refuse to serve.

Violence is always a last resort for the Stewards, as to achieve peace through conquest would undermine the very principles they stand for. This refusal to step outside their mandate is both the Stewards’ pride and their weakness, as criminals can easily escape their jurisdiction by jumping out of the solar system or crossing into the territory of a planetary government, forcing the Stewards to work with independent bounty hunters and groups like the Knights of Golarion and the Skyfire Legion. Fortunately, they also aren’t above pushing the edges of the rules or orchestrating elaborate stings to lure the criminals back into Pact Space. As Bastion's training officers often remind Neophytes, while the Stewards must be iron-hard in their dedication to the Pact, there’s nothing that says they have to be stupid about it.

Assets

The Stewards have access to the Draws, a network of linked interplanetary wormhole gates in each Steward installation, whose top-secret technology allows ground forces to be transferred instantly to wherever they’re needed most.
Additionally, the recent construction of three Battleships has given outside galactic nations pause before considering the Pact Worlds as an easy target.

History

  1. Founded on Verces millennia ago, the Stewards were originally a nongovernmental peacekeeping organization dedicated to defending that planet’s unified Ring of Nations and keeping individual countries loyal to the alliance.
  2. 41AG: With the creation of the Absalom Pact binding the worlds of their solar system together, the Stewards found an even higher calling and pledged themselves to this new mission, relocating their headquarters to Absalom Station.
  3. 317AG to 324AG: Zanderbey, Tyrfing and Julakesh are ordered to remain inside Bastion, with no contact to the outside world, for seven years while the Ice Station scandal loses popularity.
    During this time, Tyrfing trains Shadowfox to smuggle alcohol from outside Bastion's walls. Although the results are found, Shadowfox's involvement is never discovered.

"Keep the Pact, keep the peace"

Type
Military Order
Capital
Training Level
Elite
Veterancy Level
Veteran
Demonym
Steward
Parent Organization
Location
Controlled Territories
Organization Vehicles

Remove these ads. Join the Worldbuilders Guild

Articles under Stewards


Guild Feature

Display your locations, species, organizations and so much more in a tree structure to bring your world to life!

Comments

Please Login in order to comment!