The Kingdom of Krakonia

The Kingdom of Krakonia is a newfound nation located in the Southwest Northeast Quadrant (The Adventurer’s Domain) of Requerm . It is the kingdom that the player characters all work for as part of the The Adventurers Guild of Krakonia(AGK) . The capital, Krakonia City , is the main hub city of the campaign that players must return to in order to turn in behests and level up. The Kingdom of Krakonia is a nation led by King Daerius Quintus of Krakonia , along with the many Guilds of Krakonia , Clans of Krakonia , and The Kraken's Reach (Krakonia's Military) .

The Kingdom of Krakonia is a diverse nation that values education and prosperity above all, as both of these virtues are important for discovering the many mysteries that Requerm has to offer. As part of this endeavor, the kingdom funds adventurers, scholars, and scouts, encouraging them to leave the safety of the capital and into the vast, Great Beast -infested wilderness in order to learn more about the kingdom's surroundings and gather the resources necessary to keep the kingdom afloat. There is a particular emphasis on reviving the culture of the ancient First Civilization in an attempt to unify the many diverse cultures that make up the kingdom's population. The kingdom is responsible for creating the Modernized Requerm Calendar as part of this focus, giving all of Requerm a means of comparing dates and times when sharing their experiences and research.

Krakonia was not always a kingdom. It is, in fact, only recently a kingdom, having just declared itself one as it declared itself the victor of The Unification Wars - 23AtD-45AtD . There is, therefore, a sizeable history of the founding of the Kingdom of Krakonia that is much longer than the history of the kingdom itself. Starting as a simple tavern, known as The Hook, founded by The Harbingers of the Rising Dawn in an attempt to gather like-minded adventurers together to learn more about The Dawn , the settlement eventually grew in size as more and more refugees from the surrounding conflicts found a home there. Eventually, the Harbingers founded Krakonia City, and later used their influence to declare war on all the various conflicts occurring throughout the region, calling it "The Unification Wars," with the goal of uniting all the cultures of the region under a single banner. After a long, multi-step, brutal war, Krakonia stood victorious, founding the Kingdom of Krakonia in the same breath that they declared victory over The Unification Wars on Najayru's 5th Oath, 45 AtD. Every year since then, the kingdom has celebrated Founder’s Day (The Day of Unification) on this day.

The kingdom is technically a monarchy, but the king delegates much of his power to the leaders of the various guilds that he helped put together, each of them aiding a specific subsection of the kingdom's populace. The military, known in the kingdom as the Kraken's Reach, is run by Supreme Commander Robert Whitrock , a man whose authority in military matters matches that of the king himself. In addition, in an attempt to practice their preached unification, the kingdom has also formed a clan system, allowing specific cultures room to live according to their own rules so long as those rules do not interfere with the prosperity of the kingdom as a whole. Some of these clans play key roles in Krakonian politics, wedging their cultural ideals wherever they can. Settling clan disputes takes up much of King Quintus's day, as he personally sees to many of these conflicts himself as a symbol of solidarity between cultures in his kingdom.

In addition to all of these federal responsibilities, the kingdom needed a system in place to put people in positions of power for individual settlements in the kingdom. This turned into the "Positional Election System," where citizens of settlements can voice their opinions to the The Diplomats Guild of Krakonia - DGK , which will then appoint a mayor for the settlement based on the knowledge and petitions provided to it. It isn't a true democratic system, since the DGK gets final say in who becomes the mayor, but the system is designed to encourage political discussions and debate so that the DGK knows who the best person for the position is. For many settlements, the mayor is the voice of its people, bringing attention to any issues they may have to the kingdom itself. 

All in all, the Kingdom of Krakonia is a very new kingdom, founded on strength and promises in equal measure by adventurers with no real political background prior to the war. Because there is essentially no precedent for the existence of a kingdom with this unique identity, no one truly knows where the nation will go from here, but most citizens agree that it is better than the alternatives that many had gotten used to. A benevolent monarchy that cares for the well-being of the people it rules over is a fresh breath of air for the many subjugated, confused, scared civilians throughout Requerm, especially for those that are new faces due to the Effects of the Dawn. This is just another mystery that mortals in this new world have to contend with, and it is one that many gladly choose to resolve.

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