Modernized Requerm Calendar
In one year, there are:
-4 seasons, known colloquially as "Trinities"
-12 months, known colloquially as "Oaths" (3/season)
-60 weeks (5/month)
-420 days (35/month) (7/week)
-10,080 hours (24/day)
-604,800 minutes (60/hour)
-6,048,000 rounds (10/minute)
-36,288,000 seconds (60/minute) (6/round)
Character Age: Characters age at the same rate as if the world was on a 365 day schedule, resulting in characters living a little bit longer than average by about 15%, give or take. In Requerm, most playable races age at the same rate until adulthood (15 years old), at which point they begin aging at the rate suitable for their race. Races that are exceptions to this rule are noted in their race descriptions.
Birthdays/Dawndays: As mentioned in Character Creation/Advancement , every character has a birthday, and every character that appeared in Requerm due to The Effects of the Dawn also has a dawnday. Birthdays function the same as in our world, although characters that have a Dawnday may not have an exact idea of what their true birthday is on the Requerm calendar. A Dawnday is the day these characters first appeared in Requerm, and is considered just as important if not more important than a birthday depending on who you ask. A player must track their character's age as the campaign moves forward, growing a year older every time the calendar reaches their birthday. Upon reaching the venerable age category, I will begin tracking secretly how many years a character has left before they die of old age, although I don't really anticipate that happening unless a player wants to play an old person off the bat. Holidays/Traditions: After The Dawn, King Daerius Quintus of Krakonia quickly developed a passion for the remnants of The First Civilization , or “Those That Came Before.” During the chaos of The Dawn, Quintus spent years with his closest allies, the The Harbingers of the Rising Dawn , uncovering ancient relics, scraps of text, recovered artifacts, and anything else that could be used to piece together the mysteries of the past in Requerm . Once Quintus became the first king of Krakonia , he quickly adopted many social policies that would use his findings to emulate what he knew of the ancient culture in this new one. The reasoning for this was twofold: The First Civilization’s culture was the result of an untold amount of time, but likely hundreds if not thousands of years of worship for the gods of the realm. Following these same traditions would likely yield beneficial results for the kingdom, as there is a good chance this will gain this realm’s gods’ favor, as well as provide context for general growth tactics that seemed to work in the past. The second major reason is that Krakonia was, and still is, desperate for unity, even after decades of conflict resulted in this new, peaceful kingdom. Having a central culture that does not interfere with individuals’ own beliefs and practices is a priority for the budding kingdom. There is also a convenient, unofficial third reason, one that Quintus believes is part of why the original culture set up their calendar this way. The majority of holidays celebrated by the First Civilization happen to land on weekends, with all the arrival holidays being on Sunday and all the departure holidays being on Saturday. Whether or not this was intentional remains to be seen, but it sure works for the current society’s work week. With all that said, the First Civilization’s culture is not the only one of note. Societies from all across the multiverse have merged together, creating many new opportunities for traditions to evolve, or stubbornly remain the same.
Mythology/Nomenclature: It is said that The Chronologists , the sixteen deities of The First Civilization's Pantheon that are collectively in charge of the flow of time, have sworn a pact with one another, gaining more influence in the stretch of time designated to them in exchange for more responsibility during said time. Each season is monitored by one major deity, known as the “Lady” of that season. Mortals have since called the months “oaths” to represent this pact. Many believe that each deity has sworn 35 oaths, 1 per day of the month, resulting in the common, official phrase: Xth of Y’s Oaths, where X is the day of the month, and Y is the deity themself (i.e. M’Rach’s Arrival is also known as the “1st of M’Rach’s Oaths”). Some will shorten this to Y’s Xth (i.e. M’Rach’s First) to save time, and sometimes add “Oath” at the end for some flair (i.e. M’Rach’s First Oath).
Days of the Week: There are seven days of the week, just like on Earth. The nomenclature of these days are different, but functionally they are the same as what we are used to here in the real world. The days are as follows: Expoday(Exp.)=Sunday(Sun.)
Inciday(Inc.)=Monday(Mon.)
Risaday(Ris.)=Tuesday(Tue.)
Climday(Clim.)=Wednesday(Wed.)
Falladay(Fal.)=Thursday(Thu.)
Resoday(Res.)=Friday(Fri.)
Clifanday(Clif.)=Saturday(Sat.) It seems the ancients had an appreciation for story structure, since these names are heavily implied to be based on old bardic definitions for storytelling beats, relating them to the classic five-day work week. The week begins with exposition (Expoday), followed by the inciting incident (Inciday), the rising action (Risaday), the climax (Climday), the falling action (Falladay), the resolution (Resoday), and, finally, the cliffhanger (Clifanday). The exposition is placed on the day of rest for a reason, as it represents a life unchanged, bracing for the story to begin. Work generally begins during the inciting incident, then continues through the rising action, the climax, the falling action, and the resolution, as these story beats have a similar rhythm to that of a work week. Finally, there’s the cliffhanger, where people celebrate the work they accomplished during the week and look towards what must be done the following week.
Seasons:
Lady R'gnisp's Trinity (The Time of Growth): M'Rach's Oaths, Rilpa's Oaths, and Mya's Oaths
Lady Musrem's Trinity (The Time of Energy): Jenu's Oaths, Y'Jul's Oaths, and Stugua's Oaths
Lady Mautun's Trinity (The Time of Harvest): Tesbrepem's Oaths, Bocoret's Oaths, and Vonbreem's Oaths
Lady Wertin's Trinity (The Time of Rest): Drembece's Oaths, Najayru's Oaths, and Feyrubra's Oaths
Eras: As of now, there are two known eras to the calendar: Before the Dawn (BtD) and After the Dawn (AtD). The names of these eras are self-explanatory. The Dawn was such an upheaval upon Requerm that people simply had to divide the timeline this way. There is also technically a third era, that of The First Civilization, but scholars have yet to pinpoint when exactly this civilization existed in regards to the known current timeline, and as such have been unable to assign it a specific era. They have tentatively named this unknowable era the "Era of the First Civilization," or EFC for short.
NOTE: The calendar is a WIP, so not all holidays may appear right away. Also note that the calendar will say the date somewhat incorrectly, which is simply a reflection of how the calendar system works on World Anvil. To see how to actually say any particular date in canon, see "Mythology/Nomenclature" above.
-4 seasons, known colloquially as "Trinities"
-12 months, known colloquially as "Oaths" (3/season)
-60 weeks (5/month)
-420 days (35/month) (7/week)
-10,080 hours (24/day)
-604,800 minutes (60/hour)
-6,048,000 rounds (10/minute)
-36,288,000 seconds (60/minute) (6/round)
Character Age: Characters age at the same rate as if the world was on a 365 day schedule, resulting in characters living a little bit longer than average by about 15%, give or take. In Requerm, most playable races age at the same rate until adulthood (15 years old), at which point they begin aging at the rate suitable for their race. Races that are exceptions to this rule are noted in their race descriptions.
Birthdays/Dawndays: As mentioned in Character Creation/Advancement , every character has a birthday, and every character that appeared in Requerm due to The Effects of the Dawn also has a dawnday. Birthdays function the same as in our world, although characters that have a Dawnday may not have an exact idea of what their true birthday is on the Requerm calendar. A Dawnday is the day these characters first appeared in Requerm, and is considered just as important if not more important than a birthday depending on who you ask. A player must track their character's age as the campaign moves forward, growing a year older every time the calendar reaches their birthday. Upon reaching the venerable age category, I will begin tracking secretly how many years a character has left before they die of old age, although I don't really anticipate that happening unless a player wants to play an old person off the bat. Holidays/Traditions: After The Dawn, King Daerius Quintus of Krakonia quickly developed a passion for the remnants of The First Civilization , or “Those That Came Before.” During the chaos of The Dawn, Quintus spent years with his closest allies, the The Harbingers of the Rising Dawn , uncovering ancient relics, scraps of text, recovered artifacts, and anything else that could be used to piece together the mysteries of the past in Requerm . Once Quintus became the first king of Krakonia , he quickly adopted many social policies that would use his findings to emulate what he knew of the ancient culture in this new one. The reasoning for this was twofold: The First Civilization’s culture was the result of an untold amount of time, but likely hundreds if not thousands of years of worship for the gods of the realm. Following these same traditions would likely yield beneficial results for the kingdom, as there is a good chance this will gain this realm’s gods’ favor, as well as provide context for general growth tactics that seemed to work in the past. The second major reason is that Krakonia was, and still is, desperate for unity, even after decades of conflict resulted in this new, peaceful kingdom. Having a central culture that does not interfere with individuals’ own beliefs and practices is a priority for the budding kingdom. There is also a convenient, unofficial third reason, one that Quintus believes is part of why the original culture set up their calendar this way. The majority of holidays celebrated by the First Civilization happen to land on weekends, with all the arrival holidays being on Sunday and all the departure holidays being on Saturday. Whether or not this was intentional remains to be seen, but it sure works for the current society’s work week. With all that said, the First Civilization’s culture is not the only one of note. Societies from all across the multiverse have merged together, creating many new opportunities for traditions to evolve, or stubbornly remain the same.
Mythology/Nomenclature: It is said that The Chronologists , the sixteen deities of The First Civilization's Pantheon that are collectively in charge of the flow of time, have sworn a pact with one another, gaining more influence in the stretch of time designated to them in exchange for more responsibility during said time. Each season is monitored by one major deity, known as the “Lady” of that season. Mortals have since called the months “oaths” to represent this pact. Many believe that each deity has sworn 35 oaths, 1 per day of the month, resulting in the common, official phrase: Xth of Y’s Oaths, where X is the day of the month, and Y is the deity themself (i.e. M’Rach’s Arrival is also known as the “1st of M’Rach’s Oaths”). Some will shorten this to Y’s Xth (i.e. M’Rach’s First) to save time, and sometimes add “Oath” at the end for some flair (i.e. M’Rach’s First Oath).
Days of the Week: There are seven days of the week, just like on Earth. The nomenclature of these days are different, but functionally they are the same as what we are used to here in the real world. The days are as follows: Expoday(Exp.)=Sunday(Sun.)
Inciday(Inc.)=Monday(Mon.)
Risaday(Ris.)=Tuesday(Tue.)
Climday(Clim.)=Wednesday(Wed.)
Falladay(Fal.)=Thursday(Thu.)
Resoday(Res.)=Friday(Fri.)
Clifanday(Clif.)=Saturday(Sat.) It seems the ancients had an appreciation for story structure, since these names are heavily implied to be based on old bardic definitions for storytelling beats, relating them to the classic five-day work week. The week begins with exposition (Expoday), followed by the inciting incident (Inciday), the rising action (Risaday), the climax (Climday), the falling action (Falladay), the resolution (Resoday), and, finally, the cliffhanger (Clifanday). The exposition is placed on the day of rest for a reason, as it represents a life unchanged, bracing for the story to begin. Work generally begins during the inciting incident, then continues through the rising action, the climax, the falling action, and the resolution, as these story beats have a similar rhythm to that of a work week. Finally, there’s the cliffhanger, where people celebrate the work they accomplished during the week and look towards what must be done the following week.
Seasons:
Lady R'gnisp's Trinity (The Time of Growth): M'Rach's Oaths, Rilpa's Oaths, and Mya's Oaths
Lady Musrem's Trinity (The Time of Energy): Jenu's Oaths, Y'Jul's Oaths, and Stugua's Oaths
Lady Mautun's Trinity (The Time of Harvest): Tesbrepem's Oaths, Bocoret's Oaths, and Vonbreem's Oaths
Lady Wertin's Trinity (The Time of Rest): Drembece's Oaths, Najayru's Oaths, and Feyrubra's Oaths
Eras: As of now, there are two known eras to the calendar: Before the Dawn (BtD) and After the Dawn (AtD). The names of these eras are self-explanatory. The Dawn was such an upheaval upon Requerm that people simply had to divide the timeline this way. There is also technically a third era, that of The First Civilization, but scholars have yet to pinpoint when exactly this civilization existed in regards to the known current timeline, and as such have been unable to assign it a specific era. They have tentatively named this unknowable era the "Era of the First Civilization," or EFC for short.
NOTE: The calendar is a WIP, so not all holidays may appear right away. Also note that the calendar will say the date somewhat incorrectly, which is simply a reflection of how the calendar system works on World Anvil. To see how to actually say any particular date in canon, see "Mythology/Nomenclature" above.
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