Skìrah
Where frozen lands and hearty souls meet
Frostern, now that is a place dear to my own heart. As my mother was a Korg I feel a very special connection to the people of that place. It's rugged but beautiful glens and forests give a chill down your spine and no, that's not just the temperature! While not all of Frostern is in the far north of Elgerlia, it is no mistake that it is far colder than Mylrondia, especially in winter. The stormy weather and icy winds of being bordered almost completely by raging oceans and not having dormant volcanic hotspots like Mylrondia gives Frostern a very apt name. Frostern is no doubt a place that breeds hardy folk. Why, my mother for example could snap a log for the fire with her bare hands! And with hardy people comes strong attitudes, strong arms, and strong nationalism. Never double cross a Korg of Frostern.
Geography
The geography of Skìrah is largely made up of forests to the far east and west, tall mountain ranges and great glens and fjords. Around it's landlocked borders on the east, there is an ocean-to-ocean mountain range with only two safe passages, one going to each Elgerlor and Mylrondia. To the north, south and west, Skìrah is bordered by oceans. Across it's central areas, Skìrah is covered in an area known as the Great Glens which are surrounded by mythical and spiritual forests most of which undiscovered.
Flora & Fauna
The fauna of Skìrah is typical of West-Elgerlia but is notably more predatory and hardy in most cases. This is due to the harsh winters Skìrah is famous for. While Skìrah has it's fair share of native species of deer, rabbits, cattle, goats and boar, it also has more dangerous wildlife such as wolves and wargs that are treated like a national idol. Timber and frost bears are also common in the woods of east and north Skìrah respectively, along with moss ogres and spriggan fairies in the very same forests. Similar gruagach fairies have been sighted near cairn sites in the Great Glens. Banshees are an uncommon but possible creature to find in the high mountain passes on Skìrah's western border.
Architecture
Common architectural styles that are found across the entire region are found mostly within the cities of Skìrah and include: Jettying with wooden extensions to conserve space; Retaining walls to clear main roads such as the Great Imperial Road; Tar kilns built on the skirts of woodlands. Every inhabited building will have a fireplace or furnace, even in the slightly warmer South, but less off communities may not afford a chimney and so blackhouses are common in rural settlements. Homes are furnished with an abundance of leather, and carpeted with furs.
South-East, East
This style of architecture is closer to the rest of Elgerlia than the rest of the region. While the rest of Skìrah focusses primarily on wood, stone is used more heavily as a main material. It is also the only part of Skìrah that uses daub and wattle walls as well as grey slate roofs. Town and village buildings will often also be raised from the earth by using stone foundations, keeping the weather and rodents outside. These Holds include Streamwood, Dawnsmarch and Mountainwatch.
North-West, West
This style of architecture focusses on wood and logs as the main material due to a better ability to retain heat, suffering colder and harsher winters and the populace are on average less well off than their eastern cousins. Roofs are usually made of wood and extremelt steep so that snow doesn't weigh them down or, for the majority of people living here, will be sod roofs. Most keeps on the other hand will use extremely thick stone walls, harking back to the old wars between the Blood Kings and Wolf Kings. Only the more richer settlements will have buildings raised from the ground using wooden poles, primarily to keep out the weather and rodents. Most suffer their homes to these elements but it is not uncommon to see villages of sunken buildings. These Holds include Skyral, Roghavern and the Frost.
North-East, Central, South-West
This style of architecture is almost a mix of the two before. Walls are built from wood and your wealth is represented by the roofs one has; with less off commoners having sod roofs, commoners that have slightly better lives having thatched roofs, and then wealthier merchant class importing slate roofs in the steep northern style. Most keeps here are built from strong granite as a result of the aforementioned wars. Town and village buildings will often also be raised from the earth by using wooden pole supports, keeping the weather and rodents outside. These Holds include Frostern, Valhol and Reaghar.
Alternative Name(s)
An Reothadh (Old Speech), Frostern, the Motherland
Type
Region
Location under
Included Locations
Included Organizations
Characters in Location
- 48% - Korgs
- 15% - Dagor Humans
- 11% - Mordwynnian Humans
- 9% - Bludalfar
- 8% - Hellic Humans
- 5% - Losalfar
- 5% - Susrosian
Stuck between the Sea and the Vampyres, a dreary land of fog and rain on the best of days... Other than to get to Faar, why does anyone want to live there?
The High Kingship is like a miniature empire, a rabble of clans and Holds relying on each other despite how hard the Wintersbloods try to get support. Go even a metre outside the trade routes to the Faar Isles and no one else in the Great Western Empire gives a crap about us.
They say those Korgmen are a savage folk, and their woods are now full of Wolves.
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