Aging

A scary story told to naughty children

Children are rare to find within Synthacrosia, and hard to deal with.   The Tower exists within Purgatory, and only those who have died arrive at the tower. Once a soul is within the afterlife, they stay forever at the age they were when the died -- in the tower, souls no longer age. This means any child in Synthacrosia would've had to have died in their childhood. It also means they'll stay as a child for eternity.   There was a plan for this, of course. In the early days of Synthacrosia's operation, before Locorin disappeared, a group worked to select and train souls into childcare roles. They would essentially adopt these eternal children, and care for them until the end of time. The childcare givers would try to teach the children, and to help them grow; but as aging was a process that never occurred, maturity was never reached. The children's brains were constantly stuck in a state of regrowth.

Summary

Oh, you don't want to sleep, eh? You know who else didn't want sleep? Old man Jacobsen. He used to stay up as laaaaate as he wanted to, all the time. Every single night. Why, when he was young I think weeks went by without him sleeping. When he was young. But then the Aging got to him. Invisible, horrible creatures, that only come out at night when you're supposed to be asleep, tracked him down. They found him awake, and vulnerable.   And you know what they did?   They made him OLD!
— Childcare Giver on the 4th Floor
  Aging is a cautionary tale told to naughty children. It can be any reason, it can be any source, but the point is always the same; if you misbehave, you're going to grow old. You'll start to move slower, you wont be able to run around. You won't be able to jump as high, climb as high. You'll like old people things like wine and beer, and discussing politics.   Generally, these threats will be enough to scare a misbehaving child into acting more appropriately. Sometimes, examples will need to be given. Often times an older soul within Synthacrosia will play along, pretending they were once a young child within the tower, but they acted naughty, and the "Aging Fairies" got them -- or whatever source of aging they choose at the time.  
old by the sea.png

Scary Sources of Aging

Aging can come from any source. It doesnt matter the specifics, as the scary part of the myth is aging. Care givers can easily give examples of older souls within Synthacrosia; they can point at them, and then make up any sort of story for how that person got as old as they did.  

Aging Fairies

A classic tale; children who misbehave can draw the ire of tiny, invisible, and malicious fairies. These fairies feed on, and simultaneously hate, youth. They unfortunately have to follow very strict laws set out by the guild of magic fairies: no feeding on children unless the child is misbehaving.  

Ghosts of anti-Vigor

Sometimes, when people die, they get stuck. Stuck outside of Synthacrosia. They become ghosts in a perpetual state of unlife, and are drawn to other sources of unrest. Sometimes a Ghost of anti-vigor might be drawn to misbehaving child, and will attempt to drain the youth from the child, in order to regain the life they so desperately desire.  

Curse of Age

Children need to be careful about where they go, and who they meet. The Tower isn't a perfect construction; some places within it are more dangerous than others. Some areas and some people carry with them a powerful curse that only strikes at those with naughty intent in their heart. If people aren't careful, the Curse of Age will strike, and they'll rapidly grow old.  

Clockwork

The clockwork do more than just try to attack Vibrants . They also have a directive to round up all the bad kids, and bring them to the aging machines. The idea is that really really really old children are easier to manage than young and naughty ones. Kids have to be careful, and remain as good as possible, so that the clockwork never find them.

Comments

Please Login in order to comment!
8 Jul, 2019 07:27

*Shudders* Aging - truly a horror beyond compare!

8 Jul, 2019 16:53

A scarier story you'll never find!

Cathedris, the world of God-Husks and New Magic, welcomes you.
@ AshWolf Forever
Ashleigh D.J. Cutler
8 Jul, 2019 19:25

Now THAT is one heck of a twist! Very nicely done, Stormbril!

8 Jul, 2019 19:47

Thank you so much!

Cathedris, the world of God-Husks and New Magic, welcomes you.
8 Jul, 2019 19:43

Oh my god, this is amazing. xD This knocked it off from the park for me! I love this   One thing I do want to poke though, as article does touch on it but doesn't quite go in to it: do the children in Synthacrosia still make memories, or does the regrowth make memory fuzzy? I'm curious about this, as I wonder how long you can pull this off - does it work for eternity, or can the kids, even for a moment, realize that dead adults are pulling their leg? I'm really curious how that would work in this kind of setting!

8 Jul, 2019 19:50

Yeahhhhhh.... I've left that vague so far, because honestly, I'm not sure how to handle that! I've got some ideas for it, though. Something along the lines of "children in Synthacrosia's brains, stuck in this state of regrowth, much more easily accept new ideas as truth and fact, making them much more trusting"   Which, of course, doesn't really solve the question you raised -- will they realize that they are being tricked eventually?   Probably!   But then clever adults can likely change the story enough that the naughty kids will believe it again. It's likely a requirement that Childcare Givers have a strong imagination, to have to continuously make up stories for the kids hehe.

Cathedris, the world of God-Husks and New Magic, welcomes you.
8 Jul, 2019 19:51

Also, thank you very much for the kind words! I'm glad you enjoyed it :)

Cathedris, the world of God-Husks and New Magic, welcomes you.
9 Jul, 2019 00:55

I like the fact that these children will live in fear for the rest of their life, and the adults decide how much to scare the childred. That's some typical afterlife:p

9 Jul, 2019 01:19

Right? First ya die, then annoying adults scare you for the rest of eternity. What kinda afterlife is that?!? Haha.

Cathedris, the world of God-Husks and New Magic, welcomes you.
9 Jul, 2019 01:20

Oh this is a brilliant concept x] Riffing on Peter Pan is always awesome.  

There was a plan for this, of course. In the early days of Synthacrosia's operation, before Locorin disappeared, a group worked to select and train souls into childcare roles. They would essentially adopt these eternal children, and care for them until the end of time. The childcare givers would try to teach the children, and to help them grow; but as aging was a process that never occurred, maturity was never reached. The children's brains were constantly stuck in a state of regrowth.
This paragraph hints rather heavily that a solution was reached, but the rest of the article doesn't talk about the use of ageing as a remedy for these souls. Are these children still in this state, or were a majority of them forced into ageing through the sidebar's methods? Who was Locorin, and what did their disappearance do to impact this?   I do love the various sources of ageing that you've listed, and it's clever to arrange them as a companion in the sidebar as opposed to the body of the work. I think I'm most curious about the clockwork - is this something else featured in the Tower? What role do they usually hold? Would it be in line with their power to have such things?   Additionally, are there any stories about people who've managed to reverse their age? Perhaps made up by children eager to impress by stating that they were old once. All in all, the presentation of this article and the writing are both excellent. You've gotten across *why* children might be afraid of age and some of the various myths used to scare them in equally concise and informative ways, and you've made it pretty damn intriguing to someone fairly new to your world. Well done.

9 Jul, 2019 01:43

I'm glad you enjoyed it! Thank you for the lovely comment :)   Your questions bring up something I struggle with a lot on my articles... as Synthacrosia is a fairly unique setting, how do I go about ensuring any new reader knows what they're getting into? The tower started "falling apart" so to speak, when Locorin, the creator of it, disappeared. I should probably just use more tooltips I think. Thanks for pointing that out!   As for the other parts of the feedback, I think I might've not made it clear enough in the article... but aging doesn't occur at all. This myth is just a scary story to tell kids, to make them believe that they'll age. All the various sources of aging are just "examples" for adults to draw on, when making up stories to tell the kids.   The clockwork definitely need more detail for sure though! I have plans to really go in-depth on some articles regarding them. In short, they used to be a part of the towers regular machinery, helping people adjust to the afterlife. After Locorin disappeared, and the tower stopped working properly, the clockwork went into "standby" for many years. They finally awoke, but with a twisted, corrupted intent.   So there's lots to write about regarding the clockwork! I'm not sure how I'd intersperse that into this article... maybe block links?   Thanks again for the feedback! It's incredibly helpful! I'm going to update a few things and hopefully work out a few parts of the article, and in the future, my world.

Cathedris, the world of God-Husks and New Magic, welcomes you.
9 Jul, 2019 02:38

This is a genius idea for a place without death. Eternal life is hard enough with the fear of being eternally old, especially to one so young that they cant really comprehend how it feels.   Also is it the fact that their minds are 'permanently in a state of regrowth' that they children never truly understand that growing old isn't a threat? Does the regrowth cause them to forget or not question that even after years?