Availability | Cost |
---|---|
Ubiquitous | 0 |
Abundant | 0 |
Plentiful | 1 |
Common | 2 |
Average | 4 |
Scarce | 8 |
Rare | 16 |
Very Rare | 32 |
Extremely Rare | 64 |
Near Unique | 128 |
Unique | GM Fiat |
Craftsmanship | Poor | Common | Good | Best | Astartes/Legion | Legacy: | Demon: | ||||
---|---|---|---|---|---|---|---|---|---|---|---|
Cost Modifier: | 1/2 | As listed | x3 | x5 | x5 (if Astartes/Legion)/x10 otherwise | GM Fiat | GM Fiat |
Poor | |
Armor | Armor is badly fitting, and worse. Agility tests in this armor are at -10% |
Melee Weapons | WS tests are at -10% |
Ranged Weapons | Weapon jams on failed BS tests, an Unreliable Poor weapon breaks until a Weaponsmith can repair. |
Merchandise | Tests relating to this equipment fail on an 80%+ and Critically fail on a 90%+ |
Common | |
All | Function as listed |
Good | |
Armor | Penalties for Agility from the weight etc are reduced by 10%. +5% Fel based tests with members of your race (who might care). |
Melee Weapons | +5% WS tests |
Ranged Weapons | +5% to BS Tests, Weapon gains the Reliable Quality |
Merchandise | Test relating to this equipment gain +5%. Cybernetica has its own rules per device. |
Best: | |
Armor | +1 AP (All), +10% Fel Based tests with members of your race who might care. |
Melee Weapons | +10% WS Tests, +1 Damage |
Ranged Weapons Merchandise | +10% BS Tests, +1 Damage, Weapon never Jams, over heats etc. (95% higher will still cause the weapon to miss) Tests relating to this equipment gain +10%, Cybernetica has its own rules. +1 DoS on Fel based tests if using this equipment in the situation may impress someone important/relevant. |