Plasma Weapons
Name | Range | RoF | Damage | Type | Pen | Clip | Reload | Special | Availability |
---|---|---|---|---|---|---|---|---|---|
Plasma Pistol | 30m | s/2/- | 1d10+6 | E | 6 | 10 | 3 Full | Overheats, Maximal, Corrosive (6) | Very Rare |
Plasma Pistol, Astartes | 30m | s/2/- | 1d10+10 | E | 8 | 12 | 3 Full | Overheats, Maximal, Corrosive (8) | Astartes |
Plasma Gun | 90m | s/2/- | 1d10+7 | E | 6 | 40 | 5 Full | Overheats, Maximal, Corrosive (6) | Very Rare |
Plasma Gun, Astartes | 100m | s/2/- | 1d10+12 | E | 10 | 24 | 5 Full | Overheats, Maximal, Corrosive (10) | Astartes |
Plasma Cannon | 120m | s/-/- | 2d10+10 | E | 8 | 16 | 5 Full | Overheats, Maximal, Blast (1), Corrosive (8) | Extremely Rare |
Plasma Cannon, Astartes | 150m | s/-/- | 2d10+12 | E | 10 | 16 | 5 Full | Overheats, Maximal, Blast (2), Corrosive (10) | Astartes |
Qualities:
Corrosive (x): The weapon reduces the Armor value on the affected location by (x). Any over reduction is lost and does not affect the target. If (x) is not specified it is 1d10.
Maximal: Weapon gains: +10m Base range, +1d10 Damage, +2 Pen, Blast (+1), and Recharge (1)
Overheats: 91%+ on the BS test and the weilder takes a hit to the arm carrying the weapon equal to the Damage of the shot, pen . They may drop the weapon to avoid taking damage. The shot misses the target, the weapon may not fire for two additional rounds as it cools.
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