Melta Weapons
Name | Range | RoF | Damage | Type | Pen | Clip | Reload | Special | Availability |
---|---|---|---|---|---|---|---|---|---|
Melta Pistol, Inferno | 10m | s/-/- | 2d10+10 | E | 12 | 3 | Full | Melta, | Near Unique |
Melta Pistol, Inferno, Sororitas | 10m | s/-/- | 2d10+2 | E | 10 | 6 | Full | Melta, Reliable | Near Unique |
Melta Pistol, Astartes | 10m | s/-/- | 2d10+12 | E | 12 | 4 | Full | Melta | Astartes |
Melta Gun | 20m | s/-/- | 2d10+10 | E | 12 | 5 | Full | Melta | Very Rare |
Melta Gun, Astartes | 30m | s/-/- | 2d10+14 | E | 12 | 6 | 2 Full | Melta | Astartes |
Multi-Melta | 60m | s/-/- | 2d10+16 | E | 12 | 12 | 1 Full | Melta, Blast (1) | Extremely Rare |
Multi-Melta, Astartes | 60m | s/-/- | 2d10+16 | E | 12 | 12 | 2 Full | Melta, Blast (1) | Astartes |
Blast (x): The weapon affects the targeted square and squares radiating out in (x) meters from the center. See DH2 Rule book for guidance in calculating the layout.
Melta: Unless the target is Size (6) or has the Demonic or From Beyond, they must Spend a Fate Point to avoid instant death. Those doing so are reduced to 1 wound. Some armors include a Ceramic upgrade that requires the wearer to take damage etc. normally. (Pen and Damage as usual).
Reliable: The weapon suffers a malfunction on 95%+ and a catastrophic failure on a 00.
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