Weapon Upgrades
One may take one upgrade from each specific category on a particular weapon, from the following list, and any reasonable number from the General Upgrades section following. GM reserves the right to review if it gets silly.
General Modification List
Weapon Upgrade | Benefit | Availability |
---|---|---|
Action: | ||
Deactivated Safety Features | +: If you can ready this weapon as a free action. -:if you fail an Agility Based skill test by 4+ Degrees of Failure (DoF) you shoot yourself (roll damage etc) | Scarce |
Fire Selector | Gain 2 additional Magazine slots, and can change between them once per round as a free action. | Rare |
Fluid | +1 Degree of Success (DoS) on Semi Auto or Full Auto attacks, and gain a +1/2 action to the reload time. | Scarce |
Quick Release | Lose 1/2 action from the reload time. | Scarce |
Vox Operated | Weapon takes verbal commands (within reason, based on Craftsmanship quality) | Rare |
Ammo Feed: | ||
Backpack | Capacity is 5 times base value, and cannot be reloaded in structured time (combat). The unit fills your backpack slot, and adds 10kg. | Scarce |
Belt | Adds +2 to the RoF value for Semi-Auto and Full Auto weapons | Average |
Extended Magazine | Doubles clip size of weapon | Common |
Auxiliary Weapon: | May be added to Basic (2h) Weapons only | |
Exterminator Cartridge | Adds a 1 Shot Flamer, which may be fired as a standard attack or using your Reaction (doing so grants the opponent/s +20% to dodge the Spray). | Common |
Grenade Launcher | Adds a Single Shot Grenade Launcher, which may be fired as a standard attack or using your Reaction (doing so is at -20% BS) | Scarce |
Shotgun | Adds a Pump Action Shotgun, which may be fires as a standard attack or using your Reaction (do so is at -20% BS) | Average |
Barrel Mods | ||
Extended | Las, SP or Bolt Weapons, +50% Range, and Weight | Average |
Flash Suppressor | SP Weapons, Eliminates the Visual element of weapon discharge | Plentiful |
Grapnel Mount | Adds a Grapnel Launcher and 100m Line to the Barrel. | Scarce |
Lamp Pack | Adds a lamp pack below the barrel of the weapon. | Plentiful |
Sawn Off | Shotgun, Autogun only, -25% Range and Weight, +2 Damage at Short or PB range | Abundant |
Silencer | SP or Bolt Weapons, -20% to Awareness tests to locate weapon on discharge, test must be within 50% of base range to be performed. Frequently has a limited number of uses (10) before requiring replacement. | Plentiful |
Tripod/Bipod | Weapon may be Braced, with no BE Penalty for Full Auto use. Requires a suitable surface or to be prone. | Common |
Bayonet, Knife | Counts as a spear | Plentiful |
Bayonet, Chain | Counts as Chain Blade | Average |
Grip | ||
Custom | +5% to WS or BS tests by the owner, -5% to WS or BS tests by others. | Scarce |
Fore-Grip | Adds a pistol grip to the fore end of the weapon, use 2 Handed grants a +5% BS to Semi-Auto or Full Auto use. | Average |
Holster | ||
Concealed | Use of the sleight of hand skill to conceal a Pistol weapon grants a +5% bonus per tier of Craftsmanship. | Average |
Briefcase | Use of the sleight of hand skill to conceal a Carbine or SMG weapon grants a +5% bonus per tier of Craftsmanship. | Average |
Standard | Ready a contained Pistol Weapon as a Free Action 1/ Round | Abundant |
Scope | ||
Motion Predictor | +10% BS tests for Semi Auto or Full Auto Fire | Rare |
Omni | Gain Benefit of Red Dot Sight, Motion Predictor and Telescopic Sight in one package | Near Unique |
Photo-Sight | Gain Darksight (LLV) when using the weapon scope | Scarce |
Preysense | Gain Darksight (IR) and +20% Awarness (Sight) at night, when using weapon | Rare |
Red Dot Sight | Gain +10% BS for Standard Attacks | Average |
Spoor Targeter | Sexy way to track and target a Specific Individual who biometric signs are recorded and loaded into the weapon. Grants a +10% BS to all attacks directed at this fortunate soul. | Very Rare |
Targeter | Any penalty affecting the use of this ranged weapons is reduced by 10% | Scarce |
Telescopic | Ignore penalties based on Range when combined with an Aim action. | |
Sling/Webbing | ||
Generic | The attached weapon can be dropped and will not be lost to the owner. | Plentiful |
Bandoleer | Holds 20 Shotgun or SP rounds, which grant the Rapid Reload talent for the attached weapon (as long as it is meant to be loaded 1 round at a time) | Plentiful |
Tactical | The attached weapon can be readied as a free action, and functions as a generic sling. | Common |
Stock | ||
Custom | When combined with a 1/2 Round Aim Action this grants a +5% BS bonus and with a Full Round Aim action grants a +10% BS bonus | Scarce |
Removable/Collapsable | +: +10% Sleight of Hand test to Conceal, -25% Weight | Common |
Suspensors | -50% to the weight of the weapon, and user counts as having the Auto-Stabilized Trait. | Extremely Rare |
Weapon Modification | Benefit | Availability |
---|---|---|
Calamity Vents | Plasma Weapons Only, Weapon has a 50% chance to avoid overheating when such occurs. | Very Rare |
Carbine | Pistol Weapons Only: +50% Range, +50% Weight Basic Weapons Only: -50% Range, -50% Weight | Average |
Censer Attachment | Emits smoke/vapor from a perforated container, when same is ignited. | Average |
Compact | -50% Weight, -50% Magazine size, -50% Range. Also: -20% to Tests to locate the weapon when it is concealed. | Average |
Custom Finish (Specific) | Attempts at Stealth in the specified environment gain +5% Attempts to "Pimp" ones gun replace this with a +5% to Fel based tests if the target would be susceptible to such things. | Common |
Fore-Arm Weapon Mounting | Pistol Weapons Only, -33% Range, and weapon can be fired as a Standard Action or using a Reaction (doing so accrues a -20% BS penalty) | Rare |
Gun Shield | Basic or Heavy Weapons Only, Gain the benefit of a Light Riot Shield when wielding this weapon. | Common |
Gun Carriage | Heavy Weapons Only, Heavy and awkward, but grant +10% BS when performing a Semi-Auto action and +20% BS when performing a Full Auto Action | Common |
Melee Only | ||
Mono | Low Tech Weapons Only, Weapon loses Primitive Quality and Gains +2 Pen | Average |
Tox-dispenser | Melee Weapons Only, Weapon gain Toxic (2) or other poison purchased separately, for 1 round, up to 10 times. Triggering this is a Free Action. | Rare |
Re-enforced | Ranged Weapons: Count as a Club In Melee, +20% weight Melee Weapons: No longer destroyed by powerfield weapons, +20% weight | Scare |
Sacred Inscriptions | +10% on Pinning and Fear tests | Common |
Symbol of Sanctity | +10% on Pinning and Fear tests, +10% on Fel based tests with Ecclesiarchal personnel | Scarce |
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