Weapon Upgrades in Sternwald Sector | World Anvil

Weapon Upgrades

One may take one upgrade from each specific category on a particular weapon, from the following list, and any reasonable number from the General Upgrades section following. GM reserves the right to review if it gets silly.
Weapon Upgrade Benefit Availability
Action:
Deactivated Safety Features +: If you can ready this weapon as a free action. -:if you fail an Agility Based skill test by 4+ Degrees of Failure (DoF) you shoot yourself (roll damage etc) Scarce
Fire Selector Gain 2 additional Magazine slots, and can change between them once per round as a free action. Rare
Fluid +1 Degree of Success (DoS) on Semi Auto or Full Auto attacks, and gain a +1/2 action to the reload time. Scarce
Quick Release Lose 1/2 action from the reload time. Scarce
Vox Operated Weapon takes verbal commands (within reason, based on Craftsmanship quality) Rare
Ammo Feed:
Backpack Capacity is 5 times base value, and cannot be reloaded in structured time (combat). The unit fills your backpack slot, and adds 10kg. Scarce
Belt Adds +2 to the RoF value for Semi-Auto and Full Auto weapons Average
Extended Magazine Doubles clip size of weapon Common
Auxiliary Weapon: May be added to Basic (2h) Weapons only
Exterminator Cartridge Adds a 1 Shot Flamer, which may be fired as a standard attack or using your Reaction (doing so grants the opponent/s +20% to dodge the Spray). Common
Grenade Launcher Adds a Single Shot Grenade Launcher, which may be fired as a standard attack or using your Reaction (doing so is at -20% BS) Scarce
Shotgun Adds a Pump Action Shotgun, which may be fires as a standard attack or using your Reaction (do so is at -20% BS) Average
Barrel Mods
Extended Las, SP or Bolt Weapons, +50% Range, and Weight Average
Flash Suppressor SP Weapons, Eliminates the Visual element of weapon discharge Plentiful
Grapnel Mount Adds a Grapnel Launcher and 100m Line to the Barrel. Scarce
Lamp Pack Adds a lamp pack below the barrel of the weapon. Plentiful
Sawn Off Shotgun, Autogun only, -25% Range and Weight, +2 Damage at Short or PB range Abundant
Silencer SP or Bolt Weapons, -20% to Awareness tests to locate weapon on discharge, test must be within 50% of base range to be performed. Frequently has a limited number of uses (10) before requiring replacement. Plentiful
Tripod/Bipod Weapon may be Braced, with no BE Penalty for Full Auto use. Requires a suitable surface or to be prone. Common
Bayonet, Knife Counts as a spear Plentiful
Bayonet, Chain Counts as Chain Blade Average
Grip
Custom +5% to WS or BS tests by the owner, -5% to WS or BS tests by others. Scarce
Fore-Grip Adds a pistol grip to the fore end of the weapon, use 2 Handed grants a +5% BS to Semi-Auto or Full Auto use. Average
Holster
Concealed Use of the sleight of hand skill to conceal a Pistol weapon grants a +5% bonus per tier of Craftsmanship. Average
Briefcase Use of the sleight of hand skill to conceal a Carbine or SMG weapon grants a +5% bonus per tier of Craftsmanship. Average
Standard Ready a contained Pistol Weapon as a Free Action 1/ Round Abundant
Scope
Motion Predictor +10% BS tests for Semi Auto or Full Auto Fire Rare
Omni Gain Benefit of Red Dot Sight, Motion Predictor and Telescopic Sight in one package Near Unique
Photo-Sight Gain Darksight (LLV) when using the weapon scope Scarce
Preysense Gain Darksight (IR) and +20% Awarness (Sight) at night, when using weapon Rare
Red Dot Sight Gain +10% BS for Standard Attacks Average
Spoor Targeter Sexy way to track and target a Specific Individual who biometric signs are recorded and loaded into the weapon. Grants a +10% BS to all attacks directed at this fortunate soul. Very Rare
Targeter Any penalty affecting the use of this ranged weapons is reduced by 10% Scarce
Telescopic Ignore penalties based on Range when combined with an Aim action.
Sling/Webbing
Generic The attached weapon can be dropped and will not be lost to the owner. Plentiful
Bandoleer Holds 20 Shotgun or SP rounds, which grant the Rapid Reload talent for the attached weapon (as long as it is meant to be loaded 1 round at a time) Plentiful
Tactical The attached weapon can be readied as a free action, and functions as a generic sling. Common
Stock
Custom When combined with a 1/2 Round Aim Action this grants a +5% BS bonus and with a Full Round Aim action grants a +10% BS bonus Scarce
Removable/Collapsable +: +10% Sleight of Hand test to Conceal, -25% Weight Common
Suspensors -50% to the weight of the weapon, and user counts as having the Auto-Stabilized Trait. Extremely Rare
General Modification List
Weapon Modification Benefit Availability
Calamity Vents Plasma Weapons Only, Weapon has a 50% chance to avoid overheating when such occurs. Very Rare
Carbine Pistol Weapons Only: +50% Range, +50% Weight Basic Weapons Only: -50% Range, -50% Weight Average
Censer Attachment Emits smoke/vapor from a perforated container, when same is ignited. Average
Compact -50% Weight, -50% Magazine size, -50% Range. Also: -20% to Tests to locate the weapon when it is concealed. Average
Custom Finish (Specific) Attempts at Stealth in the specified environment gain +5% Attempts to "Pimp" ones gun replace this with a +5% to Fel based tests if the target would be susceptible to such things. Common
Fore-Arm Weapon Mounting Pistol Weapons Only, -33% Range, and weapon can be fired as a Standard Action or using a Reaction (doing so accrues a -20% BS penalty) Rare
Gun Shield Basic or Heavy Weapons Only, Gain the benefit of a Light Riot Shield when wielding this weapon. Common
Gun Carriage Heavy Weapons Only, Heavy and awkward, but grant +10% BS when performing a Semi-Auto action and +20% BS when performing a Full Auto Action Common
Melee Only
Mono Low Tech Weapons Only, Weapon loses Primitive Quality and Gains +2 Pen Average
Tox-dispenser Melee Weapons Only, Weapon gain Toxic (2) or other poison purchased separately, for 1 round, up to 10 times. Triggering this is a Free Action. Rare
Re-enforced Ranged Weapons: Count as a Club In Melee, +20% weight Melee Weapons: No longer destroyed by powerfield weapons, +20% weight Scare
Sacred Inscriptions +10% on Pinning and Fear tests Common
Symbol of Sanctity +10% on Pinning and Fear tests, +10% on Fel based tests with Ecclesiarchal personnel Scarce

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