Power Melee Weapons in Sternwald Sector | World Anvil

Power Melee Weapons

Name Damage Type Pen Special Availability
Power Axe 1d10+7 E 7 Power Field, Unbalanced Very Rare
Astartes Power Axe 1d10+8 E 8 Power Field, Unbalanced Astartes
Astartes Power Claymore 2d10+6 E 6 Powerfield, Unweildy, Devastating (4) Astartes
Astartes Power Falchion 1d10+8 E 8 Powerfield, Balanced Astartes
Power Fist 2d10 E 9 Powerfield, Unweildy, Add 2xSB Very Rare
Astartes Power Fist 2d10 E 9 Powerfield, Unweildy, Add 3xSB Astartes
Power Flail 1d10+8 E 3 Powerfield, Flexible, Unweildy Extremely Rare
Astartes Power Maul 1d10+6 E 4 Powerfield, Shocking (1), Slam (1) Astartes
Power Maul - Low Power 1d10+1 E 2 Shocking (1) Very Rare
Power Maul - High Power 1d10+5 E 4 Powerfield, Shocking (1) Very Rare
Power Scythe 1d10+7 E 7 2h, Powerfield, Unbalanced, Reach (1) Extremely Rare
Astartes Power Spear 1d10+7 E 6 Powerfield, Fast, Reach (2) Astartes
Power Sword 1d10+5 E 5 Powerfield, Balanced Very Rare
Astartes Power Sword 1d10+6 E 6 Powerfield, Balanced Astartes
Cavalry Power Sword 1d10+6 E 4 Powerfield, Razor Sharp Very Rare
Thunder Hammer 2d10 E 9 Powerfield, Concussive (2), Unweildy Near Unique
Astartes Thunder Hammer 2d10+9 E 9 Powerfield, Slam (2), Unweildy Astartes
Astartes Executioner's Axe 2d10+8 E 6 2h, Powerfield, Unweildy, Felling (4) Astartes
Astartes Lightning Claws 1d10+6 E 8 Powerfield, Proven (4), If Paired: Gain +1 Damage per DoS on initial WS test.  Apply this bonus to all hits.  Astartes
Omnissian Axe 1d10+4 E 8 Powerfield, Unbalanced Extremely Rare
Astartes Omnissian Axe 1d10+11 E 8 Powerfield, Unbalanced Astartes

Qualities:

2h: Weapon must be wielded with 2 Hands to be effective.
Add X(SB): Add (x) times your Strength Bonus in place of simply adding your Strength Bonus.
Balanced: Weilder gains +10% to parry (Gained 1x, regardless of # of balanced weapons)
Concussive(x): Roll Strength test on being hit by weapon at Str -10% x (X) or become Prone. You are also stunned for 1 round
Devastating (x): When used against hordes or similar style of opponent, it does (X) bonus magnitude damage.
Flexible: Cannot parry, only Dodge. If declare Parry by opponent, change to Dodge is -20 to avoid *
Powerfield: Destroy opponents weapon on 26%+ unless Power, Natural , Force or Warp.
Proven(x): Any D10 rolled for Damage that shows less than (X) counts value of (X)
Razor Sharp: If your attack hits by 3+ degrees double the Pen value of the weapon
Reach(x): User may attack targets (X) meters away with Melee weapon
Shocking(x): On Damage: Test Toughness -10% x (X), or be stunned for 2 x DOF rounds
Test if the weapon penetrates the target's armor and Skin to cause a wound
Slam (x): Roll Strength test on being hit by weapon at Str -10% x (X) or be knocked back (X) meters and become Prone. If you hit an obstacle, take falling damage. If knocked off a high ledge, take falling damage (and probably death)
Unwieldy: Cannot Parry, not Lightning Attack

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