Shock and Force Weapons in Sternwald Sector | World Anvil

Shock and Force Weapons

Name Damage Type Pen Special Availability
Shock Baton 1d10 E 0 Shocking (1), Stunning (1) Scarce
Shock Glove 1d10 E 0 Shocking (2), Stunning (2) Scarce
Shock Maul 1d10+3 I 0 Shocking (2), Stunning (2) Scarce
Shock Staff 1d10+1 E 0 Shocking (1), Stunning (2), Reach (1) Scarce
Shock Whip/Lash 1d10+1 I 0 Shocking (1), Stunning (2), Reach (3) Scarce
Supression Shield 1d10 I 0 Shocking (1), Stunning (1), Defensive, Recharge(2) Extremely Rare
Force 
Force Axe 1d10+3 E 4 Force, Unbalanced Near Unqiue
Force Dagger 1d5+2 R 2 Force Extremely Rare
Force Rod 1d10 I 0 Force Near Unique
Force Scythe 2d10 R 4 2h, Force, Unbalanced, Slow Near Unique
Force Staff 1d10 I 0 Force Near Unique
Force Sword 1d10+1 R 2 Force, Balanced Near Unique

Qualities:

2h: Weapon requires 2 hands to wield effectively.
Balanced: Weilder gains +10% to parry (Gained 1x, regardless of # of balanced weapons)
Defensive: This weapon grants +15% to Parry attempts, but -10% to attacks made using it.
Force: Counts as Best Craft. Mono Version of Low Tech Weapon
If user has Psyker Trait:
+(PR) to Penetration and Damage
If user damages opponent:
Psyker Makes Focus Test (Opposed Willpower)
If Psyker wins: The target takes a # of 1d10 damage / DoS to wounds, up to the psykers willpower bonus. (Willpower 35: max of 3d10 bonus damage dice - straight to wounds)
If Target Wins: No Biggie, nothing happens.
Reach(x): User may attack targets (X) meters away with Melee weapon
Recharge(x): Must wait (X) rounds after use before firing again on any setting.
Shocking (x): On Damage: Test Toughness -10% x (X), or be stunned for 2 x DOF rounds
Test if the weapon penetrates the target's armor and Skin to cause a wound
Slow: Weapon cannot make Multiple attacks.
Stunning (x): On successful hit: Test Toughness -10% x (X) or be stunned for DOF rounds
Test if attack connects with the target, even if damage and pen generate 0 wounds. If damage occurs the weapon uses the Shocking Quality if present.
Unbalanced: Cannot Make Lightning Attacks, -10% to Parry

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