Explosives!
Name | Damage | Type | Pen | Specials | Availability | |
---|---|---|---|---|---|---|
Frag | Astartes: Add +5 Damage, +2 Pen | |||||
Grenade | 2d10 | X | 0 | Ogryn Proof, Blast(3), Tearing | Common | |
Rocket | 2d10 | X | 2 | Blast(3), Tearing | Common | |
Light Mortar | 2d10 | X | 2 | Blast (3), Tearing, Ignores Cover | Average | |
Heavy Mortar | 3d10 | X | 2 | Blast(5), Concussive , Tearing, Ignores Cover | Average | |
Missile | 3d10 | X | 4 | Blast (5), Concussive, Tearing | Average | |
Krak | Astartes: Add +5 Damage, +2 Pen | |||||
Grenade | 2d10+4 | I | 6 | Cinematic (5), Anti-Armor | Common | |
Rocket | 2d10+4 | I | 6 | Cinematic (5), Anti-Armor | Common | |
Light Mortar | 2d10+4 | I | 6 | Cinematic (5), Anti-Armor, Top/Rear Facing | Average | |
Heavy Mortar | 3d10+10 | I | 8 | Cinematic (6), Anti-Armor, Top/Rear Facing | Average | |
Missile | 4d10+10 | I | 8 | Cinematic (6), Anti-Armor, Razor Sharp | Average | |
High Explosive | Astartes: Add +5 Damage, +2 Pen | |||||
Grenade | 1d10+10 | X | 0 | Blast (3), Anti-Structure | Common | |
Rocket | 1d10+10 | X | 0 | Blast (3), Anti-Structure, Slam (1) | Common | |
Light Mortar | 1d10+10 | X | 0 | Blast (3), Anti-Structure, Ignores Cover, Slam (1) | Average | |
Heavy Mortar | 2d10+10 | X | 2 | Blast (5), Anti-Structure, Slam (3) | Average | |
Smoke | Damage to central square only | |||||
Grenade | Smoke (6) | Common | ||||
Light Rocket | Smoke (6) | Common | ||||
Light Mortar | Smoke (6) | Average | ||||
Heavy Mortar | 1d10 | X | 0 | Smoke (10) | Average | |
Missile | 1d10 | X | 0 | Smoke (10) | Average | |
Incendiary | Astartes: Add +5 Damage, +2 Pen | |||||
Grenade | 1d10+3 | E | 0 | Blast (3), Flame | Common | |
Rocket | 1d10+3 | E | 0 | Blast (3), Flame | Common | |
Light Mortar | 1d10+3 | E | 0 | Blast (3), Flame | Average | |
Heavy Mortar | 2d10+3 | E | 2 | Blast (6), Flame | Average | |
Missile | 2d10+3 | E | 2 | Blast (8), Flame, | Average | |
Blind | Blocks all senses, even Auspex and Dark Sights | |||||
Grenade | Smoke (6), Special | Average | ||||
Rocket | Smoke (6), Special | Average | ||||
Light mortar | Smoke (6), Special | Scarce | ||||
Heavy Mortar | Smoke (10), Special | Scarce | ||||
Missile | Smoke (10), Special | Scarce | ||||
Hallucinogen | Test Toxic (x), but gain Hallucinogenic experience, not damage | |||||
Grenade | Smoke (6), Toxic (2) | Scarce | ||||
Rocket | Smoke (6), Toxic (2) | Scarce | ||||
Light Mortar | Smoke (6), Toxic (2) | Scarce | ||||
Heavy Mortar | Special creation only | |||||
Missile | Special creation only | |||||
Photon Flash | ||||||
Grenade | Blast (6), those in radius are Blinded for 2d10 Rounds | Average | ||||
Starflare | Effect lasts 1d10 minutes | |||||
Light Mortar | Flame, Special (Illuminates 50m Radius as daylight) | Average | ||||
Heavy Mortar | Flame, Special (Illuminates 100m Radius as daylight) | Average | ||||
Missile | Flame, Special (illuminates 100m Radius as daylight) | Average | ||||
Qualities:
Anti-Armor: After reduction for Armor, all damage done to a Vehicle is doubled
Blast (x): Weapon affects area in a circle, affecting a central target square and radiating out a number of meters equal to the value of (X)
Cinematic (x): Target of less than Size (X) must spend a fate point to avoid immediate death. Targets of Size (X) or greater, or Possessing From Beyond, Demonic or Wearing Suitable Armor take damage as usual. (Armor: Cermaic upgrade or similar).
Those spending a Fate Point are reduced to 1 wound
Concussive (x): Roll Strength test on being hit by weapon at Str -10% x (X) or become Prone. You are also stunned for 1 round
Flame:Target must test Agility to avoid catching on Fire and be affected per the Flame rules. Upon taking damage from a Flame Weapon, test for Pinning (They are terrifying weapons).
Ignores Cover: Ignore cover bonus to AP
Ogryn Proof: Ogryn take no penalty to use this weapon
Razor Sharp: If your attack hits by 3+ degrees double the Pen value of the weapon
Slam (x): Roll Strength test on being hit by weapon at Str -10% x (X) or be knocked back (X) meters and become Prone. If you hit an obstacle, take falling damage. If knocked off a high ledge, take falling damage (and probably death)
Smoke (x): Blocks Visual sight through (X)m blast. Duration variable, DH2 p.149 Tearing: Roll 1 extra D10 and drop lowest.
Top/Rear Facing: Regardless of facing hit, damage calculation uses the targets top or rear facing AP value
Toxic (x): Test Toughness -10%x(X) or take 1d10 to Wounds ignoring Armor and Toughness
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