Explosives! in Sternwald Sector | World Anvil

Explosives!

Name Damage Type Pen Specials Availability
Frag Astartes: Add +5 Damage, +2 Pen
Grenade 2d10 X 0 Ogryn Proof, Blast(3), Tearing Common
Rocket 2d10 X 2 Blast(3), Tearing Common
Light Mortar 2d10 X 2 Blast (3), Tearing, Ignores Cover Average
Heavy Mortar 3d10 X 2 Blast(5), Concussive , Tearing, Ignores Cover Average
Missile 3d10 X 4 Blast (5), Concussive, Tearing Average
Krak Astartes: Add +5 Damage, +2 Pen
Grenade 2d10+4 I 6 Cinematic (5), Anti-Armor Common
Rocket 2d10+4 I 6 Cinematic (5), Anti-Armor Common
Light Mortar 2d10+4 I 6 Cinematic (5), Anti-Armor, Top/Rear Facing Average
Heavy Mortar 3d10+10 I 8 Cinematic (6), Anti-Armor, Top/Rear Facing Average
Missile 4d10+10 I 8 Cinematic (6), Anti-Armor, Razor Sharp Average
High Explosive Astartes: Add +5 Damage, +2 Pen
Grenade 1d10+10 X 0 Blast (3), Anti-Structure Common
Rocket 1d10+10 X 0 Blast (3), Anti-Structure, Slam (1) Common
Light Mortar 1d10+10 X 0 Blast (3), Anti-Structure, Ignores Cover, Slam (1) Average
Heavy Mortar 2d10+10 X 2 Blast (5), Anti-Structure, Slam (3) Average
Smoke Damage to central square only
Grenade Smoke (6) Common
Light Rocket Smoke (6) Common
Light Mortar Smoke (6) Average
Heavy Mortar 1d10 X 0 Smoke (10) Average
Missile 1d10 X 0 Smoke (10) Average
Incendiary Astartes: Add +5 Damage, +2 Pen
Grenade 1d10+3 E 0 Blast (3), Flame Common
Rocket 1d10+3 E 0 Blast (3), Flame Common
Light Mortar 1d10+3 E 0 Blast (3), Flame Average
Heavy Mortar 2d10+3 E 2 Blast (6), Flame Average
Missile 2d10+3 E 2 Blast (8), Flame,  Average
Blind Blocks all senses, even Auspex and Dark Sights
Grenade Smoke (6), Special Average
Rocket Smoke (6), Special Average
Light mortar Smoke (6), Special Scarce
Heavy Mortar Smoke (10), Special Scarce
Missile Smoke (10), Special Scarce
Hallucinogen Test Toxic (x), but gain Hallucinogenic experience, not damage
Grenade Smoke (6), Toxic (2) Scarce
Rocket Smoke (6), Toxic (2) Scarce
Light Mortar Smoke (6), Toxic (2) Scarce
Heavy Mortar Special creation only
Missile Special creation only
Photon Flash
Grenade Blast (6), those in radius are Blinded for 2d10 Rounds Average
Starflare Effect lasts 1d10 minutes
Light Mortar Flame, Special (Illuminates 50m Radius as daylight) Average
Heavy Mortar Flame, Special (Illuminates 100m Radius as daylight) Average
Missile Flame, Special (illuminates 100m Radius as daylight) Average

Qualities:

Anti-Armor: After reduction for Armor, all damage done to a Vehicle is doubled
Blast (x): Weapon affects area in a circle, affecting a central target square and radiating out a number of meters equal to the value of (X)
Cinematic (x): Target of less than Size (X) must spend a fate point to avoid immediate death. Targets of Size (X) or greater, or Possessing From Beyond, Demonic or Wearing Suitable Armor take damage as usual. (Armor: Cermaic upgrade or similar).
Those spending a Fate Point are reduced to 1 wound
Concussive (x): Roll Strength test on being hit by weapon at Str -10% x (X) or become Prone. You are also stunned for 1 round
Flame:Target must test Agility to avoid catching on Fire and be affected per the Flame rules. Upon taking damage from a Flame Weapon, test for Pinning (They are terrifying weapons).
Ignores Cover: Ignore cover bonus to AP
Ogryn Proof: Ogryn take no penalty to use this weapon
Razor Sharp: If your attack hits by 3+ degrees double the Pen value of the weapon
Slam (x): Roll Strength test on being hit by weapon at Str -10% x (X) or be knocked back (X) meters and become Prone. If you hit an obstacle, take falling damage. If knocked off a high ledge, take falling damage (and probably death)
Smoke (x): Blocks Visual sight through (X)m blast. Duration variable, DH2 p.149 Tearing: Roll 1 extra D10 and drop lowest. 
Top/Rear Facing: Regardless of facing hit, damage calculation uses the targets top or rear facing AP value
Toxic (x): Test Toughness -10%x(X) or take 1d10 to Wounds ignoring Armor and Toughness

Comments

Please Login in order to comment!