Chain Melee Weapons in Sternwald Sector | World Anvil

Chain Melee Weapons

Name Range Damage Type Pen Special Availability
Chain Axe 1d10+4 R 2 Tearing, Unbalanced Average
Astartes Chain Axe 1d10+5 R 3 Tearing, Unbalanced Astartes
Chain Great Axe 2d10+5 R 3 2h, SB4+ Only, Felling (2), Tearing, Unweildy Very Rare
Chain Blade 1d10+1 R 2 Tearing Average
Chain Fist 2d10+2 R 8 Tearing, Unweildy, Slow Extremely Rare
Astartes Chain Fist 2d10+10 R 8 Tearing, Unweildy, Slow Astartes
Chain Flail 1d10+4 R 2 Flexible, Tearing, Unweildy Very Rare
Chain Glaive/Spear 1d10+3 R 3 Razor Sharp, Tearing, Unbalanced Very Rare
Chain Halberd 1m 2d10+3 R 3 Tearing, Unweildy, Reach (1) Scarce
Chain Hammer 2d10+6 R 4 2h, SB4+ Only, Concussive (2), Tearing, Unweildy Very Rare
Chain Sword 1d10+2 R 2 Tearing, Balanced Average
Astartes Chain Sword 1d10+3 R 3 Tearing, Balanced Astartes
Eviscerator 2d10 R 9 Razor Sharp, Tearing, Unweildy, Auto Confirm Righteous Fury. Very Rare

Qualities:

Tearing: Roll 1 extra D10 and drop lowest.
Unbalanced: Cannot Make Lightning Attacks, -10% to Parry
2h: Use of weapon requires 2 hands
SB4+ Only: Weilder must have an effective Strength Bonus of 4+ to wield this weapon
Unweildy: Cannot Parry, not Lightning Attack
Slow: Weapon cannot make Multiple attacks.
Flexible: Cannot parry, only Dodge. If declare Parry by opponent, change to Dodge is -20 to avoid *
Razor Sharp: If your attack hits by 3+ degrees double the Pen value of the weapon
Reach (x): User may attack targets (X) meters away with Melee weapon
Concussive (x): Roll Strength test on being hit by weapon at Str -10% x (X) or become Prone. You are also stunned for 1 round

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