Exotic Weapons in Sternwald Sector | World Anvil

Exotic Weapons

Name Range RoF    Damage Type Pen Clip Reload Special Availability
Needler - Pistol 30m S/-/- 1d10 R 0 6 Full Accurate (2), Felling (1), Toxic (5) Very Rare
Needler - Rifle 180m s/-/- 1d10 R 0 6 2 Full Accurate (2), Felling (1), Toxic (5) Very Rare
Webber - Pistol 30m s/-/- 0 I 0 1 Full Snare Extremely Rare
Webber - Rifle 50m s/-/- 0 I 0 1 Full Blast (5), Snare (1) Extremely Rare
Graviton Pistol 15m s/-/- 1d10+3 I 6 6 Full Concussive (1), Graviton Near Unique
Graviton Gun 30m s/3/- 1d10+6 I 8 9 2 Full Concussive (2), Graviton Extremely Rare
Condemnor Boltgun - Bolter 100m s/3/- 1d10+5 X 4 24 Full Tearing, Bolt Rare
Condemnor Boltgun - Crossbow 100m s/-/- 1d10+4 R 2 1 2 Full Accurate (1), Reliable Rare
Purgatus Crossbow - Shotgun 30m s/-/- 1d10+3 I 0 12 Full Scatter Rare
Purgatus Crossbow - Crossbow 50m s/-/- 1d10+5 R 0 5 2 Full Reliable Rare
Qualities:
Accurate (x):For each 2 DoS on the BS Test after an Aim Action gain +1d10 damage to max of (X)
Felling (x): Reduce the benefit of targets Unnatural Toughness (if present) by (x) before calculating damage reduction
Toxic (x): If weapon penetrates the armor of the target, regardless of if it suffers any wounds, it must test Toughness -10% x (x value). If they fail they take 1d10 damage directly to wounds.
Snare(x): Test Agility -10%x (X), or be Immobilised. DH2 p.149
Blast (x): The weapon affects the targeted square and squares radiating out in (x) meters from the center. See DH2 Rule book for guidance in calculating the layout.
Concussive (x): Roll Strength test on being hit by weapon at Str -10% x (X) or become Prone. You are also stunned for 1 round
Graviton: Bonus Damage equal to Cover AV + AV on Face or location struck. Vehicle crits always to Motive System
Reliable: Weapon malfunctions on a 95+

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