Escape from Azalin
While on the way out of Paridon, our weird and wacky Party of Adventurers will be met by a Reaper creature. After beheading them with a vorpal scythe, they'll be able to recall the feeling of being a head, but will only fully regain consciousness inside Richten Haus. After a short conversation with Thurbon, who has no memory of them at all, they'll need to go out and find the good doctor in Rivalis. Highlights of the area will be the crazy number of halflings around, the undead soldiers patrolling, and hints of the Kargat hunting them.
A short trip later, they'll be in Nartok. I'll need to determine how, but the party will run across Peter and Klaus on the tail end of a bar fight. Assisting them will give them updated knowledge on Barovia and introduce the rest of the Von Zarovich Family. Together, the entire group will make their way out of Darkon.
Ideas:
- As reasoning for the cousins existing in the area, they could be hunting the Whistling Fiend who has made a reappearance in the area around Nartok.
Components
Goals
There's going to be a general pressure to get away from Azalin Rex and to "a Darklord willing to shelter" the party from him.
Hooks
Good 'ole Thurbon the Thicc will provide the main hook, aided by Rudolph van Ritchen.
Stakes
Thurbon will make it clear: he is almost certain that they won't be restored to life after Azalin gets what he wants.
Relations
Protagonists
The Party of Adventurers continues as the main protagonists, attempting to survive.
Allies
Starring allies are Thurbon the Thicc, Doctor Rudolph van Ritchen, Peter von Zarovich, and Klaus von Zarovich.
Neutrals/Bystanders
The people of Darkon are the neutrals here.
Adversaries
The Kargat and their underlings the Kargatane are the primary bad guys to avoid, as they will drag the heads of the party right back to Azalin Rex.
Parent Plot
Related Characters
Related Organizations
Related Locations
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