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Escape from Azalin

While on the way out of Paridon, our weird and wacky Party of Adventurers will be met by a Reaper creature. After beheading them with a vorpal scythe, they'll be able to recall the feeling of being a head, but will only fully regain consciousness inside Richten Haus. After a short conversation with Thurbon, who has no memory of them at all, they'll need to go out and find the good doctor in Rivalis. Highlights of the area will be the crazy number of halflings around, the undead soldiers patrolling, and hints of the Kargat hunting them.   A short trip later, they'll be in Nartok. I'll need to determine how, but the party will run across Peter and Klaus on the tail end of a bar fight. Assisting them will give them updated knowledge on Barovia and introduce the rest of the Von Zarovich Family. Together, the entire group will make their way out of Darkon.   Ideas:
  • As reasoning for the cousins existing in the area, they could be hunting the Whistling Fiend who has made a reappearance in the area around Nartok.

Components

Goals

There's going to be a general pressure to get away from Azalin Rex and to "a Darklord willing to shelter" the party from him.

Hooks

Good 'ole Thurbon the Thicc will provide the main hook, aided by Rudolph van Ritchen.

Stakes

Thurbon will make it clear: he is almost certain that they won't be restored to life after Azalin gets what he wants.

Relations

Protagonists

The Party of Adventurers continues as the main protagonists, attempting to survive.

Neutrals/Bystanders

The people of Darkon are the neutrals here.

Adversaries

The Kargat and their underlings the Kargatane are the primary bad guys to avoid, as they will drag the heads of the party right back to Azalin Rex.

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