Strindur (strin-dur)

Introduction

The patchwork Manfolk of Caligus.

Temporary Lore

Living patchworks of corpses stitched to a living frame, Strindur exist as both Manfolk and Deadfolk, defying conventional definition.
Many claim to have been sewn together by the Night Witch for a purpose unknown. Yet others seek to weabe their own path in unlife.

General Information

Genetic Ancestor(s)
Geographic Distribution
Related Ethnicities

Strindur for D&D 5e

Teachings of the Strindur
You are proficient in one of the following skills of your choice: History, Investigation, or Medicine.
Deathless Nature
You do not need to breathe.
Additionally, you have resistance to necrotic damage.
Corpse-Eater
Corpses of creatures, fresh or rotten, can be treated as a full days Ration.
Restless Body
Even while your mind is asleep, your patchwork body remains awake and ready. When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear sleeping, but it doesn't render you unconscious, and you can see and hear as normal.
Darkvision
The dead of Caligus have little problems hunting at night. You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness as shades of gray.
Sunlight Sensitivity
You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.

Aradur Stats

Ability Scores
+2 Dexterity and +1Intelligence
Size
Medium
Movement
30 ft.
Age
Living in quick bursts of, Strindur mature around 14 and die around 50. But they can increase their lifespan by repeatedly replacing new parts.

Patchwork Flesh

Though at your core you may have a beating heart and a living soul, your body is a tapestry of corpses sewn together that can be easily mended. You can use the corpse of any creature to mend your own body. There are three possible uses for this ability depending on the amount of time you are able to spend working on the repairs.
  • If you activate this trait using 1 action, you may spend one hit die and regain that much health.
  • If you activate this trait during a short rest, at the end of the rest you may cure yourself of one point of exhaustion.
  • If you activate this trait during a long rest, at the end of the rest you may attach a new limb in place of an old or lost limb.
The corpse is always destroyed during the process and cannot be reused for this ability.
Once you use this trait, you can't use it again until you finish a short or long rest.

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