Aradur (air-uh-dur)


The wasteland Manfolk of Caligus.

Temporary Lore

The Aradur are the distant descendants of those who escaped the burning of Mortvech. So hot and so cruel was the wrath of the Cursed Sun that even new born Aradur are marked with horrific burns inflected upon their ancestors.
Despite the Cursed Sun’s attempts, the Aradur thrive across much of Caligus existing in small communities hiding away from any and all light. As a people they have become accustomed to insanity and death, allowing them to survive in places many dare not tread.

Aradur of Adurvech

Like most Manfolk, the Aradur within Adurvech have found quiet comfort under the Umbre Kingdom. Queen Umbrenalt welcomes any that wish to work against the Cursed Sun as long as they remain faithful to her laws.
With such an ancient history, Adurvech has many ruins for the Aradur to inhabit in growing communities of ruin delvers and scavengers. With such wealth at their disposal, some of the most well-known caravans are ran by Aradur.

General Information

Genetic Ancestor(s)
Geographic Distribution
Related Ethnicities

Aradur for D&D 5e

Teachings of the Aradur
You are proficient in one of the following skills of your choice: Intimidation, Investigation, or Survival.
Learned Habits
You gain one tool proficiency of your choice.
You are accustomed to fighting back from the brink. You have advantage on Death Saving throws.
Living so close to the Muddle has made your mind stronger against magic tricks. You have advantage on saving throws against illusions.
Elite Darkvision
Your people are born in the darkness and die in the darkness. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Sunlight Sensitivity
You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.

Aradur Stats

Ability Scores
+2 Constitution and +1Wisdom
30 ft.
Living the average lifespan of Humanity, Aradur mature around 16 and die around 70.

Forced Mutation

Charred by the Cursed Sun and warped by the Muddle, your body is able to mutate on command into something more than you once were.
As an action, you can rapidly mutate your body to give you advantage on Constitution, Strength, or Dexterity checks for an hour. Work with your DM to figure out what these mutations might look like.
Once you use this trait, you can't use it again until you finish a short or long rest.

Cover image: by Logo by Garret Grace Lewis, edited by Oneriwien.


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