Brudur (broo-dur)


The nomadic Manfolk of Caligus.

Temporary Lore

Comfortable wandering the haunted forests of Tol-Adur, teh Brudur are a nomadic people that live closely alongside the forest's beasts.
But no beast remains as important to the Brudur as the Bru, sentient boars that live as equals in the Brudur camps.

Brudur of Adurvech

The Brudur consider themselves the true natives of Tol-Adur, living amongst it’s ancient trees for as long as their stories can tell. They often find themselves at direct odds with the growing Umbre Kingdom.
As a people, the Brudur have little interest in hiding behind stone walls and constructing fortified cities. They have little trouble surviving the great forests alongside their animal companions and do not see why this should change.

General Information

Genetic Ancestor(s)
Geographic Distribution
Related Ethnicities

Brudur for D&D 5e

Teachings of the Brudur
You are proficient in one of the following skills of your choice: Nature, Persuasion, or Survival.
Beast Keepers
You are proficient in Animal Handling. When you reach 3rd level, you can cast the Speak with Animals spell once with this trait and regain the ability to do so when you finish a long rest.
Animalistic Bond
You have the ability to communicate in a limited manner with beasts. They can understand the meaning of your words, though you have no special ability to understand them in return. You have advantage on all Charisma checks you make to influence them.
Living so close to the Muddle has made your mind stronger against magic tricks. You have advantage on saving throws against illusions.
You can see in dim light within 30 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Sunlight Sensitivity
You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.

Aradur Stats

Ability Scores
+2 Dexterity and +1 Wisdom
30 ft.
Living the average lifespan of Humanity, Aradur mature around 16 and die around 70.

Beast Guides

The beast spirits of Tol-Adur guide your people and can be called upon directly for aid. As an action, you can reach out and ask for guidance from one of the three beast spirits of Tol-Adur.
  • If you contact the Boar, they will guide you to shelter within 1 mile.
  • If you contact the Raven, they will guide you away from the Muddle.
  • If you contact the Stoat, they will guide you towards a specific beast of your choice within 1 mile.
Once you use this trait, you can't use it again until you finish a short or long rest.

Cover image: by Logo by Garret Grace Lewis, edited by Oneriwien.


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