Valdur (val-dur)


The moon blessed Manfolk of Caligus.

Temporary Lore

Born under the Holy Moon, the Valdur are devout Manfolk working tirelessly to maintain order in a realm that has long forgotten it.
Most are dedicated to Queen Umbrenalt and her Umbre Kingdom, but some have found power in worshiping the Holy Moon itself.

General Information

Genetic Ancestor(s)
Geographic Distribution
Related Ethnicities

Valdur for D&D 5e

Teachings of the Valdur
You are proficient in one of the following skills of your choice: Arcana, History, or Religion.
Moon's Blessing
Blessed by the Holy Moon granting additional protection from the Cursed Sun. You have resistance to Radiant damage.
Magic of the Holy Moon
You know the Light cantrip. When you reach 3rd level, you can cast the Faerie Fire spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the Invisibility spell (targeting yourself only) once with this trait and regain the ability to do so when you finish a long rest. Casting these spells with this trait doesn't require material components. Wisdom is your spellcasting ability for these spells.
Even after it is hidden by the Cursed Sun the Holy Moon guides you. You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness as shades of gray.

Aradur Stats

Ability Scores
+2 Wisdom and +1Charisma
30 ft.
Living the average lifespan of Humanity, Valdur mature around 16 and die around 70.

Lunar Effulgence

The radiant power of the Holy Moon is the birthright of every Valdur and this same power can be released outward in an brilliant explosion of light.
As an action you can release an impossibly bright light from your body. Each creature within 10 feet of the target must succeed on a Constitution saving throw (DC 8 + your proficiency bonus + your Charisma modifier) or become blinded until the end of your next turn. Creatures with Sunlight Sensitivity have Disadvantage on this saving throw.
Once you use this trait, you can't use it again until you finish a long rest.

Cover image: by Logo by Garret Grace Lewis, edited by Oneriwien.


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