Ravare, The System
Requires expansion, badly.
What is Ravare?
Ravare is a Tabletop Roleplaying Game within a setting of the same name. The primary theme of Ravare is exploring ways to deal with problems in ways that minimize unwanted consequences. The setting itself explores the consequences of a world where the Divine or Godly are not only a reality but that these divine are also incredibly fickle and surprisingly human.
Ravare’s primary purpose as a system is to tell stories. This is done by problems being presented by the Gamemaster and solved by the Players. However, the overarching setting, story, and even a few of the problems should be created by both the Gamemaster and the Players. The story is created by everyone involved, not just by the Gamemaster.
While it is able to be converted to custom settings, much of the Ravare system is built around the Ravare setting and vice versa. However, the Ravare setting itself is written to be expansive and ever-expanding to allow Gamemasters and Players the creative freedom they will need to custom tailor their gameplay to their preferences.
Each of the classes within Ravare are built to supply unique styles of gameplay. Because of this, alongside the expansive skills of Ravare, no two players should find themselves doing nearly identical things without directly copying each other’s characters.
In addition to Classes, each made to be unique from another, the primary focus of character customization in Ravare is through the extensive skill list. As you level, you will be presented with opportunities to increase various skills. When you reach certain milestone skill levels, you earn new actions, abilities, spells, and/or traits that correlate with those skills.
While in combat, strategy is just as important as narration. Miracles and disasters are possible through the use of Fudge Dice, but players can manipulate fate in their favor through strong narration and roleplay. An example of this is describing how you wish to attack the target rather than just proclaiming that you attack.
Introduction to Gameplay
Like many other TTRPGs, gameplay within the Ravare system consists of a Game Master and at least another player. The task of the Game Master is to supply a cohesive narrative structure comprised of problems for the Players to solve by interacting with the world as their Characters. While the Game Master is free to create any setting or content they wish, it is advised for newer Game Masters to lean heavily on the established setting for the system, Ravare.
Character creation is done by the Players alongside the other Players and the Game Master. This collaborative creation is a fundamental part of the Ravare system. It is a requirement of the system, but can be ignored at the Game Master’s request, for all Characters to be written in a way that allows them to know at least one other Character. Doing this ensures there is a narrative reason why these Characters are working together to solve the problems supplied by the Game Master.
Though it may be difficult at times, the Ravare system works best when the Game Master takes great care in ensuring all problems the Players encounter during gameplay have multiple ways to solve them. When a Player, or Players, solve a large problem such as saving an important figure or slaying a menacing beast, the Game Master is prompted to make a note of the various consequences involved with how the Players solved the problem presented. These consequences, no matter how small, should become obvious to the Players during future gameplay. This is done to strengthen immersion and teach the Players to think before they act.