Sunrise Cliff Rooms Building / Landmark in Not Forgotten Realms | World Anvil

Sunrise Cliff Rooms

Boarding House (Modest   Comfortable)   A fairly standard North Ward boarding house, Sunrise Cliff Rooms is a two-story structure with a total of twelve individual suites. Its residents tend to be either fairly well-off individuals or hard-working families. The Sunrise Cliff has a good reputation in the local neighborhood for its clean rooms and good service.   Its proprietor, Milindax Elithel, can't quite say the same. Ill-tempered and surly, he is the neighborhood's busy body and prone to shouting for the Watch at the slightest provocation- especially if that provocation “ruins the neighborhood!”   Services & Goods   The Sunrise Cliff offers one- and three-room accommodations. Unlike many boarding houses, part of its rents includes the two daily meals morning and evening from the kitchens, served in the common rooms on the ground floor, and a maid service for those in the more expensive suites on the second floor.    First Floor Rooms: Modest. Single rooms on the ground floor, with compact but comfortable furnishings, and attached storage spaces with good locks (DC 16 to pick). By and large, most residents eat their meals in the common rooms, but it is entirely permissible to grab a plate from the common room to take back to one's own space.   meals by either one-off request or as a standing request, these suites are generally divided into a family room and two bed chambers. Some residents request to have their rooms furnished in different fashions, though they must provide specialized furnishings to do so themselves.   The first floor of the Sunrise Cliffs opens onto Saerdoun Street, with a covered portico with several simple wooden chairs that residents frequently use to sit and watch passers-by, often while enjoying a pipe or a drink with fellows.   Running down the center of the first floor are a pair of common rooms, fair-sized chambers with ample lighting and large tables where meals are served morning and evening. Individual rooms (Rm) open off of these chambers, so they serve as public social spaces as well, even when meals aren't being served. It's not uncommon to find residents seated and sharing drinks in the evenings here after meals. At the back of the house are the kitchens, with an attached servant rooms where the cook and two kitchen-helpers bunk. A door on the other side of the kitchens leads down to the cellars.   An outside door from the alley behind the building leads up to the second floor. A trio of outside jakes (J) are here as well, technically for resident use, although all rooms come with chamber pots emptied morning and evening by servants, so they mostly see use by the household servants.   The stairs from that alley lead up to the second floor, to the five three-room suites (Rm) there. A single corridor that ends in a window cuts down the middle of the floor here, with doors to either side of it.   The cellars are relatively small, and the exclusive domain of the proprietor Milindax Elithel. The bottom of the stairs that descend from the kitchen reveals a locked door to the two-room proprietor's suite, and the hall continues onward to the resident stores: a large room of lockable crates, on shelving that goes around the east, west, and south walls. These may be used by residents to store goods, if they like, for a small additional fee to their rent. Melindax gives them the keys, and only those with keys are permitted down here.    Staff & Notable Folk   Milindax Elithel (LE Tethyrian human commoner) is the altogether too-nosy proprietor of the Sunrise Cliffs. Despite his eternal curiosity, he does run a very fine household, and most of his residents have become accustomed to the prying. A thin man in his fifties with deep blue eyes and dark brown hair shot through with steel grey, Milindax has become very focused on one of his new residents: the Eilistraeean drow Khaunruel. He seems equal part suspicious and twitterpated where the handsome dark elf is concerned, and often flustered by his own reactions.   Khaunruel Abbambra (NG drow elf swashbuckler) is one of the faithful of the goddess Eilistraee, and is in Waterdeep following rumors of her avatar's appearance beneath the city's walls. He is a charming fellow with shortish bone-white hair that hangs down over his rosy-hued eyes, and a quick, flirtatious smile at the ready. He is aware that his landlord Milindax is quite taken with him, and may even consider a rendezvous should the human ever manage to work up the gall to ask him directly. In the meantime, he flirts outrageously with Elithel, just to see him sputter. Khaunruel is part of the Promenade-in-Exile group seeking to establish a new temple to Eilistraee in the Field Ward. He is in Room 6.   Kalyth Dulora (LN Turami human noble) and Sumia Erdrar (NG Tethyrian human commoner) are hard-working women who share a suite on the second floor (Room 13). Kalyth is a professional decorator, hired by nobles of the city for her fine taste in household wares; thanks to her, their suite is probably the most beautifully appointed quarters in the Sunrise Cliffs. Sumia is a journeyman lapidary with the Jewelers' Guild, and works for House Lathkule in its household jewelry-works. The two are close friends and enjoy their nights out on the town together.   Tsaumarq of Calimport is a Calishite importer and exporter who has paid for several years' rent for his room (Room 2). He travels extensively, frequently remaining in Waterdeep for only one out of every three months in a year. There is no Tsaumarq in truth, however; he is actually Zorevann (LE rakshasa), who uses his kind's innate disguise self to maintain Tsaumarq as one of several cover identities. Exactly who Zorevann is associated with, and what he is doing when he isn't here, is entirely up to the DM, though one can bet it isn't good.   Story Seeds   Friends and Neighbors: An adult or elder oblex (MTF) has taken up residence in one of the three-room flats. It has consumed the family that lived there, and now uses its strange impersonation power to continue its hunt. It will eat everyone in the boarding house if someone doesn't discover and stop it.   What is that Smell?: Though Milindax's rooms have always had a slightly rank reek to them, he is horrified to discover one evening exactly why that is: there is a secret hatch under his table that leads into the major sewer line below! Does he discover this by accident, or because of an invasion by hungry monsters or enterprising thieves?

 
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