Hejlaga's Boarding House Building / Landmark in Not Forgotten Realms | World Anvil

Hejlaga's Boarding House

HEJLAGA'S BOARDING HOUSE   Boarding House (Modest   Comfortable)   Hejlaga's boarding house is one of the ubiquitous buildings that are host to multiple rooms-often all crammed together-to provide living spaces for folk. The difference in this one, however, is Hejlaga.   Most boarding houses are owned by landowners, quite frequently noble houses, who deal with tenants through agents and representatives, and largely remain entirely distant. Not so Hejlaga, who cooks morning and evening meals for her tenants, and encourages everyone to dine together.   The building itself is an impressive monstrosity of a structure: four stories in height, with a basement. Of recent, Hejlaga has hired workers to do renovations on the old structure, which has stood for closer to two centuries than one.   Services & Goods   Hejlaga's offers two sorts of accommodations: single rooms and suites.   Single Rooms (First & Fourth Floor):   Modest. Fair-sized rooms, each of the single rooms shares a small wood-burning stove with one of its neighbors, providing shared warmth (and shared cost for heat). Hejlaga sells bundles of firewood on the first floor. The rooms on the ground floor do not have furnishings, for those residents who have their own, while those on the fourth floor are fully furnished with beds, tables, three chairs, small wardrobes and a chest at the foot of the bed. The craftsmanship of these items is delightfully rustic; those who know woodwork can tell you that it's all Uthgardt craftsmanship. Though it is possible to get more sumptuous rooms at this price, it's unlikely in the North Ward.   Suites (Second & Third Floors): Comfortable. Hejlaga's two-room suites are quite large and roomy, with the same wood-burning stoves inset in the walls between the two rooms. Hejlaga includes a bundle of firewood per tenday (two in the winter) as part of rent. The second-floor suites are unfurnished, although Hejlaga stores furnishings for those who may need them; the third-floor suites are furnished in the same style, though Hejlaga also provides comfortably warm blankets and thick rugs.   Layout   The ground floor of Hejlaga's opens onto Nindabar Street, with a roomy entryway. Stairs to either side lead up to higher floors, with basement stairs hidden away behind a set of doors. The door that faces the entryway is to Hejlaga's lounge, where she relaxes, and usually keeps the door partially open so that she can see who is coming and going (and can intercept strangers). Sometimes, she and some of the other knitters in the building pull chairs into the entryway to sit and knit, forcing those coming in to dodge around the cackling gossipers.   The center of the floor is Hejlaga's domain: behind her lounge is her personal bedroom, and beyond it is her kitchen. Two hallways lead back, lined with doors to individual single rooms (ten in all) and ending in the commons dining room. A window opens to the kitchen so that Hejlaga can pass food to her hungry residents, who eat at long benched tables, like those found in Uthgardt mead-halls.   The second and third floor maintain the hallways that loop back and connect the staircases, with doors along them that lead to the boarding house's suites, with six suites to a floor.   The fourth floor clearly used to be an attic space, as the ceiling can get a little low toward the north and south walls in the individual single rooms here (there are fifteen in all here).   Hejlaga's cellars are divided into two long corridors, which are unconnected. Each of them has an array of jakes for general resident use; Hejlaga makes sure all of the households have clean chamberpots each night, and in the morning residents usually bring their chamberpots downstairs to empty into the jakes. A pair of cellars for the household kitchen's purposes, two storage rooms (Hejlaga's in their entirety), and water pump rooms in the Waterdhavian style sit at the far end of the corridors.   Staff & Notable Folk   By her look and accent, Hejlaga (CG Illuskan human tribal warrior) is a woman from the Uthgardt tribes. She won't talk about it, however, and long¬term residents who have been around when she's shared the mead know that there's clearly some tragedy in the story.   Despite this, she is very well- settled into the life in Waterdeep, with her own little boarding house. She is very concerned about the way that most city people eat, which prompted her to set up a household kitchen and common dining area, in the style of Uthgardt mead-halls. On any given night, only about half of her residents make it downstairs from their rooms, but the companionship and good humor clearly delight her.   A tall and very handsome blonde woman, Hejlaga isn't married and doesn't have a regular lover. She does occasionally entertain intimate friends, but never any of her residents. Most of these friends seem to be dark, mysterious woodsmen and caravan guard types, whom she occasionally meets at the Cliffwatch Inn for a drink.   Generally speaking, anywhere between two- thirds and three-quarters of her rooms are occupied at any given time. Some of her long¬term residents include:   Thuene (N Tethyrian human commoner) and Rugard (LN Chondathan human Watch blade WW), a married couple, live in suite 1 on the second floor. They met on a Melshimber country estate, she a cook and he an estate guard. They eloped and ran away to Waterdeep. Thuene now works as a cook in the Vorigast residence the next street over, and Rugard is a Sword with the City Watch.   Hassel Driiath and Teress Maryn (see Earthenware Wonders), two journeymen clay¬workers who work for the Armsteel masters next door at Earthenware Wonders. They are lovers and engaged to be married, but have vowed to wait until both are masters in the Guild of Stonecutters, Masons, Potters, and Tile-makers. They are in room 13 on the fourth floor.   Furr the Finder (N Illuskan human master thief VGM) is one of the first-floor residents (room 6). In all honesty, Hejlaga isn't sure exactly what he does for a living, other than “find things,” as he puts it. She suspects that the thin man in his late thirties is probably a thief, but as long as he doesn't bring the Watch round her establishment, that's between him and the Lords.   Mertharil (NG Rashemi human commoner) and Yrsher Arl (CG Tethyrian human guard), with their children, eleven-year-old Kalyth (N Tethyrian human) and eight-year-old Verrond (N Rashemi human), live in Suite 4 on the second floor. Yrsher is a caravan-hand, and is away on the road two tendays out of three. Meltharil helps Hejlaga with the cleaning and cooking in exchange for a break on their rent, and the two women are good friends. (Use the guard statistics from the Monster Manual.)   Omeri of Turmish (LG Turami human spy) is one of the most recently-arrived of Hejlaga's residents. The man is friendly, and a connoisseur of good beers, often bringing Hejlaga a small handkeg for her larder now and then, to her delight. Omeri works as a clerk for a shared office of Turmishan merchants who just opened operations in Waterdeep. His winning smile and bright eyes have certainly given Hejlaga pause to reconsider her policy against bedsports with residents, but so far the two have only flirted harmlessly.   Story Seeds   Next of Kin? Hejlaga contacts one of the player characters. It seems that one of their residents-someone who the player character saved from danger at one point or another-has entirely disappeared, and they placed the player character as their point of contact! Hejlaga is asking the character to come and collect their things, but will readily talk about how strange the disappearance is...   Who You Gonna Call? Strange things are afoot at the boarding house, and Hejlaga has some coin to hire someone to find out what. What everyone is taking to be poltergeist activity turns out to be little Kalyth Arl, in Suite 4, just coming into her unexpected sorcerous legacy!

 
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