Robelard's Warehouse Building / Landmark in Not Forgotten Realms | World Anvil

Robelard's Warehouse

Warehouse (Cloth)   This warehouse is property of the Robelard clan of textile merchants from Baldur's Gate, the same family from which hails Irdinhalyr of Robelard's Fine Silks. This warehouse has been part of familial operations for several generations; indeed, it was during a visit to it that the young Irdinhalyr fell in love with Waterdeep and decided to open a shop here.   The warehouse supplies Irdinhalyr with his shop's goods, but he is far from the only merchant to acquire their fine textile wares from it. Indeed, unlike Fine Silks, the Robelard's warehouse sells cloth of all sorts to a wide variety of merchants.   This warehouse is a single-story warehouse, well-worn but in decent shape.   Services & Goods   By and large, the warehouse does not deal directly with individual buyers. Instead, they deal with shop owners and the guilds themselves, providing the raw materials that they all fill their shops with. As such, they don't tend to do things like keep much coin on hand, or bother with display shelves or anything of the sort. Goods here are purchasable in large lots that take wagons to move, and all purchases are worked out and tended to long before the goods ever arrive in the City of Splendors.   Layout   The building is a single-story affair, with no windows in its walls, but a trio of long skylights in its peaked roof. Its Endcliff Lane face has a large set of double doors for wagons, which are wheeled directly into the warehouse; its Tarsar's Street face has a door with a sign, frequently used by customers who come calling to make arrangements for purchases or deliveries.   The main warehouse floor is a carefully organized area full of crates which are carefully labeled with codes which indicate to the foreman and agents what they contain. The workers never even see the inside of these containers: they arrive from outside Waterdeep, are stored up, and then customers come by to pick them up by wagon within a few days.   Two agents' offices are in the southwest corner, and the entire eastern wall of the warehouse is taken up by doors. A security   office is closest to the large set of doors, followed by a small parcels room where goods smaller than a crate are kept for pick-up.   The warehouse doesn't need all of its space, so they have turned the middle section into a trio of hire vaults: large spaces that are rented by others who benefit from having warehouse space without the need to own an entire warehouse. The vaults are often rented by guilds, noble houses, and businesses with need of storage space.   Finally, the foreman's office is at the far end of the warehouse, next to the Tarsar's Street door. Outside, a pair of jakes abut the south wall of the warehouse.   Staff & Notable Folk   Gormoran Robelard (N Chondathan human noble) is Irdinhalyr's uncle (see Robelard’s Fine Silks). Unlike his nephew, Gormoran despises Waterdeep, and if he had his way, he'd see the end of it and never return to the North. In his mind, Irdinhalyr ought to take over operation of the warehouse and let him go home to Waterdeep-but no, the “young prince” of the family runs a delicate, perfumed shop and is too good for warehouse work. As a result, Irdinhalyr and Gormoran do not get along. Gormoran acts as the warehouse's foreman, and lives in a good house quite a few blocks away with his wife Kalyth, who is expecting their first child. (Use the noble statistics from the Monster Manual.)   Whistler (LN kenku spy) is the head of security. They are also a kenku, who have mastered an incredibly wide vareity of different sounding whistles - both folk-made and mechanical in origin - and like to use them as their main means of communication. The keen¬eyed head of security frequently lounges in the rafters above the shop floor; everyone who works there knows the whistles for seal the doors! by heart.   Story Seeds   Windfall: A particularly rich cargo of Shou silk has come into the warehouse, and the Robelard family is fearful of thieves. Whistler hires adventurers to help guard the goods for the three days it will be in the warehouse, before someone from House Lanngolyn can take possession of it. But a small group of Xanathar- aligned thieves have learned of the rich cargo, and are planning a heist to take it!

 
Если вы хотите что то добавить или присоединится к команде редакторов - пишите комментарии
 
 
Внимание! Имеется скрытый контент, доступный только подписчикам. Подписка - бесплатна. Детальнее - читай здесь.
 
  Вы можете присвоить себе следующие роли, чтобы расширить видимый контент:   Daggerford   Deadsnows           Waterdeep   Neverwinter       Baldur's Gate  
  RSS канал данного сайта
Является частью

Комментарии

Please Login in order to comment!