AGE: The Alestian Guild Enterprise

The Agrovian Guild Enterprise, or [AGE] for short. The ones who appoint the various missions are sent in from Agrovia. It is unknown who runs the Guild; however, what is known is that their word is usually final. It works closely with the Mercenaries and other people who wish to find work and govern the economy in Agrovia through jobs.   [AGE] is also the driving factor and central entity that decides Agrovia's laws, allowing it to pass new legislation or bend the rules for specific jobs depending on the severity. It also holds power over the bounty system, a new thing placed in recent years through collaboration with Zhou.   The concept behind [AGE] follows the [Mishnah] and its [Six Orders]. Each of the [Six Orders] govern various parts of the everyday running of the nation. It should be noted that the various Orders are only the operational body where [MAGI] is the body responsible for creating new laws and regulations.     The First is [Zeraim] “Order of Seeds” which has [Eleven Tractates] and [74 Chapters] split amongst them and mainly deals with agriculture and the general trade of goods. It is the largest of the Orders in sheer numbers. This branch also oversees the laws around hunting game in Agrovia. It also deals with the enforcement of regulations around importing and exporting goods.   The Second is [Moed] “Festivals” and deals with the typical running of Festivals and certain holidays throughout the land. It has [Twelve Tractates]. This Order also deals with the flow of immigration and the enforcement of the laws around travelling. It is the body which issues the [ZOHAR] and oversees the relationships between the various nation-states on the continent.   The Third is [Nashim] “Women” or “Wives” and deals with marital laws and consists of [Seven Tractates]. Contrary to its literal name, this Order also deals with the laws and regulations around the dissemination of jobs and their respective contracts. This includes all forms of work whether it is the odd jobs posted on the various notice boards in each city, or the long-term work of all practices. It is also the body solely responsible for issuing an adventurers [Samman]. Most importantly, it also deals with the dissemination of currency and acts as the central banking system in Agrovia.   The Fourth is [Nezikin] “Damages” which deals with criminal laws and prosecutions. This body is the enforcement of all laws and policies in the nation and deals with the processes of disputes and outcomes of such matters.   The Fifth is [Kodashim] “Holy Things” which deals with the various forms of religious practice. It has [Eleven Tractates] and [Ninety Chapters]. Its main role in the guild is also the governance of borders and the general oversight of laws around housing and land ownership, including the regulations of building and permissions of construction. Lastly, the Order works on implementing regulations on what is and is not considered “Sacred” land and the laws around it.   Lastly [Tohorot] “Purities” deals with the use of certain Magicks. It is responsible for issuing a mages [Sonder] and implementing the laws that decide what Magicks are restricted or outright illegal. This Order also takes charge of assessing a mage on their abilities and grading them.     Those who run [AGE] are known as the "Guilders", and was founded by an obscure man known as Mori Khan.
Type
Guild, Adventuring
Capital
Leader Title
Power Structure
Unitary state
Economic System
Barter system
Parent Organization
Location
Related Traditions
Related Ranks & Titles
Controlled Territories
Related Ethnicities

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