Books and Scrolls of Marakush in Eorldom of Gar | World Anvil
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Books and Scrolls of Marakush

This article presents descriptions of the influential or important writings and books that can be found in the Dragon Reaches of Marakush. These can be found in their original language and translations, as well as versions that have been edited. In some edited versions they have been aligned with the local customs or a ruling power's preferences. These versions may omit original material; some will also include new material.   The descriptions will include:

  • Author: original or in some cases the name of the editor of the new version
  • Year: referencing either Before Urtind Empire (BU) or After Urtind Empire (AU) founding
  • Medium: (pages and cover material) examples include leather, bone, paper, vellum, carved thin wooden panels and some metals
  • Language/script: which language the book is written in and the type of script used
  • Value: cost of this work if it could be purchased or as a perceived value when not publicly available
  • Copies: An estimation of the number of copies that exist with % chance of being available in a specific region within the Dragon Reaches
  • Location: should a work be rare or unique then a specific location will be provided. More common works will be normally found in colleges or universities, as well as the libraries of the churches. In some of the more common works they could also be found in private libraries of Kyngs and the nobility of the various Kyngdoms.
  • Description: overview of the contents of the document, quality of the information in the book (used to modify the number of days to learn from this book) and other relevant information for both the GM and PCs.
  • Skills: Guidance on quality of the book and which skill(s) the PC can improve should they read the book.
  Nature

  Warcraft and Fighting Skills

  Religion

  Science

  Culture

  • Tarrin’s Tractatus o Courtly Love
  • Rohesia’s Lament
  • Köpekler Arkadaştır
  • Heraldry its rules and implementation, Guild of Heraldry ... Urtind or maybe Anderia or ???
  • Epic romantic poem from Duchy of Maks, 8,000 lines with illuminations, there are hand print versions as well
  • book hand copy of 4 songs, simple notes on how to perform and melody: Travels of Roland, Adventures of Samuel, deception of Amelia, Ode to a life well lived 1,000 lines total
  • Grammar and syntax of Urtish
  • Game strategies, how to win at chess
  • liber de moribus hominum et officiis nobilium, From kings and queens to farmers and gamblers, the author outlines the virtues and vices, obligations and inclinations of various members of Marakesh: those who governed, fought and worked, playing out their qualities on the chess-board.
  Magick

   

Other books, Random Generation

  There are of course many other books found in various libraries both in colleges and in private collections. use the lisitngs below to stock a Lord's library (2-5 to 15+ books) or to check if the local college has a book the PCs are looking for. As in they may have the general topic but not the specifics.   Take note of the specifics as outlined in the beginning of this article on what materials the document is made from and other details. This will help in how the PCs interact with the document and how others, NPC, react to the PCs and the document.   Note; some of these documents will have restricted access or have been seen to be heretical. use the Critical Roll (d10) to determine how rare a book or how special a book is or if its available / in the library. For example you roll a 41% and a 9 Critical roll. This would result in a book or scroll on Philosophy and with the 9 result you can assume its an important or heretical topic; so lets presume that its a controversial on the "ideas of Laws should be agreed to by a majority of those whom they would affect and not just by a Kings edict". Or it could be the 'original manuscript' of an early King and his ideas behind his rulings and morals.  

Illuminated

  Roll 01-10 % Treatise on Heraldry; various regions and ages (Current or from 20 to 50 years ago) any of the older ones may have notes along the margins or corrections
  • Eorldom of Gar
  • Eorldom of Jar
  • Eorldom of Ursine
  • Duchy of Maks
  • Kingdom of Solda
  • Baronies of Normis, Oros, Jakita, and Faldon
  • Anderia
  • Dragon Isles, and other distant lands of Marakush
Roll 11-20 % Treatise on Weapon use; normally sword but may also include others, some will include additional chapters on grappling or unarmed combat, also possible that use of shields either buckler (more modern) as well as Target, kite and tower
  • Sword in one hand
  • Sword and shield
  • Sword and buckler
  • Dual wield sword (extremely rare), sword and dirk (uncommon), Sword and Axe (uncommon)
  • Un-armed combat, grappling
Roll 21-27 % Treatise on warfare; these will be in various languages rarely from current area (Anderian, High Draconish, Urtish, Tylwyth Myndd, Jakool, Carabish, Khazdhun (Dwarven), Moorabic, High Taratin)
  • Small unit tactics
  • Integration of different types of units, Calvary, archers and infantry
  • Logistics and Planning
  • Campaigns and coordination of large armies
  • Great battles and how or why they were won or lost
Roll 28-38 % Poems; most are long 2 to 4,000 lines some will be fragments while others will be collections of 1 to 5 which are 500 to 1,500 lines long
  • Unrequited Love
  • Noble and Chivalric Love
  • Honour and duty
  • Tragic romance
  • Devotion to God or Gods
Roll 39-46 % Philosophical; illuminations will tend to be diagrams such as trees or vines, some will be pictograms of suns and moons and stars. Others will use geometric shapes. These will rarely be in the current area’s language (Anderian, High Draconish, Urtish, Tylwyth Myndd, Jakool, Carabish, Khazdhun (Dwarven), Moorabic, High Taratin)
  • Philosophy of Mind. ...
  • Philosophy of Religion. ...
  • Philosophy of Science. ...
  • Political or Social Philosophy. ...
  • Philosophy of Law and where these laws should originate from. ...
  • Medical Ethics.
Roll 47-52 % Histories; various languages (Anderian, High Draconish, Urtish, Tylwyth Myndd, Jakool, Carabish, Khazdhun (Dwarven), Moorabic, High Taratin)
  • Local Noble usually an ancestor or legendary family member
  • King or Heroic person usually from several generations ago or legendary
  • Lineages of the King or Clan Chiefs since the founding of the clan. Usually these will include a story of how the clan was formed.
  • Empire of Urtind, how it was formed and the battles to defend it, including how it fell apart or an analysis of what happened during those times
  • Other kingdoms or Baronies and who has led them and how they were founded
  • Khazdhun, Tylwyth, goblins, orcs, trolls origin stories or the civil wars (tylwyth)
Roll 52-58 % Bestiaries; these can be focused on a specific region natural or supernatural (another plane of existence)
  • mundane
  • magical beasts
  • Fey people.
Roll 59-69 % Religion; any of the pantheon of gods and in all of the languages of the Dragon Marches both low and high as well as the ‘barbarian’ languages: Anderian, Carabish, Draconish (high and Low), Gaelsh, Giant, Haeflish, Horngolish, Jakool, Khazdhun, Moorabic, Pedrandir, Sverdish, Tartin (High and Low), Troll, Tylwyth (Du, Myndd, and Teg), Urtish, and Valanian
  • General description of all of the Pantheon and their relationships
  • Devotions to …
  • Benedictions …
  • Common Prayers and ceremonies
  • Treatise on Acts of Faith (these can be the equivalent to magical spells) and can also contain Miracles
Roll 70-74 % Medicine; various languages but rarely the ‘low’ languages
  • Ailments and cures
  • General health and ‘the body’
  • Wounds and surgery
Roll 75-78 %
  • Chirurgery; extraction of arrows, amputations, setting bones, pulling teeth, stitching wounds, treating shock
  • Grevious Wounds; cauterising and staunching blood
  • Pharmacology and Medicine; Diagnosis, potions and unguents, cordials, medicinal drugs, knowledge of toxins, Antidotes
  • Herbalism
  Roll 79-83 % Botany; can be local or regional or limited to type of terrain (mountains, deserts, grasslands, marsh, as well as mundane and magical)   Roll 84-86 % Agriculture: grains, beans, root vegetables, vines, fruit etc
  • Edible wild plants
  • Poisonous and toxic
  • General catalogue
  Roll 87-89 % Architecture:
  • Use of timbers
  • Use of stones
  • Ornamentation
  • Doors and windows
  • Castles and fortifications
  Roll 90-93 % Engineering; Various languages
  • Water and wind power
  • Siege engines
  • Cranes (treadwheel, and animal powered)
  • Gears and mechanisms
  Roll 94-97 % Astronomical: Various languages General treatise Detailed studies   Roll 98-00 % Arithmetic and Mathematics:  

Book Hand

  which are non illuminated Copies of any of the above. Tends to be any that do not specifically require illuminations. Examples include histories, poems, warfare, religious books, medicine and the arithmetic

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