Zee Pirate Confederation Organization in CHG/Central Human Gov't. "Where we at and how we at here?" | World Anvil
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Zee Pirate Confederation

Space Piracy is a pretty big thing because it's very lucrative (the cargo of a merchant vessel is often worth a lot. Pirates will usually take the vessel and those within to sell as well) and, so long as one just avoids having to actually fight (threatening merchant vessels, avoiding any pirates who are hostile and remembering to bribe the military police if there's no escape), not that dangerous... assuming you don't share a ship with anyone who is overly homicidal... which is worryingly often as there are those who become pirates because they want to kill and are disappointed with how little fighting actually happens... such individuals don't usually last long as nobody wants to be in a ship for years at a time with them and there kinda is that element of lawlessness.

The Pirate Confederation, as much as it also deals in smuggling, is a primarily piracy-based organization with information networks, internal rules (ew), a massive presence in bribery and the clear ability to go shaking hands with a lot of governments and businesses, especially with regards to smuggling or the crippling of competition.

Structure

Used to be: Pirate President (elected from among and by Pirate Council) -> Pirate Council Members (leaders of smaller pirate organizations) -> Their own organizations with their own rules and internal issues.

Post-takeover: Pirate President -> Second, third, fourth etc in command (usually those that the Pirate President personally knows) -> Pirate Council Members (advisers to Pirate President, often also second/etc in command) -> Fleet Commanders, who each command 20 ships and act on the orders of the Pirate President -> Ship Captains -> Those within their captain's ship.

Public Agenda

Everyone in it is either there for money or to escape things from their past. The organization serves so that everyone can collaborate on that.

Assets

They generally keep any ships they acquire that are either battle-worthy or could be made battle-worthy with a small enough number of modifications ("small enough" generally means slightly more than just taking apart and remaking the thing) and so have a massive and varied fleet. Tonnes of money, some of their own plasma stations, mines, lots of varied weapons, priceless artifacts which are just waiting for someone who's willing to pay for them, compact farms for their own food and drugs, their own internal economy and a solar system all to themselves.

History

The Pirate Confederation was formed due to the CHG cracking down on piracy. Pirate groups banded together, sharing information so that the military police could be avoided and only unguarded merchant fleets attacked, and named it the Pirate Confederation. Small beginnings are nothing new in the wind-up (or wind-down, depending on which you consider more important: complexity or available matter/energy) machine that is the Universe.

With their new size, they quickly branched out beyond the CHG - despite the density of prey it offered - for the less defended space of the Vassal/Puppet Nations and Outter Colonies of the CHG. There, they assimilated and destroyed other pirate organizations in order to gain as close as possible to a monopoly on the piracy jig at the same time as taking bribes from companies to leave their fleets alone and cripple other companies, even telling companies "well the total amount that our anonymous contributors are willing to pay for us to ruin your company's ability to operate is £X and you'll need to pay us 1.5x that for us not to" to make a bidding war between rival companies in which the money simply flooded into those at the top of the Pirate Confederation, who had to make sure to compensate their underlings for the loot they were missing out on. Over time, they became more centralized as they got themselves a clear central leader and rules of succession (there are 40 inaccessible rooms containing multiple mediums of writing stating who the successor is to be and they're only made accessible when the leader steps down or dies) and dipped their fingers into off-the-record transporting of people and items, the market for illegal (high-end drugs, weapons, etc) and untaxed goods and GMO slavery, resulting in a weird situation where some of the money gotten by selling GMOs stolen from merchant fleets is used to buy other GMOs that become equals among the pirates.

True centralization for the organization, which was becoming more vital as internal figures vied for larger portions of the goods, came with the takeover of Marul Saglafth. The pirate leader of the time was failing to keep the council members in check and they were taking more for themselves at the cost of those who actually acquired the resources so the people of Russi- I mean, the pirates rose up and took over. Marul Saglafth was the one who organized this takeover, specifically doing so in a manner that meant the Pirate Confederacy didn't lose any significant amount of its power, and so ended up as the leader by default. He changed to the new system so that the leader had utter control and the middle-men had no opportunity to swindle for themselves while the example set by how the previous Pirate President was put through a Hell Simulation (some sick monster made a downloadable simulation of what it would be like to be in biblical hell and for some reason every organization seems to be in possession of at least one VR helmet with the program downloaded onto it) until he died from sheer agony helps remind future leaders that these are, in fact, criminals that they've got working for them.

It was after this that the Pirate Confederacy got its hands on solid, untouched territory in a solar system where they've built a collection of space stations and have bio-spheres on the planets present. They're actually scarily close to becoming a fully-fledged nation as, after 50 years of terrorizing both human and alien space (oh yeah they're in on the LIR too now), there are families within the Confederation who raise their children into members, even if usually preferring that said children fill the majority roles behind the lines in engineering, ship building, information surveying, construction, accounting, food production, selling the goods the pirates acquire and produce, making the things the pirates produce from things they mine, farm or steal and so on.

Demography and Population

They're almost entirely human but aliens do make up a sizable minority among them. The percentage of aliens is likely to increase as the Pirate Confederation slowly but surely manages to get its tentacles into the LIR which, despite having far tougher pirate groups than the pre-confederation ones that humans had to put up with, aren't likely to stop the Pirate Confederation due to how much more hatred and inability to work together they have for one another.

Territories

They've got a solar system under their absolute control while a little of the LIR, all the CHG's puppets/vassals and everything in the CHG except the Inner Systems (which are simply too well-patrolled by the CHG) isn't quite their "territory" but is definitely in use by them as they have outposts, recruit from and conduct their operations out there.

Military

For actual warfare rather than 1-sided taking of merchant vessels/fleets and one-off skirmishes, which is usually against pirate groups in places they're expanding into, they basically hire those who already pay half of their loot from raids to them as mercenaries (with wealth and goodies stored up from back when they were giving up half their loot). They can also hire outside help, such as the guard forces of megacorps. If that doesn't sound deadly: please keep in mind that many who become pirates, especially the ones that would be hired for a war, are ex-military and that everyone under the Pirate Confederation has commercial access to genetic modification (plus they often buy badass GMOs) and cyborgification.

Technological Level

Slightly ahead of everyone except the CHG government, which is way ahead of them, thanks to them having many technologically-minded individuals who left their previous lives due to not liking how limits are put upon their experimentation and prefer the Confederation for the fact that they can theoretically acquire all the materials they need for research and the only limitation of rule on experiments is that they be done in designated underground or in-space locations where nobody lives.

Religion

Freedom and great variety of religion but most are atheists or agnostic.

Foreign Relations

Nobody likes them, even if some do use them. Meanwhile the Pirate Confederation seems to like everyone, much as a child likes their bowl of ice cream.

Agriculture & Industry

The organization itself had compact farms capable of feeding up to 80% of them while most of the food that actually gets eaten (the rest is stored up or sold) is commercially grown by members of their organization or bought from private companies.

Trade & Transport

There's tonnes of internal economics with them but for transport they have multiple portals at every outpost and the lack of need for legitimately tankish ships means they can focus more on speed than, for example, the military.

Education

There's no state education as the Pirate Confederacy refuses to admit to being a state but VR technology is widely available and downloading educational courses for your kids to turn them into space-ship-builders and high-quality-meth-cookers.

Infrastructure

Has outposts all over the place in the form of various space stations but it gets interesting in their solar system with its bio-spheres as a process I'm now deeming Underworld Progression is taking place: you can't really build upwards because you're in a bio-dome but many will build downwards to create many-layered cities. Also imagine being crazy enough to let most of your space stations grow naturally with time as those on and running them make the additions whenever necessary to create utterly bonkers looking space stations that could be mistaken for wreckage.

"Work for us if you want tonnes of money."

Founding Date
2743
Type
Illicit, Pirate Crew
Alternative Names
The Pirate Union, Pirate Lords, etc
Training Level
Levy
Veterancy Level
Experienced
Demonym
Pirates
Leader
Economic System
Mixed economy
Currency
The currencies of most other space nations are used, as well as there being a lot of bartering to the point where drugs are their own currency. After each raid, half the loot goes to the Pirate Confederacy while the rest goes to the captains of the ships that were used, with said captains having to adequately pay their crew to avoid them taking advantage of the fact that they're legally allowed to kill their captain if 80% or more of them vote in favour of doing so and can totally ditch their captain for a different one, or become one themselves if they get their hands on a ship, anytime they like.
Major Exports
Weapons, ships, hardware, tech, slaves, plasma, food etc are all sold by the organization itself to its members and on the black market while members will sell all sorts of things to one another and on the black market.
Major Imports
The organization itself doesn't really need imports but the members do buy all sorts of things from the shops made in their outposts and solar system by private companies (who have to pay high VAT to the organization to be allowed to have their shops there, separate from paying not to be robbed, but still turn plenty of profit due to the large sums of money being received from pirate customers) as well as going from those outposts to buy goods and services. Trinkets, weapons, ships, tech, food, slaves, plasma etc.
Legislative Body
The Pirate Council and President make the rules for the underlings to follow.
Judicial Body
The Black Stamp puts a bounty on whoever breaks the rules, including the existence of "wanted alive", "wanted dead or, preferably, alive", "wanted dead or alive", "wanted alive or, preferably, dead" and "wanted dead". The amount on one's head depends on the rules they broke while the classification depends on how dangerous/hated they are. Once someone is captured for their crimes, assuming they weren't already killed, they'll generally be subject to violent punishment such as having both of their legs broken, their faces scarred, their foreheads branded, being sold as a slave in the black market or whatever the hired judge judging it decides - assuming they're not simply executed some awful but surreal way.
Official Languages
Related Professions

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