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The Grand Terraxian Imperium

The Grand Terraxian Imperium, or Terraxia for short, is the united states of the Terraxians in the form of an empire and is found in Northern Urax, or Nutheria Uraxia. It was formed in the year 0 and was never dissolved, remaining the dominant global power for centuries and having the strongest and largest military of any other nation at it's peak. It is an authoritarian, militaristic and xenophobic empire led by the Terraxia Primus and their imperial family. Their major border conflicts are to the south with The Supreme Republic of Myrcrassia and the the east with The Greater Kingdoms of Koorand, specifically the eastern kingdoms of Koorand. Their aim is to conquer the world through force and eventually, they succeed.

Structure

Territories

Terraxia encases the northern plains regions of Urax, this being their ancestral home. These are the Horn of Urax, Isor Desertia, The Isor Plains and The Ura Lush. They have also recently taken back the central Urax region of West Aridia, The Great Aridian Desert and The Yomanian Coast from The Supreme Republic of Myrcrassia in the years since the Imperium was formed. These conquered lands saw Terraxians return to places they once held and the Myraxx they captured forced into slavery. They hold claims over both The Grue Mountains and The Sanai Panhandle, conquered from them over 300 years earlier by The Greater Kingdoms of Koorand (then just the singular kingdom of Oora).

Military

The Terraxian military is made up of the Terraxian Ground Force (TGF), Terraxian Air Force (TAF) and much later the Terraxian Space Force (TSF), being founded millenia after the founding of the Imperium.

Technological Level

Ranges from medieval level technology to space level technology over the course of it's existence

Foreign Relations

Terraxia has an openly hostile agenda towards both The Supreme Republic of Myrcrassia and The Greater Kingdoms of Koorand, seeking to conquer them both. It also has a secretly hostile agenda towards all other nations as the Imperium hopes to conquer the entire planet and establish their species as dominant, forcing all other intelligents into slavery or extinction.  

Agriculture & Industry

Terraxia is a heavily industry focused nation due to the lack of arable lands in the empire. 90% of Terraxian vegetation is grown in The Ura Lush, just south of Terranon, which is the only green lands in the entire empire due to the loss of The Sanai Panhandle centuries before. Though omnivorous by nature, Terraxians are left the rely on meat production, having many farms in the The Isor Plains dedicated to the Garriss, a domesticated creature full of meat and native to Urax. They have more pastures of Garriss than the other nations of Urax both due to their reliance on them and the large amount of plains and grassland within the empire.   Terraxians are the greatest manufacturers of all the nations, being the best at both quantity and quality of manufactured goods. This is thanks to the rapid industrialisation reforms put in place by NTAP which turned the previously nomadic city states into a global superpower in just 40 years. Mining is also an important part of Terraxian industry, with gem mining being a major focus for the industrial department. However, Terraxia lacks any mountains and instead rely on mining surface deposits and in the foothills of The Grue mountains west of The Sanai Panhandle, which doesn't yield as good a result as the government would hope but still places them second globally on gem mining.

Trade & Transport

Since the Terraxian city states were extremely far apart, not all of them were connected for centuries. When NTAP came into power, the Senate created the Roads and Commerce Union, a department of the government responsible for the creation of roads and handling of commerce, including trade. Their first action was to create a 'super highway' known as the Tura Major, which once finished stretched from the capital city of Terranon, as far east as Talor and as far south as Aridion. While it was described as one super highway, it was actually a series of smaller highways connecting each city with one large highway stretching all throughout Terraxia. The implementation of Tura Major meant the travel between cities was now much faster and improved domestic trade immensely and heightened the economy tenfold.   The Roads and Commerce Union was also responsible for trade. Terraxia was heavily focused on domestic trade as foreign relations were dwindling at best, and that was only with nations of other continents. International trade was only dealt with in two cities, Talor in the East The Isor Plains connecting to The Trade Federation of Ittraxia mainly, and Hornia on The Horn of Urax which connected to The Gardens of Solitude and to a lesser extent The Free Colonies of Noora. Trade to these northern nations was less about commerce and more about exploration, as Terraxians had rarely ventured out of their home regions before the Imperium and as such needed to scout the best ways to conquer the world, a tactic that proved effective in the centuries to come.

Dominatione, Victoria, Imperium

Maps

Founding Date
1 ATU
Type
Geopolitical, Country
Capital
Alternative Names
Terraxia
Training Level
Elite
Veterancy Level
Decorated/Honored
Demonym
Terraxian
Leader
Leader Title
Head of State
Head of Government
Government System
Monarchy, Absolute
Power Structure
Unitary state
Economic System
Palace economy
Currency
Terraxians pay with gold coins called trachmins. These coins are used to pay for goods such as clothes and food. Interestingly, Terraxians have a system in place where farmers do not pay for food, tailors do not pay for clothes, etc. On top of this soldiers do not need to pay for anything, to try and promote this career path to young Terraxians.
Legislative Body
Laws are carried out and made by the Supreme Senate of Terrax, a body made up of senators chosen by the governors of the regions of Terraxia, each senator representing that region. The Terraxia Primus heads the senate on important matters.
Official State Religion
Deities
Location
Official Languages
Related Myths

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