North Pelican
Plot Hooks
- Cultists started stealing pets from the village, then began taking livestock, and now have kidnapped a resident from the village. They have been sacrificing their victims in a complicated ritual designed to ultimately animate and control Pelican Rock.
- Cicadas have always been a problem for the crops of North Pelican, but lately a Giant Cicada have appeared in the wilds near the village and is decimating the crops which are needed for the village to survive.
- A sorcerer (an unregistered wizard) named Octomii Kurtoi has moved to North Pelican to try to avoid detection. Unfortunately, they are leaving trails and pockets of time altered pockets. The most recent time stop accident has frozen a crucial part of the river, causing havoc with irrigation for local crops. An amulet the sorcerer was using as a focus got out of hand and shattered. The parts have been magically scattered around the area and need to found and put back together to get time normal again.
Octomii Kurtoi the Abominable
Medium Gnome, Sorcerer, Unaligned
STR
8
( -1 )
DEX
14
( +2 )
CON
13
( +1 )
INT
13
( +1 )
WIS
10
( +0 )
CHA
18
( +4 )
Description
A rotund, slack-jawed gnome. He sports a long, but rounded beard and is prone to wearing blue and purple clothing, and is especially fond of stripes. Close inspection reveals tea stains on his sleaves. Octomii has a constantly flustered air about him. He is stress and nervous, is a fidgeter and cautious to the point of timid paranoia. He is flamboyant in his expressions, especially with his hand movements.
Cantrips: mage hand, firebolt, shocking grasp, minor illusion, friends Level 1 spells (4 spell slots): thunderwave, fog cloud, colour spray Level 2 spells (3 spell slots): misty step Level 3 spells (2 spell slots): fly, fireball
Giant Cicada CR: 4
STR
17 +3
DEX
13 +1
CON
17 +3
INT
1 -5
WIS
9 -1
CHA
3 -4
Actions
Multiattack. The giant cicada can make 1 attack with its bite and one stomp attack per round. Bite: +7 to hit. Damage 2d6+3. Range 5ft. Stomp: +7 to hit. Damage 1d10+3. Range 5ft Tremors (Recharge 6): the cicada starts chanting. As it rubs its legs together tremendous noise is created. Anyone within 60ft must make a CON save throw (DC 11) or take 1d10 sonic damage. Those that fail are also deafened for 1min. The sound also causes localized earthquakes. Targets within 20ft need to make an additional DC10 Dex Save to not be tumbled and fall prone. Structures and constructs, including buildings, within 20ft are in risk of collapsing, they take 4d10 damage.
Suggested Environments
Giant cicadas live in the arid wastelands in Hamia. The prefer to live near forested areas.
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