North Forest

To the west of Aratai, and to the north of Hamia lies the North Forest, a sprawling expanse of ancient, towering trees that stretch towards the sky, their branches intertwining to form a verdant canopy that casts a dappled shade on the forest floor. The air is crisp and fragrant, filled with the earthy scent of moss and the sweet perfume of wildflowers that bloom in vibrant colors beneath the towering giants. Sunlight filters through the leaves, creating a serene and ethereal ambiance.   There are two verieties of trees that are well known for thriving in the North Forest: Silver Willow and Smoking Sequoias. The Smoking Sequoias stand tall and majestic, their thick trunks shrouded in a mysterious haze, emanating an ethereal beauty that hints at ancient secrets. Silver Willows are a graceful tree that lives alongside waterways. Its timber is prized for its beauty, strength and bouyancy. This has made it a highly sought after timber for the shipwrights of the area, who have decimated its numbers.   Despite the enchanting beauty of the North Forest, an issue plagues its tranquility. A malevolent force known as the Blightwood Curse has taken hold, spreading its corruption throughout the once-vibrant trees and plants. Its origin is the lands wherein the Battle of Kalendril took place. The residual magic from the battle has tained the very earth below it, and around it, and has created strange and dangerous flora and fauna. The Blightwood Curse has, in recent years, started to spread from tree to tree around the ancient battle field.   The Blightwood Curse has created some monstrous corruptions of both flora and fauna. Including Fellshade Ocelots and Orken Spiders.  

Fellshade Ocelot CR: 1

Medium monstrosity, unaligned
Armor Class: 13
Hit Points: 23
Speed: 30 ft , climb: 30 ft

STR

6 -2

DEX

16 +3

CON

10 +0

INT

8 -1

WIS

13 +1

CHA

14 +2

Skills: Stealth: +5 Perception: +3
Damage Vulnerabilities: Radiant
Damage Resistances: Poison
Senses: Darkvision   Advantage with WIS (perception) checks involving hearing and smell.
Challenge Rating: 1

Shadow Leap. As a bonus action, the ocelot can magically teleport between shadows no further than 60ft away. This does not incure opportunity attacks.   Shadow Merge. The Fellshade Ocelot has advantage on stealth checks if there are shadows it can use to hide in.

Actions

The Fellshade Ocelot get 2 attacks per round, one with claws and one with bite.   Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: (1d4 + 3) piercing damage plus (2d8) poison damage. The target must make a DC 11 Constitution saving throw. On a failed save the target takes the poison damage, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.   Claws: Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: (1d4 + 3) piercing damage.   Howl: Each creature with 30ft radius must succeed a DC11 Wisdom saving throw or be frieghtened, and stand paralysed on the spot. The save can be re-attempted at the end of each turn.

With sleek ebony fur marked by ghostly patterns and piercing, malevolent eyes that shimmer with an otherworldly glow, this elusive creature is a haunting sight to behold.   While cursed, the Fellshade Ocelot gains an unnerving ability to phase through solid objects, vanishing and reappearing at will, making it a formidable predator.

Suggested Environments

The North Forest.

Orken Spider CR: 3

Large monstrosity,
Armor Class: 16 (natural armour)
Hit Points: 67
Speed: 30 ft , climb: 30 ft

STR

18 +4

DEX

14 +2

CON

16 +3

INT

8 -1

WIS

10 +0

CHA

8 -1

Skills: Perception: +3
Damage Vulnerabilities: Radiant
Damage Resistances: Poison
Senses: Darkvision
Challenge Rating: 3

Web Walking: The Orken Spider can walk across webbing as if it is normal terrain.   Cursed Resilience: Advantage on saving throws against being charmed, frightened, or paralyzed.

Actions

The Orken Spider can attack 2 times when it takes the attack action.   Short bow: +5 to hit. 1d6+2 piercing damage. Range (80/320)   Greatclub: +7 to hit. 1d8+4 bludgeoning damage   Web binding: Range 5ft. The Orken Spider can bind a creature large size or smaller in webbing if that creature fails a DC13 Dexterity save. The webbing can be broken by a successful DC 13 Strength check at the end of each of the bound creature's turns.   Web Spin: (Recharge 5-6) As a bonus action, the Orc Spider can release a web at a point within 30 feet of it. The web fills a 15-foot cube centered on that point. The web is difficult terrain, and each creature that starts its turn in the web or enters it for the first time on a turn must succeed on a DC 13 Dexterity saving throw or become restrained until it breaks free. The webbing has AC 10, 5 hit points, and vulnerability to fire damage.

Suggested Environments

The North Forest.

Shadow Beast Owl CR: 3

Large monstrosity,
Armor Class: 13
Hit Points: 85
Speed: , fly: 40 ft

STR

18 +4

DEX

15 +2

CON

16 +3

INT

6 -2

WIS

12 +1

CHA

8 -1

Senses: Darkvision 60 ft., Passive Perception 11
Challenge Rating: 3

Shadow Shifting: 60ft bonus action teleport, both the bird and location of teleort must be in dim light or darkness. The owl can make its first attack after shadow shifting at advantage.

Actions

Multiattack. The owl makes two attacks, one with its talons and one with its beak.   Talons: Melee Weapon Attack. +6 to hit, reach 5ft, one target. 1d6+4 slashing damage.   Beak: Weapon Attack. +6 to hit, reach 5ft, one target. 1d8+4 slashing damage.   Charm: as an action the owl can charm 1 creature that can see it. The creature must succeed a DC12 Charisma saving throw or is immobilised. The creature can re-roll the save at the end of subsequent turns.

Deep within the ancient woodland, an extraordinary owl like creature dwells, adorned in irridescent coal-black feathers. It's eyes, sharp and piercing, possess an uncanny ability to perceive the slightest movement even in the dimmest of light, granting it an unmatched advantage in its mysterious domain.

Suggested Environments

Forests.

Hamia Region

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