Nämit Âlgis

The Western Clans

Political, Alliance


Flag of the Nämit Âlgis
Organization Type
Nämit Âlgis is run by a small council located in the capital. The head of each family has a seat in the Alliance with equal voting power on events throughout Nämit Âlgis.
Founding Date
1.3.3544 PR
Varies, each clan having a unique demonym; outsiders refer to them as Âlgins
As a small nation, Nämit Âlgis is generally peaceful to all other countries; however, to sustain this neutrality they haven't grown strong bonds with many other countries allowing them to not act in many recent conflicts
Slogan of the Nämit Âlgis

Though there are 19 names, 19 faces, we are one: we are Nämit Âlgis.

Understanding the Flag

Take pride in your flag. It was designed two hundred years ago to represent the alliance of the 19 clans. Our flag is the memorial of the sacrifices of the founders of Nämit Âlgis and our reminder of their life-long desire for a peaceful world to come.
— Head of the Gerol Clan
The flag of Nämit Âlgis is a black, navy, and blue vertically striped flag with a white diamond in the center. A black olive branch is in the very center of the flag, rounding out the flag with a central focus.
The design of the flag pulls a number of sources, each representing the alliance of the 19 clans. Beginning with the colors of the flag, the black stripe represents darkness: the cruelty and death surrounding the Venix Wars. The navy blue represents honor and dignity; the inclusion of this color on the flag is meant to offer a sense of pride and nationalism to those who live in Nämit Âlgis. The color of the sky, a lighter blue color, represents a looking onward and hopefulness: just as one would look at the sky, Âlgins look to the future with hope. The white represents the youth, especially those coming into a world wrought by war. The placement of a black olive branch -- a symbol of peace, colored of war -- over the white diamond represents that Nämit Âlgis wants future generations to grow up in a time of peace while remembering the wars that brought them peace.

Allied Clans

Nämit Âlgis is an alliance of 19 clans. In their territory, there are 4 major castles/keeps -- 3 of which are occupied by clans and 1 of which is the capital -- and an approximated 4 dozen cities of varying sizes. The 3 largest clans control a castle along with the surrounding cities and farming villages while the remaining 16 clans run their own cities of varying sizes.   Within the alliance, the capital serves one of the most important purposes: balancing interclan trade. In order to sustain the proper balance of power within the alliance, each clan has a product or service they provide to the capital; however, each clan also provides a number of their own resources, from food to buildings, borrowing from the capital's stores when in times of need. The balance of co-dependency and independency allows each clan to function in isolation and within the alliance.


  The allied clans are run from Lîmark Keep, a large castle central to the lands of Nämit Âlgis. An elected governor, usually a member of one of the main three clans, runs the main body of the government while the head of each of the 19 clans, holding power over their own lands, vote on the actions taken by Nämi Âlgis.
It is important to note a clan who focuses on one profession still has all other professions and products -- just in smaller amounts. What they cannot produce, they import from other Clans.


The Áxidal Clan

The Merchants
Reigning Family
Occupied Cities
Caisoli Castle + 2 major cities
Transportation + Trade

The Gerol Clan

The Judge and Jury
Reigning Family
Occupied Cities
Tohbita Castle, 1 city, + 2 towns
Judicial Aid + Scribes

The Céderm Clan

The Armed
Reigning Family
Occupied Cities
Daimach Keep, 3 cities, 5 towns, + 7 villages
Police + Military

The Tuthan Clan

The Farmers
Reigning Family
Occupied Cities
1 major city, 2 towns, + 10 villages

The Nieret Clan

The Weavers
Reigning Family
Occupied Cities
2 cities, 3 towns, + 5 villages

The Dachi Clan

The Stitchers
Reigning Family
Occupied Cities
4 cities, 1 town, + 3 villages

The Goliath Clan

The Builders
Reigning Family
Occupied Cities
1 major city, 1 city, + 5 towns

The Nèirch Clan

The Miners
Reigning Family
Occupied Cities
1 city, 3 towns, + 8 villages
Minerals + Miners

The Hifid Clan

The Lumberjacks
Reigning Family
Occupied Cities
3 cities + 5 towns
Wood + Associated Products

The Öcre Clan

The Producers
Reigning Family
Occupied Cities
1 major city, 2 cities, + 3 towns
Produced Foods

The Idech Clan

The Resonators
Reigning Family
Occupied Cities
2 major cities, 3 towns + 1 village

The Líean Clan

The Artists
Reigning Family
Occupied Cities
3 cities, 1 town, + 6 villages
Fine Arts

The Neiag Clan

The Smiths
Reigning Family
Occupied Cities
3 cities, 4 towns, + 3 villages
Metal Products

The Rasi Clan

The Crafters
Reigning Family
Occupied Cities
2 cities, 5 towns, + 10 villages
Skilled Crafting Products

The Laseí Clan

The Doctors
Reigning Family
Occupied Cities
1 major town, 1 city, + 14 villages
Healers + Doctors

The Drithan Clan

The Historians
Reigning Family
Occupied Cities
3 towns + 23 villages
Histories + History Books

The Cerná Clan

The Languists
Reigning Family
Occupied Cities
1 city, 6 towns + 3 villages
Language Studies

The Sihed Clan

The Scientists
Reigning Family
Occupied Cities
2 cities, 1 town, + 4 villages
Science Studies + Scientists

The Gerliam Clan

The Educators
Reigning Family
Occupied Cities
1 major city, 4 towns, + 2 villages


The economy of Nämit Âlgis is based on the equal trade between the clans and to the capital, with the occasional international trade organization. By having a mostly isolated economy, Nämit Âlgis is able to sustain a web of trading between products and services; their isolation also resulted in many of the Clans growing to be more specialized as new professions were needed.   The balance of the economy results in a heavy weight on interclan trade as a mere 1% of the economy comes from international trade, 15% comes from capitalist-based markets, and, the majority of the economy, 84% of revenue comes from interclan trade. To support the clans, each clan is to provide a 10% tax.    
We've been begun the yearly intake of taxes and have found a number of ágriad needing to be cycled out. The council has been discussing and we've decided to introduce another 10 thousand ágriad into the economy.
-- Governor of the Capital, Yearly Report


  The currency in Nämit Âlgis is usually made of carefully crafted spheres, made by the Rasi Clan. Each is marked with their value, ranging from 1 to 500: 1, 5, 10, 25, 50, 100, 250, and 500. The spheres, marked with their value, are then primed with a glaze before being shipped to the capital for distribution.   These spheres, called ágriad, have no value in of themself, however, they are the foundation of currency and are used as trade between the people of Nämit Âlgis. The governor of the capital has the ability to cycle ágriad in and out of use each year as well as introduce money into the economy as needed for the year's plans.


Imports & Exports    
Imports Exotic Produce
Advanced Technology
Exports Fine Arts
Produced Food
Trade is the core of any economy, the exchange of goods and money. What more is there to consider?
— Head of the Áxidal Clan
  The economy of Nämit Âlgis is based on the trade between the Clans and the exchange of money between the citizens of the clans. Nämit Âlgis also posesses several small trade pacts between other small nations like Gitadara or Tolupato Nations; international trading constitutes 15% of trade in Nämit Âlgis.



Lîmark Keep

The Capital
  Lîmark Keep is the capital of Nämit Âlgis, known as the largest castle in the world. Made of the greatest stones, granites, and marbles, the interior of the castle walls occupy around 320 acres. The interior of the main keep is substantially smaller, though still ridiculously large, occupying 4 acres of land with the main castle stretching up 500 meters into the sky. It is the largest Western landmark, visible from miles away as the largest man-made structure on the planet. Outside of both walls, the keep includes several miles of farming land.   The keep is occupied by a large population of around 500,000, making it the largest city in the Nämit Âlgis. The population is supported by an elected official as the representatives of the clans come and go throughout the year.
Nämit Âlgis covers nearly 130,000 km², occupying the main body of the Western Coast as it stretches inwards and through to Lîmark Plateau, the home of Lîmark Keep. While a substantial amount of the geography consists of the coast lines, the remainder of the land is mixed humid and farmable land and the begginings of Lîmark Plateau.  
Lîmark Plateau is a large expanse of land, notable for being outshined by Lîmark Keep, located atop the Western border of the Plateau and spreading down to the plains below.
The Capital's record suggest that there are 4 castles, 9 major cities, 33 cities, 56 towns, and 98 villages cultinating to reach population of 3.519 million. This population, resulting in a managable population density of around 23 people per km².


The borders of both Nämit Âlgis and the individual clans are only loosely defined; each border only exists to establish what nation or district cities fall.   The current landscape of borders was originally introduced in 3690 PR with the Borders Act, meant to prevent land disputes as cities are founded and grow in size.
On average, each clan owns around 6 km². Depending on their major export, the land distribution isn't equivalent as clans such as the Tuthan Clan have a lot of land while the Gerlian Clan is more self-contained.




3544 PR
  In the year 3544, the world was beginning to stir as Anéginnis began a conquest for power. Stretching from the far West to the Eastern Mountains, the conquest brought fear to all nations as the army of Anéginnis swept undefeated across the lands they wanted to take.
Anéginnis was founded in 3522, slowly gathering lands until they began their conquest in 3543. Their first conquest defined the course of history as Anéginnis became the leading superpower in only a few short years -- albiet at the cost of the first Venix War.
Podosía Okóneia
For as much power as the Clan have, they lack the power to help the problems across Nämit Âlgis. The limited meetings of the 19 Clan Heads result in many problems being overlooked or growing beyond the point of easy repair before an official solution can be made.
In regard to this problem, the Democratic Party believes that the proposed "Electoral Act" would be the best solution. Providing a governor, elected every 5 years, to look over smaller affairs, especially those plaguing the whole of Nämit Âlgis, would see to make sure that the nation runs smoothly. The election would also see to give more power to the people when choosing the leaders of the nation.
The beliefs of the Democratic Party also believe that the Electoral Act would allow for the clauses of the Neutrality Act to be properly enforced within the capital and the wider government. It's these beliefs that are the founding pillars of the protests of the Democratic Party.
-- Unknown, Diplomatic Demands of the Democratic Party

Neutrality Act

3548 PR
  In the year 3548, during the annual meeting of the 19 Clans, the Neutrality Act was officially proposed. Stating, in official terms, Nämit Âlgis would remain neutral in all wars, conflicts, and actions of similar purpose unless being directly threatened. While this belief had already been adopted, it officially declared their neutrality and isolating tendencies.  

Electoral Act + the Democratic Protests

3554 PR to 3557 PR
  During the beginning stages of Nämit Âlgis, the nation was ruled through the monocratic decision of the 19 Clan Heads. However, a growing population who felt that they had no voice and that the current system left a lot to be desired in terms of immediacy; as a result, the Democratic Party began a series of peaceful protests around the capital. The 3 years of protests culminated in the enactment of the Electoral Act stating that the people have the right to elect an official to be the Governor of the Capital. This also granted the governor the ability to make immediate decisions or call a meeting of the Clans.   The Act was originally proposed in 3552 PR by a Clan Head but got pushed off until being re-introduced during the protests.

Peaceful Times

3558 PR to 3689 PR
  Following the ratification of the Electoral Act, a long era of prosperity befell Nämit Âlgis. While there were small fights or protests throughout the years, the Neutrality Act generally resulted in only simple peace tradings with the other nations. However, this era of peace ended around the time of the beginning of the Second Venix War.   Several small acts were passed during this time, including two trade pacts and a few collection of new laws as technology advances.

Disputing Clans

3689 PR
  Slightly prior to the beginning of the second Venix War, several Clans in Nämit Âlgis got into a dispute over a major city on the border of three Clans. As none of the Clans had a large population of soldiers, much of the dispute was a political battle between families. It only lasted a few months before the problem was solved. Even as a minor dispute, it was the largest ever conflict between the Clans.

Borders Act

3690 PR
  As the borders that each Clan used had been pretty clearly defined prior to the founding of Nämit Âlgis, it wasn't until the political war over a major city that the Governor decided to officially state the borders of each Clan and establish which villages, towns, and cities were in their territory. This also served to prevent future disruptions from taking place.

Cover image: by Flag Designer


Author's Notes

This article is the first organization article in this world, completed for the Alliance Challenge. For those aware of the contest, I'd appreciate any advice you have towards following the prompt.

Please Login in order to comment!
12 Sep, 2020 22:10

Hi BrokenJac!   As I already told you, this article is astoundingly pretty, a delight in the eyes of a simple template-user like me. I apologize as I am not professional enough to give a more in-depth critique of the literary aspect of it, but I found some details that you may find of use:  

  • The flag has a small white line at the bottom, that should be an easy fix
  • When you describe the flag, you start a counter ("The first is black") which you then don't continue, I would either continue the "counting" by saying something like "The Navy Blue at the center/The color of the sky at the right side/And last, the white diamond" or change the indication of black being the first/leftmost to somewhere else in the sentence. It would also be nice to indicate why black is in the left and sky blue in the right, since you explain the placement of the center stripe.
  • Small typo: "It is important to note that a clan who focuses one one profession". I am also a little confused by the statement. Do all of the 19 clans have all of the land's resources available and industries developed? If they don't, I would change the "has all other" for "may/can have all other", or a small indication of how do they get to do everything while being small clans, be it by their mutual help or otherwise.
  • Another typo: "Lîmark Keep, located utop the Western border of the Plateau"
  • Besides these comments, there is one big change that I would do to the article, specially considering that it is an entry for the Alliance Challange: I would rearrange the sections, and move the History way up, maybe just below the Understanding the Flag section, or at least between Allied Clans and Economy.   While this is an article about a nation or alliance of nations, where both the motto and the flag tell me that something important happened to bring these people together, I have to go through things like their land size and exports before I actually learn how the nation came to be and read about this important thing. Leaving geography and trade for the bottom would prioritize the identity of the nation.   Other than that, I would maybe add some sidebar-level details like their language or shared customs, but the article itself is very complete and the containers help an easily distracted person like me to read through it all without getting lost half-sentence somewhere in the paragraph. Very good job!

    12 Sep, 2020 22:59

    Thanks so much. The comments were super helpful, especially considering I usually can't find my own typos. I did refrain from moving the history section. While I understand the suggestion to move it, I feel that it's too long and would be out of place higher up as it would disrupt the article's flow. Thanks again!

    Give me a visit at my current project(s): Aesontis
    12 Sep, 2020 22:13

    Hey Jac Really nice article! Lots of neat little pieces of information. Some feedback since you asked for it: I have a hard time reading the full dates at a glance. Padding with zeros would probably already help a lot.

    As a small, split power nation, Nämit Âlgis is generally peaceful to all other
    I would replace split power with federated or rephrase it so you can use separation of power in some way. You sometimes use Limark Castle instead of Keep.
    However, Nämit Âlgis also posesses several small trade pacts, making up only about 15% of the trade economy, between other nations such as Gitadara or Tolupato Nations.
      I am not sure what you want to say here? Do the 15% relate to the total trade volume of the other nations?

    12 Sep, 2020 23:01

    Thanks a bunch for the comment. I've implemented the changes; they were super helpful. Thanks again!

    Give me a visit at my current project(s): Aesontis
    13 Sep, 2020 04:34

    Just gonna go wipe my chin from the pretty CSS and layout now. XD
    I am curious as to what drove the individuals clans into joining the alliance (you suggest it was out of fear of an Empire coming through and conquering, but sometimes in such cases, governments would flock to join the conquering forces to try and avoid bloodshed). I'm also curious if anyone has left, how members leave (if they can), how new members can join (if they can). Are there alliances within this alliance, and/or members who depend more on the alliance than others? Depending on how old the alliance is, have there been any attempts at dividing it?
    I'm not one who's much for going in an seeking out typos and grammar errors, and more of a consumer of lore than format and grammar. I really enjoyed reading this (took me a while because I kept getting distracted by everywhere else), and like how the sections were kept short and snappy while also visually separate when they were supposed to..

    Lyraine, Consumer of Lore, She/Her, primary project: Corive
    13 Sep, 2020 04:57

    Wowza. The Lore Witch strikes again. I DEFINITELY don't have the words to answer those in-article, so I'll just answer you here(though, some of them will be a bit difficult to rationalize because they're not things I considered).   What drove the union? The 19 clans joined for one main reason: because they were too weak on their own and each clan didn't want to give up their power to Anéginnis. Technically, it was also mutually beneficial for their economy and the trade industry.   Can/Will clans Join/Leave? Nope and nope. While illogical, neither will happen for two main purposes: the clans are based off families and thus no new clans will form(a fact supported by the Border Act) and the peaceful agreement of citizen. No Clans will leave because they all benefit from the union and are mostly left to their own devices.   Are there alliances within the group? Technically, yes. But that'd require a diplomacy web and articles for each clan -- something I don't particularly want to do.   I'm glad you enjoyed it. Thanks so much; also, I'd love to return they favor when your article is out of the outline stage -- go ahead and shoot me a message.

    Give me a visit at my current project(s): Aesontis
    6 Oct, 2020 11:45

    This is a very detailed article and I like the layout very much. FYI, the font-size is small and black on dark gray makes it just hard enough to read that I have a headache after reading it.   Question, after reading through the article, I'm not sure what kind of world this is. Is it fantasy or sci-fi? What are the people like? What kinds of weapons were the wars fought with?

    6 Oct, 2020 13:26

    Hmm. That’s not great; I’ll see about implementing a high contrast version for those who’d prefer it.   I didn’t really do much more than allude to the setting type for those that read the world, so that’s expected. My world is a high fantasy with a fairly large magic system (which is how wars are fought). As for the people, that’s something I’ve not really considered yet since it’s based on culture so I need to built those out first.   Thanks for the comment. I’ll get to your article as soon as I have a chance. But, at first glance, it’s very pretty.

    Give me a visit at my current project(s): Aesontis
    15 Oct, 2020 12:59

    That article was really detailed! Although just like kitopoy I had a little trouble reading the text, between the small font and low contrast. The layout is incredible though, the information flows really nicely and makes the content really easy to grasp and understand.   As someone who also wrote about an alliance of clans (eight, in my case), I'm astonished by the fact you've actually managed to flesh out all 19 clans, that must've been a lot of work! Kudos to you :)

    sending good vibes <3 - Author of Interarcanum and Shakiraverse
    15 Oct, 2020 16:43

    Thanks do much for the kind words. I’ll give your article a read as soon as I get a chance.

    Give me a visit at my current project(s): Aesontis
    Sage Serukis
    Dr Emily Vair-Turnbull
    17 Oct, 2020 19:14

    This article is so detailed! I love the information of the economy and trade, and then all the detailed history.   I also love the explanation of the currency - cute little spheres! :D

    Emy x   Welcome to Etrea!
    18 Oct, 2020 06:27

    Thanks for the kind words, especially coming from you considering how wonderful your own article was. Thanks for the follow as well :)

    Give me a visit at my current project(s): Aesontis
    22 Oct, 2020 02:27

    This was a well done article BrokenJac!   I especially liked the breakdown of the flag and the in-depth evaluation of the economy! These are a couple of things I didn't see many others covered!   I do feel like I missed something in regards to history. I am assuming that the founding of this organization came after the conquest of the Anéginnis. But it is not really stated if they came together and fought them off. I think a sentence or two establishing the first coming together would have been cool here.   Great job BrokenJac again!


    Check out my worldbuilding in the Ethnis Universe!
    22 Oct, 2020 03:06

    Thanks so much, I appreciate the kind words.   In regards to the informational history, I had a slight major oversight as I apparently never explicitly stated how they planned on dealing with Anéginnis. Thanks again for the kind words.

    Give me a visit at my current project(s): Aesontis
    Sage Dylonishere123
    R. Dylon Elder
    30 Oct, 2020 04:11

    Dude, so sorry I missed this. Lots of good stuff to unpack here.   I always like it when someone goes out of there way to explain the flag. The symbolic meaning behind colors and the like is an excellent touch.   I like how their is a nice balance between their independence and codependalence. It's nice to have something binding groups together other than "their army is bigger" You even have economy and trade down. Beautifully done.     I love the little sections, from the quotes to the little fact boxes. It adds a lot of depth. My favorite bit here is the history. You clearly thought a lot about it. I think its kind of interesting how the borders needed to be made a lot more clear in the border act. It shows the alliance is growing and learning, adapting. It's alive like real organizations would be. Well done.

    30 Oct, 2020 05:17

    Thanks. The whole idea of the flag was interesting to me, especially to attempt to derive meaning from a flag I had made first (backward, I know).   I felt that was a better reason to have them come together. War alliances have been known to cause problems(WWI, anyone?). I'm glad that it worked to take a collection of city-states and combine them into an isolated nation.   Thanks, those boxes are my lifeblood. They're the best part about writing this kind of thing for me. And it makes it easier to sneak extra information in. Thanks for reading.

    Give me a visit at my current project(s): Aesontis
    Sage Dylonishere123
    R. Dylon Elder
    30 Oct, 2020 05:34

    Can't believe i forgot the like. oof. Sorry. Kids XD i fixed it. Onwards!

    Rafael Martin
    15 Dec, 2020 12:40

    I know the dilemma of where to put sections. The history is indeed very long. Perhaps a summary at the top of the article could help, which roughly describes the features one should know as a context while reading the details. (Perosnally I just jump to a section that feels like I have to read it first so I personally understand the rest better, but I do this in wikipedia articles, too. Perhaps the perfect layout that exists for everyone doesn't exis, haha) My favorite part was the section in which you explain the flag. Sometimes I forget that flags are designed with specific meanings in mind, even the seemingly random color bars are. Your explanation feels very authentic.