Nämit Âlgis is run by a small council located in the capital. The head of each family has a seat in the Alliance with equal voting power on events throughout Nämit Âlgis.
Varies, each clan having a unique demonym; outsiders refer to them as Âlgins
As a small nation, Nämit Âlgis is generally peaceful to all other countries; however, to sustain this neutrality they haven't grown strong bonds with many other countries allowing them to not act in many recent conflicts
Slogan of the Nämit Âlgis
Though there are 19 names, 19 faces, we are one: we are Nämit Âlgis.
Understanding the Flag
Take pride in your flag. It was designed two hundred years ago to represent the alliance of the 19 clans. Our flag is the memorial of the sacrifices of the founders of Nämit Âlgis and our reminder of their life-long desire for a peaceful world to come.
The flag of Nämit Âlgis is a black, navy, and blue vertically striped flag with a white diamond in the center. A black olive branch is in the very center of the flag, rounding out the flag with a central focus.
The design of the flag pulls a number of sources, each representing the alliance of the 19 clans. Beginning with the colors of the flag, the black stripe represents darkness: the cruelty and death surrounding the Venix Wars. The navy blue represents honor and dignity; the inclusion of this color on the flag is meant to offer a sense of pride and nationalism to those who live in Nämit Âlgis. The color of the sky, a lighter blue color, represents a looking onward and hopefulness: just as one would look at the sky, Âlgins look to the future with hope. The white represents the youth, especially those coming into a world wrought by war. The placement of a black olive branch -- a symbol of peace, colored of war -- over the white diamond represents that Nämit Âlgis wants future generations to grow up in a time of peace while remembering the wars that brought them peace.
Nämit Âlgis is an alliance of 19 clans. In their territory, there are 4 major castles/keeps -- 3 of which are occupied by clans and 1 of which is the capital -- and an approximated 4 dozen cities of varying sizes. The 3 largest clans control a castle along with the surrounding cities and farming villages while the remaining 16 clans run their own cities of varying sizes.
Within the alliance, the capital serves one of the most important purposes: balancing interclan trade. In order to sustain the proper balance of power within the alliance, each clan has a product or service they provide to the capital; however, each clan also provides a number of their own resources, from food to buildings, borrowing from the capital's stores when in times of need. The balance of co-dependency and independency allows each clan to function in isolation and within the alliance.
The allied clans are run from Lîmark Keep, a large castle central to the lands of Nämit Âlgis. An elected governor, usually a member of one of the main three clans, runs the main body of the government while the head of each of the 19 clans, holding power over their own lands, vote on the actions taken by Nämi Âlgis.
It is important to note a clan who focuses on one profession still has all other professions and products -- just in smaller amounts. What they cannot produce, they import from other Clans.
The economy of Nämit Âlgis is based on the equal trade between the clans and to the capital, with the occasional international trade organization. By having a mostly isolated economy, Nämit Âlgis is able to sustain a web of trading between products and services; their isolation also resulted in many of the Clans growing to be more specialized as new professions were needed.
The balance of the economy results in a heavy weight on interclan trade as a mere 1% of the economy comes from international trade, 15% comes from capitalist-based markets, and, the majority of the economy, 84% of revenue comes from interclan trade. To support the clans, each clan is to provide a 10% tax.
We've been begun the yearly intake of taxes and have found a number of ágriad needing to be cycled out. The council has been discussing and we've decided to introduce another 10 thousand ágriad into the economy.
-- Governor of the Capital, Yearly Report
The currency in Nämit Âlgis is usually made of carefully crafted spheres, made by the Rasi Clan. Each is marked with their value, ranging from 1 to 500: 1, 5, 10, 25, 50, 100, 250, and 500. The spheres, marked with their value, are then primed with a glaze before being shipped to the capital for distribution.
These spheres, called ágriad, have no value in of themself, however, they are the foundation of currency and are used as trade between the people of Nämit Âlgis. The governor of the capital has the ability to cycle ágriad in and out of use each year as well as introduce money into the economy as needed for the year's plans.
Imports & Exports
Exotic Produce Advanced Technology
Fine Arts Produced Food
Trade is the core of any economy, the exchange of goods and money. What more is there to consider?
— Head of the Áxidal Clan
The economy of Nämit Âlgis is based on the trade between the Clans and the exchange of money between the citizens of the clans. Nämit Âlgis also posesses several small trade pacts between other small nations like Gitadara or Tolupato Nations; international trading constitutes 15% of trade in Nämit Âlgis.
Lîmark Keep is the capital of Nämit Âlgis, known as the largest castle in the world. Made of the greatest stones, granites, and marbles, the interior of the castle walls occupy around 320 acres. The interior of the main keep is substantially smaller, though still ridiculously large, occupying 4 acres of land with the main castle stretching up 500 meters into the sky. It is the largest Western landmark, visible from miles away as the largest man-made structure on the planet. Outside of both walls, the keep includes several miles of farming land.
The keep is occupied by a large population of around 500,000, making it the largest city in the Nämit Âlgis. The population is supported by an elected official as the representatives of the clans come and go throughout the year.
Nämit Âlgis covers nearly 130,000 km², occupying the main body of the Western Coast as it stretches inwards and through to Lîmark Plateau, the home of Lîmark Keep. While a substantial amount of the geography consists of the coast lines, the remainder of the land is mixed humid and farmable land and the begginings of Lîmark Plateau.
Lîmark Plateau is a large expanse of land, notable for being outshined by Lîmark Keep, located atop the Western border of the Plateau and spreading down to the plains below.
The Capital's record suggest that there are 4 castles, 9 major cities, 33 cities, 56 towns, and 98 villages cultinating to reach population of 3.519 million. This population, resulting in a managable population density of around 23 people per km².
The borders of both Nämit Âlgis and the individual clans are only loosely defined; each border only exists to establish what nation or district cities fall.
The current landscape of borders was originally introduced in 3690 PR with the Borders Act, meant to prevent land disputes as cities are founded and grow in size.
On average, each clan owns around 6 km². Depending on their major export, the land distribution isn't equivalent as clans such as the Tuthan Clan have a lot of land while the Gerlian Clan is more self-contained.
In the year 3544, the world was beginning to stir as Anéginnis began a conquest for power. Stretching from the far West to the Eastern Mountains, the conquest brought fear to all nations as the army of Anéginnis swept undefeated across the lands they wanted to take.
Anéginnis was founded in 3522, slowly gathering lands until they began their conquest in 3543. Their first conquest defined the course of history as Anéginnis became the leading superpower in only a few short years -- albiet at the cost of the first Venix War.
— Podosía Okóneia
For as much power as the Clan have, they lack the power to help the problems across Nämit Âlgis. The limited meetings of the 19 Clan Heads result in many problems being overlooked or growing beyond the point of easy repair before an official solution can be made.
In regard to this problem, the Democratic Party believes that the proposed "Electoral Act" would be the best solution. Providing a governor, elected every 5 years, to look over smaller affairs, especially those plaguing the whole of Nämit Âlgis, would see to make sure that the nation runs smoothly. The election would also see to give more power to the people when choosing the leaders of the nation.
The beliefs of the Democratic Party also believe that the Electoral Act would allow for the clauses of the Neutrality Act to be properly enforced within the capital and the wider government. It's these beliefs that are the founding pillars of the protests of the Democratic Party.
-- Unknown, Diplomatic Demands of the Democratic Party
In the year 3548, during the annual meeting of the 19 Clans, the Neutrality Act was officially proposed. Stating, in official terms, Nämit Âlgis would remain neutral in all wars, conflicts, and actions of similar purpose unless being directly threatened. While this belief had already been adopted, it officially declared their neutrality and isolating tendencies.
Electoral Act + the Democratic Protests
3554 PR to 3557 PR
During the beginning stages of Nämit Âlgis, the nation was ruled through the monocratic decision of the 19 Clan Heads. However, a growing population who felt that they had no voice and that the current system left a lot to be desired in terms of immediacy; as a result, the Democratic Party began a series of peaceful protests around the capital. The 3 years of protests culminated in the enactment of the Electoral Act stating that the people have the right to elect an official to be the Governor of the Capital. This also granted the governor the ability to make immediate decisions or call a meeting of the Clans.
The Act was originally proposed in 3552 PR by a Clan Head but got pushed off until being re-introduced during the protests.
3558 PR to 3689 PR
Following the ratification of the Electoral Act, a long era of prosperity befell Nämit Âlgis. While there were small fights or protests throughout the years, the Neutrality Act generally resulted in only simple peace tradings with the other nations. However, this era of peace ended around the time of the beginning of the Second Venix War.
Several small acts were passed during this time, including two trade pacts and a few collection of new laws as technology advances.
Slightly prior to the beginning of the second Venix War, several Clans in Nämit Âlgis got into a dispute over a major city on the border of three Clans. As none of the Clans had a large population of soldiers, much of the dispute was a political battle between families. It only lasted a few months before the problem was solved. Even as a minor dispute, it was the largest ever conflict between the Clans.
As the borders that each Clan used had been pretty clearly defined prior to the founding of Nämit Âlgis, it wasn't until the political war over a major city that the Governor decided to officially state the borders of each Clan and establish which villages, towns, and cities were in their territory. This also served to prevent future disruptions from taking place.