George dresses up as Cousin Andrew. We come up to a road that is narrow and not often used. Lots of foliage. We drop George off and then we go back to walk in. George goes up and knocks on Josephine's door. We are all in the woods. There is some weird figure
... Eula gets distracted.
We go back to the house later. George has some issues - his hands blister. He has to make a sanity check. It's bad. George has some issues -- is walking blindly. But then mostly discovers. Night time is not the right time... George can't see for 15 minutes. The blisters also go away. We decide to stake out the house. We kinda spread out around the house and watch. I suggest using lanterns to communicate. We look at the bone statues. It's part of a protective enchantment. We debate the totems and then decide to stake out the house and deal with the totems tomorrow. I sit outside the car and kinda hide. We give up the ghost at like midnight.
We come back during early morning. Miles kicks down a totem. It's like.. hardcore. And then Miles gets sick and needs a sanity check. I go toward the house and just get sick.
We break some totems and are able to enter the house. We go into the house. We investigate the house. We find a man in one of the rooms. It's cousin Andrew! He is bound up and I untie him. The guys keep investigating. They unleash a bad guy. Because #dorks. We run out of the house. Monster pursues. Maybe the stakes were there to protect us from the baddies.
Miles finds a path and goes cray. Faints. I explain that we don't want to go down the path. Reg really wants to go. He has a death wish.