2nd of Eleasis The party is finally back together after defeating the spiders that nearly killed Vanomi, Hashad, and Echo. You have just finished a long rest and begin a new day. What else will you find on the fourth floor?
Hashad was able to recover from the confusion, poured a healing potion into Vanomi's gullot, and found a lever. Vanomi remains confused. Echo is stable but will be unconscious for at least an hour unless someone comes to her aid. Loranys successfully defeats many monsters, but also went bald, has a feather beard, constant magic mishaps, a fog cloud, a puddle of grease, and his own confusion to contend with. What will happen next?
Hopefully, the party can come together again on the fourth floor
The party continues to explore the fourth floor
The party continues to explore the 4th floor.
The party begins exploring the Fourth Floor of the Magecross Keep.
The party continues to explore more of the third level
The party must decide to continue exploring the third floor or go up to the fourth.
The party is trying to solve a puzzle
Loranys has started a fight with a drake.
The party continues its exploration of level 3 of the Magecross Keep.
The party has just begun its exploration of level 3 of the Magecross Keep.
The party continues to explore the second floor of Magecross Keep
The party continues to explore the second floor of Magecross Keep
The party continues to explore the second floor of Magecross Keep
The party continues to explore the second floor of the Mage's tower at Magecross Keep.
The level is filled with heavy rain, it is hard to hear and see. The corridors and rooms are lightly obscured.
Its Midsummer (31st of Flamerule). You have just spend the night at the Farm House Inn and are ready to explore Magecross.
26th of Flamerule You are ready to leave the Village of Lostwatch to travel to Magecross.
You have spent the last 2 hours lost in the woods looking for the Owl Bear nest.
After delivering Lellian to the Hobgolbins, they point you in the direction of the Owl Bear cave but they refuse to go back into that part of the forest.
21st of Flamerule: The last day of travel to the Village of Lost Watch.
17th of Flamerule You have just killed all of the cultists of Talos and are now making your way to the Village of Lostwatch.
After nearly dying at the Dutchess's birthday party, you wake up a little sore and bruised in a recovery room at the School of Life.
The party continues to fight in the Arrowmire Castle.
Vanomi and Loranys made it back to the Black Fox Inn to get ready for the party and were picked up and taken into the Central Circle. Once they arrived at the party they were greeted by Garth. You were soon greeted by Lyra Shaydark, Loranys' Mother, and caught up with her. Lyra introduced you to Zaleria Valixidor, the Dutchess. Sir Archibald Calico of the Nine Lives Traveling Threatre Collective makes an opening speech before dinner. During that time an attack occurred, which turned out to be an illusion. However, Sir Archibald Calico had been poisoned. Loranys and Vanomi asked around for information from the guest until they were escorted to their rooms for the night.
After traveling around the Outerflith and the Merchant Circle you have a strong feeling that Finbar O'Conaire is being held in the basement of the Skeggdottir Mansion.
The party has their papers and is ready to venture into the Merchant Circle and to the Dutches Party.
The party is 2 days away from the Dutchess's Party in the Central Circle. Loranys has his own papers, but Asa, Vanomi, and Gymthel need to get theirs made and enter into the merchant circle. You are also trying to find Finbar O'Conaire.
The first night in the Outer Filth, Loranys purchased 4 rooms for the party at Snakeyes. He sat and waited in the tavern waiting for the rest of the party to arrive. The first and only party member to arrive is Vanomi. As much as you wait for the rest of the party, Orather, Penny and Kinzie do not return.
After exploring the huts and the main level of the temple, the party went down the stairs and were attacked by human-looking heads with bat-like wings. Orathar and Loranys were nearly killed but recovered. However, one of the creatures kissed Orathar and he became cursed. This is where the session ended. The party has yet to further explore the basement of the temple.
The Village of Dogwich is a small farm village. In the center of the Village are a rundown tavern, a magic shop, a blacksmith, and a temple. Beyond the village center, is the manor house where the village leader lives. Around the village is a ring of flowers.
When entering the village it feels like a clearing in the middle of the forest you just exited from. There is a single road that leads to a temple complex with 5 towers, one which stands taller than the rest. On the West side of the road is an Inn that is surrounded by berry bushes and tents. On the East Side of the Road is a handful of stalls with merchants selling various items. There is a small pond to the West of the Temple, at the pond is a young man near the pond throwing rocks surrounded by 5 other younger humans. From each of the towers stems a small path that leads to a circle of huts with a well and a fire pit in its center. Dispersed around the village are various humanoids with signs of injuries that have set up camp in any open space available.
Our adventures are still in the middle of battle after going exploring a small part of the maze.
Each character finds themselves at the entrance of a Forest.