Format: Discord by Text, using World Anvil Heroes for bookkeeping.
Time:Fridays 1200 UTC to around 1600 UTC
Players: 3
Pitch:
You were human once, and then The Others stole you away. The things they did to you, the things they made you do, the things they made you see were terrible things. And then you escaped. Those very bad things changed you, but you are human still.
This is a story about sorrow, and how sadness can leave us lost and adrift.
This is a story about love, and how we have to sacrifice parts of ourselves for the happiness of others.
This is a story about revenge, and how it can blind us to the better things in life.
This is a story about finding our own way, and how sometimes that means leaving others behind.
And this is a story about fate, and how sometimes we cannot escape it.
A Few Notes:
I will personally be going through character creation step-by-step with every player. This is because, while I have quite a lot planned, I want to ensure your characters are as central to the story as possible. To do that, I need to know a lot about them!
I have questions planned, in that regard, for everything from your character's backstory to their merit choices. We will get through them together. Once that is done, I intend to have us get together for a Session 0 where we will further flesh out your characters and connections between the PCs.
During that Session 0, we will be using a modified version of the NPC/Playlist game found in the Mage: The Awakening 2nd Edition book. If you are hearing impaired, I don't want this to turn you off from applying. Tell me, and I can plan something else instead.
After the session 0, I will probably need a week or two to plan based on all the information about your player characters. Please be ready to be in this for the long haul. Thank you.
It was nearing midnight, and the snow had not yet let up. It fell in a soft blanket on the streets of London, blanketing the asphalt while reflecting the dim yellow glare of street lights. On Eastcheap Street, where the Victorian archways of an old Vinegar Warehouse stood out like a sore thumb among the bland low-rise buildings of its surroundings, a trio sat in the window of a cafe and nursed their drinks.
To the eyes of a passerby, they were: A burly, surly looking fellow. Perhaps a day laborer. A far more refined gentleman, tall, dark and handsome. Lastly, a small, willowy girl with the eyes of a doe. A strange trio, to be sure. To their own eyes, they were far stranger.
The girl with the eyes of a doe and hair of nettle and leaves was trying to figure out why the other two had brought her here. They had a reputation for picking up newcomers and showing them about. She supposed there must be some ulterior motive. Get oaths and promises from them while they were young, and wouldn't know any better, perhaps. Well, two could play at that game. She would needle them for information, and whatever it is they secretly wanted, she'd at least get that in return.
Presently, she was trying to learn how the Freehold had been founded.
The brutish ogre slapped a meaty hand onto his cap, tugged it down over his broad forehead of mossy stone, and growled in his cockney accent, "See, now, all starts wiff Mother-May-I's kids, way I see it."
"I believe that's how most people would see it, monsieur," his companion with the French accent and jack-o-lantern eyes agreed. "And once they'd come to the decision, Joseph--"
"Ol' Blind Joe-"-
"Would you care to let me tell it right, or would you prefer your version of events?"
"Reckon it don't matter who tells it," the ogre, for whom the story of Blind Joe held a special significance, huffed. For once in a blue moon, the Knight of Summer backed down from a challenge, "So long as she knows it's why we're family."
"That is the most important part. That by joining the courts, they have adopted us," the Knight of Autumn agreed.
"'cuz ain't nuffing more important'n family. Speakin' of, I got next shout, yeah? What're you having, love?"
And so they went, back and forth just like that, spinning the tale throughout the night. Just as they likely did for you, dear reader, after you'd escaped the Hedge and it came time to learn of the importance of the promises you'd make.