The frozen land of raiders, barbarians and giants where civilization must constantly war for survival
- Hetja: A recent addition to the historically three-class society of the union, the Hetja(Heroes) are the highest rank of Union society, but are somewhat unique - they are not neccesarily rulers or leaders, but are instead the great paragons of Jugeum society - those rewarded with this rank for some mighty or legendary action deemed worthy of being called a hero. They hold immense respect among their people, and can come from all walks of life and classes - even thralls - and might not neccesarily be warriors, as the definition of 'hero' is loose enough to allow for a vast array of deeds to grant the rank. This rank allows for entry into The Skúlmaður(Council of Elders) that checks the balance of the Union's leading Trimvirate of Hero-Kings and Hero-Queens, the þrennhetja(Who themselves are drawn and elected from the ranks of the Hetja and Jarl alike in competitions held every 4 years or so). They are granted no special ruling powers, but are afforded immense respect, first pick in raids and wars of spoils, companies to lead, and targets to attack, as well as a host of other privileges. Once awarded, this rank is held for life and marks one as special, never capable of becoming a Thrall - upon their death, they are immortalized in massive stone carvings.
- Jarl: The highest rank of Jugeum society, better known as the ruling elite. They are often quite wealthy and rarely need to perform any hard labour throughout their life - and while they do tend to participate in battles and raids they often do so as chieftains and warlords rather than standard warriors. This rank includes the Chieftains of Clans and tribes, as well as rulers of the various cities across the Union(Generally seen as a different breed of Chieftain or Warlord, but one nonetheless).
- Karl: The freemen of Jugeum society - just above the thrall but sharing many similarities in their lifestyles. The main distinction between the two societal classes being that the Karl are considered free and have full protection under Jugeum law. This allows them to do things like own farmland and become warriors - In fact, the vast majority of warriors tend to come from the Karl class and often work as farmers when they are not on raids.
- Thrall: The thrall are slaves - the absolute lowest position that someone can have within Jugeum society. These individuals have absolutely no rights under the law and are frequently sold as a form of currency during transactions. The people who belong to this class can have gained their status in a variety of ways - the most common one being simply being born as the child of a slave, which automatically put them in this class. However, there is also the possibility of someone becoming a slave due to being captured in war or losing enough wealth, status, bodily health, and/or standing that they could essentially no longer fend for themselves.
Demography and Population
Otherwise, one is mostly free to practice whatever religion one wants in the Jugeum Union - they often only get involved in religious matters when it affects them or their citizens in a harmful or negative way.
Agriculture & Industry
Trade & Transport
Bushūbunáo, Capital of the Migrant Fleet
The proud capital of the Migrant Fleet, built atop the biggest ship on the seas.
Bushūbunáo, The Salvaged Supercarrier
The gigantic floating gigaship once forged for evil, now the capital city of the Migrant Fleet.
Kingdom of Tarthus-Tetsu
The far-distant country of the sands, where gold adorns every corner and death dwells beneath the sands.
The cunning commander of the Migrant Fleet, wise beyond his years.
The Battle of the Aurora Sea
The legendary assault on the Migrant Fleet by the forces of the dead and damned.
The Gāngtao Migrant Fleet
The ever-moving, unmappable nation on the water.
The Cursed Ship that prowls the world's waters, hunting living and dead alike to one day break their heinous curse.
The highly addictive substance produce by giants, that rots the mind but bolsters the body.
The terrifyingly frigid liquid that has spelled the death of thousands.
Cowards die eternal. The brave live forever.
The Giant-SlayersDai-Yukai to the lowly Hill Giants and the more common Jotun, the Union has developed in direct opposition to these mighty beings, as they were originally slaves to them - a population of thralls kept by the Giants of yore in their ancient empire who were inspired to revolt by the ancient hero and First High Thane Orvar, wielding his mighty hammer Nidavellir for which the Isle's mountains are named. Their society is a brutal one - children are trained from the tender age of 7 to be perfect warriors in both mind and body, and are left to brutally face the harshest winters and beasts regularly with little to no help from their parents or mentors - one must live or die on their own merits if one is to make it in the land of the Jugeum Union. As a result, their society naturally forges and produces only the mightiest warriors, each taught to be an army unto themselves and trained to fight and kill Giants from birth. However, unlike other societies which might foster a xenophobic hatred for Giants, the Union's Myrkese people have no such qualm or belief - instead seeing them as the world's most dangerous and desirable hunts, like Dragons are to other parts of the world. They do not hate them, and often accept them into their society if they can get along - simply recognizing that they are their most dangerous foes, and train accordingly to defeat them. The Jugeum's people have, as a result of this harsh environment and their brutalistic customs, developed quite strangely as a people - women are mostly equal to men and often join in on battles as equally as men do, both sexes have equal odds of taking up housework or political duties, and they mostly have the same rights between them, which makes the sight of Myrkese women charging into battle a strange and disgusting sight for more Patriarchical societies on mainland Zheng-Kitar. Any are generally accepted regardless of beliefs, race, or looks if one can stand beside their people and tow the line, and no mercy is given to the capture or defeated.