Port Lydia Settlement in Uthilith | World Anvil
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Port Lydia

"Yarr, the last time I visited Port Lydia, I was with me crew!"
The sole port city of the Occidental Kingdom, Port Lydia is a rough-and-tumble settlement ruled over by an extensive series of pirate leaders, each enforcing the Pirate’s Code as its only codified law. Thus, the city has a lengthy history of piracy, with all of Uthilith’s most famous pirates taking up residence here at some point in their careers. Port Lydia welcomes anyone who’s been cast out from the greater society.

Demographics

Port Lydia hasn't taken an official census in quite sometime, but the rough racial breakdown is as follows:  
  • 42% Human
  • 20% Halfling (primarily Stout Halfling)
  • 11% Half-Orc
  • 7% Elf (primarily Sun Elf)
  • 6% Gnome
  • 6% Dragonborn
  • 8% others

Government

Port Lydia has no official government, other than the establishment of the Buccaneer Regnant to oversee general societal structure. The only real 'laws' in Port Lydia are loosely encompassed by the informal Pirate's Code, which all pirates swear by and adhere to (lest they be cast out by their society).

Defences

Port Lydia is placed at a very strategic point in the Occidental Kingdom, controlling the southern mouth of the Hearthstone River. The extensive ship population effectively blockades outsiders from going in or out without being easily noticed, and these ships wield some heavy firepower.

Industry & Trade

Port Lydia's economy is based heavily in bartering and favors. Although money plays a huge role (otherwise, why be pirates?) in how people interact here, the honor system is far more effective at forcing people into paying debts or actually fulfilling their various ends of bargains. Captains of various vessels and individuals with larger presences in the four guilds of Port Lydia (as detailed below) do garner more respect in the economy, and are thus the face of deals throughout the community.   Since there is no other major port in the Occidental Kingdom, the Venomous Rose of Fenrir makes present usage of Port Lydia for their various smuggling endeavors.

Infrastructure

Since Port Lydia is a port city, the docks are quite extensive. Individuals from all walks of life scuttle along the massive coastline, perfectly constructed to harbor vessels of all sizes. However, it's not primarily used for trade, but rather as a home for many and one of the Occidental Kingdom's very few methods of escape.

Districts

Port Lydia is far too unorganized to have the traditional conception of 'districts' found in places like Hresvelg and Misty Run, but there is a clear divide between two types of people: the wealthy, and everyone else. The town is much like the city of Oakenward in that way, where the nobility are afforded extravagant protections and luxuries while the common folk are left to their own devices.   However, unlike Oakenward, Port Lydia doesn't have a large population of nobility, and the nobility has little say in how Port Lydia operates. Thus, the majority of the town treats the wealthy as a neat novelty that occasionally funds various missions of piracy or helps to repair the docks.

Assets

If there's one thing that Port Lydia has in spades, it's booze. Not only are there several breweries that export from the town (the largest ale producer in the Occidental Kingdom, while more specialty liquors come from Kaljuia), but the population has the highest proportion of functional alcoholics in Uthilith. They have enough booze stored away to survive a third Calamity.

Guilds and Factions

Port Lydia has four guilds, two of which are based entirely out of town, one out of Fenrir, and one out of Argoskardis.   Everchase is the prominent mercenary organization based in Port Lydia, and it is often solicited by individuals seeking either assassination or other espionage-adjacent missions. The guild is led by Chaelen Orc Řaghia Řhouv, a no-nonsense woman who can crush a person's head in her bare hands.   The Awful Deep is the primary pirate's guild in Port Lydia, where the vast majority of seafaring individuals call their home. This guild is less of a typical 'organized job' institution and more of a large-scale community - thus, the vast majority of pirate captains have built relationships from the connections in this organization. The Awful Deep is currently headed by Ianassa Achaeus, an ethereal woman who is rumored to be a mortal descendent of the Sirens, primordial entities of the sea.   Tempestus was founded in the town of Argoskardis as one of Uthilith's only guilds dedicated to the cultivation of symbiotic magicks (see Forms of Magic and External Casting for more information), and is a major resource to adventurers of a natural persuasion. After helping with the Temporan restoration efforts following the Great Arboration and death of The Erlkönig, this guild was founded by archdruid Squall Uhrheart in the mid-1620s.   The final guild with a major presence in Port Lydia is the Venomous Rose, led by the infamous The Lady Maud. This is the criminal underbelly of Occidental politics, and they hold a stake (to various degrees) in every single settlement of the Kingdom. All efforts on behalf of the Kingdom to force the Venomous Rose to cease their activities have failed for one reason or another.

Architecture

The architecture of Port Lydia is an incredibly eclectic hodge-podge of eras, designs, and colors with no real regard for aesthetic or taste. Thus, you can find almost any architecture developed from throughout Uthilithian history in the town. In the wealthiest homes, the architecture is generally constructed in a style that mirrors the white marble structures of Irieham.
Founding Date
669
Founders
Alternative Name(s)
The Great City of Pirates
Type
City
Population
14,381
Inhabitant Demonym
Lydian
Location under
Owner/Ruler
Ruling/Owning Rank
Owning Organization
Related Traditions

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