Between myth and reality
A map of the skip
A ghost gliding in the deep
The Seekers within
Detailed article : Anhvall's crew : the ones who found
Anhvall is rather big for a skip, being comparable in size with Strke. Usually, before reaching this volume, the skips undergo their first benthic cycle, then become considered as Sphere. The Seeker's skip, to their relief, never showed a sign of a gas leak. Despite this great size, it is way too small to harbour every Seeker, especially since the organisation gained in stature. Around fifty crewmates are onboard simultaneously, with little less than half of them being permanent crew. The rest stays either the duration of a mission or help the maintenance for the approximatly two to three Obloggian cycles.
Wanted : dead or alive
A thing one must not forget when reaching Anhvall's mind : Krkklia drove its people mad by twisting the mind of the best spheriers from then. Never assume you have control over it, and always be with one of your brethren at the very least. It is a force of destruction, far more dangerous you could ever imagine.
Many spend crazy resources in search of Anhvall, with different purposes. But it is not a straightforward path, even with all the means of the Expanse. First, the hunter must overcome their skepticism and admit the skip is real. Few ever saw proof of its existence, and the others have to sort the truth between countless rumors and lies. Tough task, when even the initiates struggle to believe in all the abilities Anhvall is said to possess.
Then, when the pursuer is convinced he's not chasing pipe dreams, he has to face the fanatic loyalty of the Seekers to their cause. And even if he wins them over, the Revealer actively use signature tampering and misinformation to protect the identity of the real Anhvall. Only a handful of followers know how to find the flagship.
Take a tour inside
Defining the inner structure of Anhvall is not as easy as it seems. Except for a few rooms, it is subject to the need of its current occupants and the lunacy of Glloern. The major part of the skip is composed of crew rooms and decks, and the water change according to the needs. They can't meet easily, especially species from shallow and deep waters, so the accoustic expert Aaallv created an ingenious system of tubes carved directly in the bones of Anhvall, Conducting the waves of the Unitone to the desired chamber
The only untouched place, a tight space behind Anhvall's brain is where Hollene reside. Connected all day long to its skip, his tentacles spread across the room to disappear into small holes. Only The Ones Who Found are allowed to trespass there, though Hollene knows everything that occurs inside Anhvall thanks to the mind channel. And the fact that every accoustic tube have an end in this room.
Nowadays, the Revealer don't wander from Anhvall as much as he used to. He asked to have his own room, close to the front. Becoming more and more secretive, he seals himself there during sometimes entire Obloggian cycle. Even among the commanders, a few have actually seen the interior of this place
In a certain way, all of Anhvall is his laboratory. But Glloern made a special lair, where he invents crazy devices and elaborate insane projects. Isolated from the most active hallways, he experiments on toxic substances, and top notch weapons to clear the Seeker's way.
Located in the exact center of the skip, this is where strategic meetings, aftermath parties and collective mourning takes place. This is easily the biggest room of all, fit to welcome dozens of individuals. For an unknown reason, every modification attempted there have been rejected by Anhvall. For Glloern, it suggests that the chamber is essential in Anhvall's biology, but he is unable to explains what it could be.
Nowadays, the Seekers are still not recognised by any Sphere of influence, but they managed to gather an impressive fleet of various skips and even some minor Spheres. Not many are as modified as Anhvall, but the military power of a Seeker armada led by the flagship is enough to threaten even the mightiest Sphere.
To identify a Sphere is to get its signature, hence its name. Every Sphere creates small and specific perturbations in water even when idling. When translated in the global communication pattern, this signature gives the name of the Sphere or skip. Seekers use their skilled spheriers to alter the specific signature of their vessels, making all of them sign Anhvall.