New Libertalia, the nation of Supervillains

"I named my city after a pirate haven in a book I read as a boy—a place where rogues and outlaws gathered, not to bow before the rule of the weak, but to seize freedom with their own hands. A city where ambition was not stifled, where cunning and strength were the only laws worth obeying. Libertalia was a dream of the strong ruling the weak, of those cast out by the world forging their own destiny.
  New Libertalia is my answer to that dream—a place where power is its own virtue, where the bold can thrive without the chains of morality or the hypocrisy of heroes. Here, no god, government, or self-righteous fool dictates what we can or cannot do. We take what we want, build what we need, and crush anyone who stands in our way. This is not a utopia for all. This is a sanctuary for the chosen—the strong, the brilliant, the daring. Welcome to the city of tomorrow."
– Doctor M, Founding Father of New Libertalia
  "The UN grudgingly accepted New Libertalia as a nation-state, and many world governments who might have objected were cowed by the simple fact that New Libertalia possesses a collection of doomsday weapons that make the USA's nuclear payload look like a pop gun." – Dr. Elaina Forsythe, Senior Analyst of Geopolitical Threats, Global Security Council
  "New Libertalia is a haven, a safe space for the scum of the earth. That said, it serves a useful purpose in keeping things contained, and it has, on several occasions, stood up and helped when global-level threats emerge. As much as we don't like them, they are perhaps a necessary evil that serves more uses to global intelligence than many would immediately think."– Agent Wilkes, Canadian Security Intelligence Service (CSIS)
  "You smell that? That’s the smell of real liberty! Here, anyone can be or do anything as long as they’ve got the brains, brawn, or beauty to make it happen! It doesn’t matter if you’re a nobody—so long as you’ve got the drive and put the work in, you can be anybody! The only rule of law is don’t screw with the Council or national security, and don’t get caught! It’s great—you can off anyone who messes with you, steal, cheat, and live life like a legend!"– Rico "Silver Tongue" Santino, Black Market Entrepreneur and Infamous Smuggler
  "Villain, rogue, thief, pirate, ne'er-do-well, blackguard—names and titles the world over that carry such delicious social stigma. But here, oh here on this beautiful island paradise, we embrace them and make them ours. We are the ones the world fears, the monsters that lurk at the edge of the pale. And this, this is our domain!" – Baroness Heather Blud, Mistress of Caer Blud and Founding Member of the Council of Six

Demographics

New Libertalia is a unique socio-political and cultural experiment—a supervillain-controlled nation that has become a hub of innovation, ambition, and, paradoxically, stability. Despite its foundation by supervillains, it has become a bustling metropolis where diversity thrives amidst the chaos of its origins. Here's a breakdown of the demographics:
  Ethnic and Regional Background
New Libertalia is a cultural melting pot, with residents drawn from across the globe. While its citizens come from varied backgrounds, the majority have roots in nearby regions, seeking refuge, opportunity, or alignment with the nation’s ethos.
  Caribbean and Latin American Heritage (60%)
  Cuban Diaspora: A significant portion of the population comes from Cuba, escaping authoritarian regimes and bringing with them a vibrant cultural influence, particularly in cuisine, music, and art.
  Central and South American Roots: Immigrants from Venezuela, Nicaragua, and other nations facing political instability or seeking new opportunities have added to the rich cultural tapestry.
  Caribbean Nations: Citizens from Haiti, Jamaica, the Dominican Republic, and others have integrated into New Libertalia, infusing it with a dynamic, diverse identity.
  North American Residents (20%)
  United States: Many U.S. residents, particularly disenfranchised groups or outlaws, find New Libertalia appealing due to its laissez-faire approach to governance and unique opportunities for those with unconventional skills.
  Canada: Smaller, but significant numbers of Canadians are drawn by the tech-driven culture and the chance to escape what they feel is a restrictive systems.
  European Influences (10%)
  Citizens from post-Soviet states, particularly Eastern Europe, find New Libertalia an enticing option, drawn by its pragmatism and the opportunity to thrive in a system that rewards ambition.
  Western Europeans, particularly technocrats and rogue inventors, also contribute to the intellectual and scientific backbone of the nation.
  Asian Populations (5%)
  Primarily from Southeast Asia, including the Philippines, Vietnam, and Indonesia, as well as South Asia (India, Pakistan, and Bangladesh), contributing labor, cultural depth, and entrepreneurial spirit.
  A growing community from Japan and China, including dissidents, tech innovators, and engineers.   Other Global Communities (5%)
  Includes smaller groups from Africa (notably West Africa and North Africa), the Middle East, and Oceania, each adding unique perspectives and skills to the population.

Government

New Libertalia operates under a stratified autocracy, heavily influenced by its supervillain-led origins. The government structure centralizes power among a select group of elites while maintaining a facade of order and progress for its citizens. This unique blend of authoritarian control, technological advancement, and criminal ingenuity defines the governance of the metropolis.
  New Libertalia’s government thrives on a delicate balance of centralized power, villainous ambition, and advanced technological control. The Council of Six provides a structured yet competitive system, while the Supreme Consul ensures stability and decisive leadership. Together, they maintain an iron grip on a metropolis that embodies both chaos and progress, ensuring the legacy of New Libertalia endures.

Defences

New Libertalia's defenses are as multifaceted and dangerous as the supervillains who rule it. Beyond the well-trained Liberty Guard, the city benefits from a robust network of freelancers (mercenaries) and private militias. These forces are further bolstered by the supervillain population itself, which serves as an unpredictable but formidable deterrent to external threats. Ordinary citizens are actively encouraged to own weapons and defend themselves, creating an environment where personal and property defense is not just a right but an expectation.
  A lasting legacy of Doctor M, New Libertalia also boasts an extensive arsenal of doomsday weapons. Chief among these are the Doom Titans, ten massive robots constructed by Doctor M in the 1950s to battle Stellar Man. Though outdated by modern superscience standards, these colossal metal behemoths remain a cornerstone of the city’s defenses. Their immense power and durability have proven more than sufficient to counter nearly any external threat, making them a potent symbol of New Libertalia's defiance.
  Together, these layers of protection ensure that New Libertalia is one of the most well-defended and intimidating places on the planet, where any attempt at invasion or subversion is met with overwhelming and often unpredictable force.

Industry & Trade

New Libertalia's economy thrives on a complex blend of legitimate enterprise and shadowy dealings. While many nations are hesitant to engage in trade with a nation notorious for harboring international criminals, New Libertalia has adeptly leveraged its immense wealth to foster trade relationships and partnerships. Nations with similarly lax approaches to international law or those seeking an alternative to traditional trade networks have become willing collaborators.
  The city-state's trade industries are highly diversified, including:
  High-Tech Manufacturing: Advanced laboratories and facilities specializing in cutting-edge technology, robotics, and super-science innovations. These often double as sources for military-grade equipment and experimental devices.
  Shipping and Smuggling: New Libertalia's coastal districts, like Costa Maledetta, serve as hubs for shipping and black-market trade. Smuggling operations flourish under the guise of legitimate import/export businesses.
  Pharmaceuticals and Biotech: Experimental and often controversial medical and genetic research industries operate without the ethical restrictions found elsewhere, providing New Libertalia a competitive edge in this field.
  Heavy Industry: Districts like Iron Spire focus on mass production with little regard for environmental impact, churning out goods ranging from industrial machinery to weapon systems.
  Financial Services: The nation’s banking sector acts as a global financial haven, operating under laws akin to international waters. This attracts capital from dubious sources worldwide.
  Magic and Alchemy: New Libertalia’s black markets include rare and potent magical artifacts, enchanted items, and alchemical solutions unavailable in more regulated regions.
  Through these industries, New Libertalia remains a powerhouse of trade and industry, ensuring its continued influence and the loyalty of its many allies, both open and covert. Its ability to offer resources and services that few other nations can—or will—provide cements its position as a vital, if controversial, player in global trade.

Infrastructure

New Libertalia boasts a unique blend of advanced technology, dystopian pragmatism, and criminal ingenuity, resulting in an infrastructure designed to serve both its citizens and its ruling elite. The city’s layout and systems reflect its origins as a supervillain-led state, combining cutting-edge advancements with an undercurrent of menace and control.
  Transportation
Monorails and Hover Trains: An interconnected network of elevated monorails and hover trains connects the major districts of New Libertalia. Designed for efficiency, they’re sleek, fast, and symbolic of the city’s futuristic aspirations. Some lines are exclusive to government officials or the elite, while others serve the public.
  Waterways: Costa Maledetta houses the primary seaport, a vital hub for shipping and smuggling. Small boats and ferries connect coastal neighborhoods and facilitate covert operations.
  Airports and Spaceports: A major international airport sits near Hub-City, while Tomorrow City features an experimental spaceport, reflecting Doctor Wong's ambitions for interstellar travel.
  Energy
Fusion Technology: Pioneered by Doctor Wong, New Libertalia’s energy grid is powered by experimental fusion reactors that provide clean and abundant energy—though with occasional catastrophic failures.
  Backup Generators in Iron Spire: Diesel and coal-fired plants operate as backups in industrial zones, contributing to the region's heavy pollution.
  Localized Power in Caer Blud: The rural district relies on a mix of wind turbines and old-fashioned generators, intentionally kept off the main grid to maintain its independence and mystique.
  Other Power sources: Magic, Superscience, stolen alien tech and other more mundane sources have all been or are employed by individuals or to augment the islands powergrid.   Communication
Encrypted Networks: A highly secure, city-wide digital network connects government systems, businesses, and citizens. Surveillance is rampant, with data closely monitored by the ruling council and their allies.
  Holo-Advertising: Holographic billboards and public service announcements dominate the skyline, particularly in Tomorrow City and Hub-City, reinforcing the government's narratives and showcasing the latest villainous innovations.
  Black Markets and Pirate Signals: In districts like Nocturne City and Costa Maledetta, underground networks thrive, allowing for unregulated communication and trade.
  Water and Waste Management
Advanced Filtration: Cutting-edge desalination plants along the coast supply clean water to the metropolis, though Iron Spire and Costa Maledetta have frequent issues with contaminated supplies.
Recycling Centers: High-tech recycling facilities convert waste into energy and raw materials, though enforcement is lax in industrial zones.
Hidden Dumps: Some districts, especially Iron Spire, are known for illegal waste dumping, creating hazardous zones.
  Healthcare
Elite Hospitals: In Hub-City and Starlight City, advanced medical facilities provide state-of-the-art care for those who can afford it. These hospitals also serve as labs for genetic experiments and cybernetic enhancements. For those to poor to aford health innsurance there are a frightful number of mad scientists and medical "experts" often willing to help for a differnt kind of price.
  Underground Clinics: In Nocturne City and Costa Maledetta, illegal clinics cater to those needing unregistered procedures, from limb replacements to experimental treatments.
  Law Enforcement and Security
Liberty Guards: A paramilitary police force enforces the council’s rule, equipped with high-tech weaponry, surveillance drones, and powered armor. They are particularly visible in Hub-City and Tomorrow City.
  Private Militias: Wealthy individuals and crime syndicates maintain their own security forces, especially in Nocturne City and Costa Maledetta.
  Automated Defense Systems: Surveillance cameras, automated turrets, and energy barriers protect key installations and government buildings.
  Education and Research
Villainy Academies: Training institutions like the Academy of Advanced Malice prepare future generations of villains, offering courses in everything from robotics to espionage.
  Public Schools and Universities: Standard education is provided and centered prodominately in Starlight City and Hub-City, though curricula often glorify the city’s history and leadership, it is none the less considered one of the better public school systems in the world.
  Research Centers: Tomorrow City hosts cutting-edge labs dedicated to technology, biochemistry, and energy research, though many experiments are ethically questionable.
  For many it is very suprising that for such an agresisvely capitalistic and Darwinist state New Libertalia has a very robust social program to offer extensive aid and support to those who show academic excellence regardless of their economic background.
Housing
High-Class Residences: Luxurious apartments dominate Nocturne City and Tomorrow City, offering amenities like private AI assistants and secure panic rooms.
  Middle-Class Housing: Found in Starlight City, these neighborhoods are well-maintained, with parks, schools, and reliable services.
  Industrial Housing: In Iron Spire and Costa Maledetta, cramped worker housing is the norm, with many families living in company-owned accommodations.
  Commerce and Economy
High-End Markets: Nocturne City hosts exclusive markets for rare goods and luxury items, often of illicit origin.
  Industrial Economy: Iron Spire drives the city’s manufacturing, while Costa Maledetta handles logistics and smuggling.
  Innovation Hubs: Tomorrow City attracts scientists and entrepreneurs with its futuristic facilities, while Hub-City serves as the financial and bureaucratic epicenter. Cear Blud remains the centre for those who study the mystical arts and interact with supernatural entities.

Districts

Hub-City
The beating heart of New Libertalia, Hub-City is the nerve center of the metropolis, hosting the government, economic powerhouses, and advanced infrastructure. Heavily influenced by the late Doctor M's love of early science fiction, the city combines sleek futurism with Art Deco flair. Towering skyscrapers and monorails weave through the cityscape, where innovation meets ambition. Home to the Supreme Consul’s council chambers and various administrative headquarters, it stands as a symbol of New Libertalia's unique blend of authoritarian control and progress.
  Tomorrow City
The brainchild of Doctor Wong, Tomorrow City is a gleaming tribute to the retro-futuristic vision of the 1960s. With rocket-shaped buildings, monorails suspended on thin beams, and neon lights casting vibrant hues across its streets, the city feels plucked from the golden age of science fiction. It serves as a hub of technological research and experimentation, where innovators and inventors push the boundaries of possibility—sometimes with volatile results. Tomorrow City is a utopia for the scientifically inclined but hides a darker side of unchecked ambition and experimentation.
  Nocturne City
Once ruled by the enigmatic Midnight Mistress, Nocturne City is the shadowy jewel of New Libertalia, a playground for the wealthy and wicked. Known for its luxury high-rises, black-market bazaars, and clandestine deals, it’s where the rich indulge in excess and high-class criminals broker power. The city glows with a constant twilight from neon lights and holographic displays, creating an atmosphere of mystery and allure. Now under the jurisdiction of Lady Armora, Nocturne City has retained its seductive and secretive charm while doubling as a strategic power center.
  Caer Blud
A stark contrast to New Libertalia’s urban sprawl, Caer Blud is a picturesque rural region where green hills and ancient woodlands dominate the landscape. Baroness Blud, with her witch-like tendencies and feudal ambitions, has intentionally kept development minimal to preserve its pastoral beauty. Small villages dot the region, built around towering castles and manors that serve as centers of governance. Despite its serene appearance, Caer Blud hides a dark undercurrent of mysticism and loyalty to the Baroness, who wields her power like an ancient monarch.
  Costa Maledetta
The "Cursed Coast" serves as New Libertalia’s hub for shipping, smuggling, and construction. Founded by the deceased Mafia Kingpin known as "The Family Father," it retains a legacy of power and influence among organized crime syndicates. The docks and shipyards handle legitimate and illicit trade, while its construction firms are often fronts for underworld dealings. A district of contrasts, Costa Maledetta is both glamorous and gritty, its cobblestone streets teeming with crime bosses, workers, and contraband. It thrives on an uneasy peace between rival syndicates.
  Iron Spire
An industrial wasteland ruled with an iron fist, Iron Spire was built by the deposed African warlord and founding council member, the Steel Tyrant. The district prioritizes production over all else, with sprawling factories and refineries belching smoke into the air. Environmentalism is non-existent here, as the district churns out weapons, technology, and raw materials essential to New Libertalia's operations. Its harsh living conditions breed resilience, and the workforce is a mix of underprivileged citizens and expendable labor. Iron Spire is both a powerhouse of industry and a stark reminder of unchecked exploitation.
  Starlight City
A gleaming modern city, Starlight City was once ruled by the now-retired Cosmic Crone. It provides much of the middle-class residential housing for New Libertalia’s citizens and is designed with a focus on livability and modern conveniences. Wide boulevards, clean parks, and vibrant neighborhoods make it one of the more "normal" districts in the metropolis. However, remnants of the Cosmic Crone’s influence linger, with hidden observatories and celestial-themed architecture scattered throughout. While it appears idyllic, subtle rivalries and power plays ensure that no part of New Libertalia is entirely free from intrigue.

Assets

New Libertalia boasts a vast array of assets provided by its supervillain population and overlords, solidifying its status as a global hub of power and ingenuity. These assets range from high-tech laboratories and sprawling industrial complexes to influential megacorporations and thriving black markets. Costa Maledetta ensures smuggling networks remain efficient, while offshore banks operate under legal frameworks akin to international waters, offering a secure financial haven for villainous wealth.
  Information brokers thrive in this environment, trading secrets and blackmail material for exorbitant prices, while cutting-edge science and rare magic are readily available for those willing to pay—often with unforeseen consequences. New Libertalia’s infrastructure, combined with its unique villain-driven economy, ensures that everything from advanced weaponry to arcane relics can be acquired, cementing its reputation as a city where ambition and ingenuity know no bounds.

Guilds and Factions

New Libertalia thrives on a culture of ambition and competition, where guilds and factions are not only tolerated but actively encouraged by the government as part of the nation's ethos. This system creates a state of perpetual conflict, ensuring innovation, resourcefulness, and a steady undercurrent of chaos—all essential to maintaining New Libertalia's reputation as a haven for supervillains and the ambitious.
  These guilds and factions form a volatile ecosystem, with alliances shifting as frequently as rivalries flare. The government ensures a delicate balance, using the perpetual power struggles to strengthen New Libertalia’s influence and innovation, ensuring the city-state remains a bastion of ambition and villainy.

History

In 1959, the Earth faced one of its most perilous moments: an invasion by an alien species known as the LGM, or "Little Green Men." The aftermath was devastating, leaving cities in ruins and nations struggling to recover from the cost of war. Among the sacrifices made during this invasion was the loss of Stellar Man, Earth's first and greatest superhero, who perished in a heroic act of self-sacrifice to save humanity.
  For most of the world, Stellar Man's death was a tragedy that united people in mourning and spurred the rise of new heroes to take up his mantle. But for one man, the loss was personal in a way few could understand: Doctor M, the world's first supervillain and the ultimate mad scientist. For decades, Doctor M had tested Stellar Man's resolve, crafting diabolical schemes and challenges to prove himself superior. However, Stellar Man's final act—the ultimate display of heroism—left no doubt about his integrity, courage, and selflessness.
  Doctor M was not shattered by Stellar Man’s sacrifice—he was defeated. For the first time, he had nothing left to fight for. The rivalry that had defined his existence was gone, and with it, the spark of inspiration that had driven his theatrical campaigns of terror and genius. Stellar Man had proven himself beyond reproach, and for Doctor M, there was no further point in contesting him.
  In the years that followed, Doctor M vanished from the public eye. The world speculated endlessly about his fate. Some believed he had finally been defeated or captured, while others thought he had succumbed to old age or insanity. But none could have predicted the truth: Doctor M had turned his genius toward a new ambition—not destruction, but legacy.
  The Birth of New Libertalia
Doctor M’s retreat from the world stage was no act of defeat, but a strategic pivot toward an even grander vision. Tired of the cycle of conflict with heroes and the constant interruptions by so-called "justice," he resolved to create a sanctuary—an entire nation—where those like him could thrive. This would not be a mere hideout or lair but a sovereign power, recognized and feared by the world.
  The seeds of this dream were planted in the Caribbean, where Doctor M targeted an overlooked banana republic. Using a combination of his vast resources, technological brilliance, and an arsenal of earth-cracking bombs, he engineered the creation of an artificial archipelago, raising new islands from the depths of the sea. The act was as much a statement as it was a feat of science—an announcement to the world that Doctor M was not merely a villain but a creator, a god-like force capable of reshaping the world.
  By the early 1970s, the archipelago had taken shape, a sprawling chain of volcanic islands surrounded by impenetrable defenses and shrouded in secrecy. Here, Doctor M invited the world's most brilliant, dangerous, and ambitious minds—scientists, thieves, warriors, and supernatural beings—those outcast or deemed too dangerous for polite society. He offered them a place free from the constraints of morality, where ambition could flourish unchecked. Among his recruits were Baroness Blud, a sorceress of terrifying power, and Doctor Hao Wong, a super-genius capitalist with a flair for technological innovation and greed.
  Together, they founded New Libertalia, a nation built on the principles of power, ambition, and freedom from traditional morality. Named after the legendary pirate utopia, New Libertalia was to be a haven for those who sought to defy the world's conventions and carve out their destinies. Its motto, "Freedom Through Strength," encapsulated its ethos: only the strong survive, and only the bold thrive.
  Transformation into a Supervillain Nation
The creation of New Libertalia was not without its challenges. The world’s governments reacted with predictable hostility, sending spies, heroes, and military forces to disrupt Doctor M’s plans. But the nation’s founders were prepared. Using their combined genius and resources, they repelled every assault. Doctor M’s traps and weapons, Baroness Blud’s magic, and Wong’s technological innovations ensured that every attempt to sabotage New Libertalia ended in failure—or death.
  By 1975, New Libertalia was a fully operational nation-state, recognized begrudgingly by the world’s powers as a sovereign entity. Its transformation from barren volcanic rock to a technological and magical marvel was nothing short of miraculous. Towering citadels rose from the ground, surrounded by lush forests, rivers, and cities that defied conventional design. Arcane rituals and advanced terraforming technologies had reshaped the landscape into a paradise for the world’s most dangerous minds.
  New Libertalia quickly became a hub for black-market trade, advanced scientific research, and criminal enterprises. The Liberty Guard, a military force of unparalleled strength, was established to protect the nation from external threats and enforce its brutal internal laws. The nation’s ruling council, composed of its founders and their chosen successors, maintained order and ensured that New Libertalia remained a beacon for those who dared to defy the world.
  Doctor M’s Legacy and Lady Armora
By the late 1980s, Doctor M’s health began to decline, though not for lack of options to prolong his life. Cloning, cybernetics, and even mind-uploading were all within his reach, but he lacked the will to continue. Stellar Man’s death had ultimate drained him of his drive and send him into a spiral of depression only his closest family and trusted allies were aware of, and he saw no purpose in clinging to life. Instead, he turned his focus to securing his legacy.
  Doctor M chose his granddaughter, Lady Armora, as his successor. A product of two legendary bloodlines—those of Doctor M and the Midnight Mistress, the world’s first great female supervillain—Lady Armora embodied the qualities necessary to lead New Libertalia: intelligence, ruthlessness, and an unyielding will. In a dramatic and public duel atop the central government building, staged for the benefit of New Libertalia’s ruling council, Doctor M passed the torch to his granddaughter. Her victory cemented her authority and marked the beginning of a new era for the nation.
  Today, New Libertalia stands as a testament to Doctor M’s vision—a sovereign nation where the world’s most dangerous and brilliant individuals can thrive. Under Lady Armora’s rule, it continues to defy the world, growing in power and influence while remaining a symbol of unrestrained ambition. It is a nation of innovation and terror, a place where freedom is earned through strength, and where the weak have no place.
  In New Libertalia, the future belongs to those who dare to seize it.

Points of interest

New Libertalia is filled with unique landmarks and attractions, blending the eccentricities of its supervillain founders with its reputation as a hub of innovation, crime, and ambition. These sites are as varied as the districts themselves, ranging from marvels of architecture to hidden, dangerous locales.
  Some well known points of Interest Include:
  The Obsidian Spire
Location: Hub-City
A towering black skyscraper that serves as the seat of the Supreme Consul and the Council of Six. Its dark glass facade reflects the sky ominously, and its interior is a labyrinth of high-tech security and opulent chambers. The Spire is the heart of New Libertalia’s government, with rumors of secret vaults and hidden chambers containing Doctor M's greatest secrets.
  The Vault of Wonders
Location: Tomorrow City
A sprawling museum curated by Doctor Wong, showcasing the advancements of super-science. Exhibits include defunct doomsday devices, relics of alien invasions, and prototypes of infamous villain technology. Visitors can marvel at inventions such as the first functioning freeze ray or an experimental zero-gravity room.
  Baroness Blud's Manor
Location: Caer Blud
An imposing Gothic castle perched atop a hill, surrounded by eerie hills and green tropical forests. The manor is both the Baroness's home and a gathering place for practitioners of the arcane. Rumored to be cursed, the estate houses one of the most extensive libraries of magical lore in the world and is a site of frequent occult activity.
  Nocturne Heights
Location: Nocturne City
An exclusive luxury district known for its extravagant casinos, high-end brothels, and black-market auction houses. The Midnight Misstress originally built it as her playground, and it remains a hub for illicit dealings and high-stakes negotiations. Notable venues include the Lunar Lounge and the Eclipse Auction Hall.
  The Crimson Crucible
Location: Costa Maledetta
A sprawling coliseum where disputes between crime syndicates and rival villains are settled through gladiatorial combat. Matches range from human combatants to battles between genetically engineered monsters and experimental war machines. The Crucible is a favorite entertainment spot and a key political tool for settling grudges.
  The Steel Yards
Location: Iron Spire
A massive industrial complex where factories churn out weapons, vehicles, and experimental tech. The air is thick with smog, and the area is a maze of rusting scaffolding and conveyor belts. Hidden within its depths are black-market workshops and testing zones for dangerous new inventions.
  The Cosmic Crone Observatory
Location: Starlight City
Built by the now retired Cosmic Crone, this observatory is now a center for scientific and metaphysical research. It houses an enormous telescope and numerous experiments on cosmic energy, dimensional travel, and psionic manipulation. It’s also a cultural center, with a planetarium showcasing dazzling light shows.
  Doctor M’s Catacombs
Location: Beneath Hub-City
An expansive network of tunnels and vaults left behind by Doctor M. Said to house prototypes of unfinished doomsday weapons and failed experiments, the Catacombs are both a treasure trove and a deathtrap. The Liberty Guard patrols the upper levels, but the lower depths remain uncharted and treacherous.
  The Maw of Malice
Location: Offshore, near Costa Maledetta
A heavily fortified island serving as the central hub for New Libertalia’s maritime operations. It’s a bustling port where smugglers and pirates offload contraband, and it features hidden submarine bays and advanced coastal defenses. The Family Father once ruled this island as his personal fiefdom.
  The Eternal Furnace
Location: Iron Spire
A massive, perpetually burning industrial furnace said to process the remnants of failed experiments, stolen artifacts, and enemies of the state. Legends claim the flames are powered by an ancient device of Doctor M's design, capable of reducing anything to ash.
  The Clockwork Market
Location: Tomorrow City
An underground bazaar where inventors, rogues, and black-market traders sell experimental gadgets, rare materials, and dubious services. The market is constantly shifting, its stalls filled with half-baked inventions and mysterious artifacts.
  The Mirage Promenade
Location: Starlight City
A bustling, colorful district filled with entertainment venues, street performers, and restaurants. It’s a popular destination for middle-class residents and visiting dignitaries. The Promenade is also a cover for numerous espionage operations and smuggling rings.
  The Black Garden
Location: Caer Blud
A sprawling, eerie botanical garden filled with rare and dangerous magical plants. The garden serves as both a research facility for magical botanists and a sacred space for Baroness Blud’s rituals. Its twisting paths are said to lead to places beyond New Libertalia.
  The Smuggler’s Underpass
Location: Beneath Costa Maledetta
A network of subterranean waterways and tunnels connecting the waterfront to the rest of New Libertalia. Used primarily by smugglers and black-market dealers, the Underpass is a vital artery for the city’s criminal economy.   The Bastion of the Guard
Location: Hub-City
A towering fortress serving as the headquarters for the Liberty Guard. Equipped with cutting-edge defenses and a fleet of hovercraft, the Bastion is the cornerstone of New Libertalia’s law enforcement and military power.

Tourism

New Libertalia prides itself on its “robust and healthy” tourism sector, but beneath the surface of its glossy brochures and extravagant marketing lies a darker truth. While the nation may advertise itself as a haven of indulgence and adventure, most of its visitors fall into one of two categories:
  Criminal Refugees
New Libertalia is a magnet for supervillains, international criminals, and fugitive masterminds seeking sanctuary. Its lack of extradition treaties and government policies favoring discretion make it a prime destination for those on the run. These "tourists" often use their visits to conduct secretive meetings, broker illicit deals, or regroup while waiting for global heat to subside.   Thrill-Seeking Elite
For the ultra-wealthy, New Libertalia is the ultimate playground of excess. Rich and bored tourists from around the globe flock to indulge in activities that would be considered deeply illegal or morally questionable anywhere else. From exclusive gambling dens and high-stakes auctions in Nocturne City to high-tech gladiatorial combat in Costa Maledetta's Crimson Crucible, the city caters to the desires of those with no limits.
  Stigma of Visiting New Libertalia
While New Libertalia portrays itself as a luxury destination, visiting is often seen as a social stigma in many nations. The nation’s reputation as a haven for criminals and supervillains means that any association with it, no matter how innocent, can lead to distrust and scrutiny. Wealthy visitors may downplay their trips as “business ventures” or “adventure tourism,” but the reality is well-known, and such excuses rarely hold water.
  For governments, corporations, and law-abiding societies, frequenting New Libertalia is viewed as an immediate red flag, often leading to:
  Increased surveillance by authorities.
  Suspicion of criminal intent or unethical dealings.
  A reputation for engaging in morally dubious activities.
  Tourism Revenue vs. Global Perception
Despite its notoriety, New Libertalia thrives on tourism revenue. The money generated by luxury spending and criminal clientele significantly boosts its economy. High-end resorts, private islands, and clandestine venues cater to their elite visitors, ensuring they leave with lighter wallets and no shortage of scandalous stories.
  In return, New Libertalia embraces its role as a global pariah state with a "no questions asked" tourism policy, cementing its allure to those seeking both decadence and danger.

Architecture

The architecture of New Libertalia reflects the eclectic and eccentric tastes of its supervillain founders and rulers, resulting in a cityscape that is as diverse as it is chaotic. While modernization has touched certain areas, the core of the city retains much of the retro-futuristic, brutalist, and gothic styles popular in the late 1960s and early 1970s, lending many districts a sense of stepping back in time.
  Hub-City
  The heart of New Libertalia’s government and economy exudes an early sci-fi aesthetic, with monolithic government buildings, bold geometric designs, and metallic facades inspired by mid-century modernism. Towering structures are adorned with glowing signage, and public spaces feature sleek, vintage fountains and angular sculptures reminiscent of the retro space age.
  Tomorrow City
  Reflecting Doctor Wong’s love for 1960s retro-futurism, Tomorrow City is defined by sweeping curves, chrome-plated buildings, and flying-saucer-inspired rooftops. Bright neon lights and hovering monorails lend the district a vibrant, almost theme park-like atmosphere.
  Nocturne City
  A decadent blend of Art Deco and Gothic Revival, Nocturne City reflects the Midnight Mistress’s dark elegance. Skyscrapers feature gargoyles, intricate ironwork, and golden trim, illuminated by the soft glow of vintage-style streetlamps. Cobblestone streets wind through luxury districts where towering buildings and shadowy alleys coexist.
  Caer Blud
  A sharp contrast to the urban sprawl, Caer Blud is intentionally sparse and rural, featuring rolling hills, cottages, and lush greenery. Baroness Blud’s fondness for Scottish baronial and medieval architecture defines the landscape, with scattered castles, stone towers, and ornate bridges dotting the region. In a aesththic that blends old world charm organicly with the new.
  Costa Maledetta
  The waterfront district boasts Italianate architecture, blending Renaissance-style buildings with modern shipping infrastructure. Narrow streets are lined with stucco facades, wrought-iron balconies, and red-tiled roofs. Meanwhile, industrial docks and warehouses dominate the coastal edge.
  Iron Spire
  Built for pure functionality by the Steel Tyrant, Iron Spire’s industrial brutalism creates an imposing, utilitarian skyline. Massive smokestacks, blocky factories, and steel-clad buildings dominate the landscape, with minimal attention to aesthetics.
  Starlight City
  A blend of early modernist design and cosmic motifs, Starlight City’s architecture is sleek and functional, emphasizing residential and commercial spaces for the middle class. Buildings feature clean lines, wide windows, and subtle, star-themed embellishments.

Geography

New Libertalia occupies a strategically advantageous island in the Caribbean Sea, a location chosen for its isolation, defensibility, and proximity to major maritime trade routes. The island’s geography is as varied as the ambitions of its rulers, with a mix of natural beauty and human-made alterations designed to suit the city-state’s unique needs.
  Key Features
  The Central Metropolis
  Dominated by towering skyscrapers and sprawling urban districts, the central metropolis is the heart of New Libertalia. The cityscape is densely packed, with iconic neighborhoods like Hub-City, Tomorrow City, and Nocturne City creating a vibrant and chaotic skyline. Elevated highways, monorails, and sprawling plazas connect the various districts, while underground tunnels serve both civilian and clandestine purposes.
  Caer Blud’s Rolling Hills
  In sharp contrast to the urban sprawl, Caer Blud occupies the northeastern portion of the island. Characterized by rugged highlands, swamps, and lush subtropical valleys, it feels worlds apart from the bustling metropolis. Crumbling stone ruins and medieval-inspired estates dot the landscape, blending seamlessly with its natural beauty.
  Costa Maledetta’s Waterfront
  Along the southern coastline lies Costa Maledetta, New Libertalia’s bustling maritime hub. A mix of industrial docks, sandy beaches, and labyrinthine piers, the district is the island’s primary connection to international trade and smuggling routes. The warm waters of the Caribbean give the area a striking blue hue, belying its often shady dealings.
  Iron Spire’s Industrial Wasteland
  To the northwest, Iron Spire is a sprawling industrial zone dominated by factories, refineries, and foundries. Smokestacks belch thick plumes into the sky, and the land has been heavily altered by mining operations and waste dumps. It’s a harsh, unforgiving area focused entirely on production at any cost.
  Starlight City’s Suburban Spread
  Located to the west of the central metropolis, Starlight City offers a more modern, suburban environment. The area is characterized by well-planned neighborhoods, parks, and commercial districts, catering to the city-state’s growing middle class. Rolling foothills provide scenic views of the ocean and the urban core.
  Natural Barriers and Ecosystems
  Despite extensive urbanization, parts of the island remain wild and untamed, providing natural defenses and habitats.
  The Ebony Forest: A dense, uninhabited jungle that stretches across the northern interior, rumored to hide rogue factions, secret labs, and dangerous wildlife.
  The Silvermist Peaks: A rugged mountain range to the east, offering breathtaking views and treacherous terrain.
  The Serpentine Straits: A treacherous stretch of water filled with hidden reefs and strong currents, protecting the island from direct naval invasions.
  Artificial Enhancements   New Libertalia’s supervillain origins are evident in its heavily modified geography. Artificial canals, underground bunkers, and even man-made islands serve as both defenses and extensions of the city-state.
  The Bastion Reef: A network of submerged fortifications and surveillance systems designed to prevent unauthorized maritime access. Also home to several experiments in underwater living.
  The Widow’s Island: A small, fortified prison island just off the coast, used for incarcerating dangerous enemies of the state and supervillians and criminals who refuse to "Play" by the rules of New Libertalia's ruling powers.

Climate

New Libertalia is located in the Caribbean Sea, and as such, it experiences a tropical maritime climate characterized by warm temperatures, high humidity, and distinct wet and dry seasons. However, the nation’s climate has been heavily influenced by its founders’ terraforming technologies and magical enhancements, making it far from a typical Caribbean environment.
Natural Climate
The natural climate of the region includes:
  Temperature: Warm year-round, with average highs ranging from 28°C to 32°C (82°F to 90°F). Nighttime lows rarely drop below 22°C (72°F).
  Seasons: Dry Season (December to April): Sunny days, lower humidity, and minimal rainfall.
  Wet Season (May to November): Higher humidity, frequent rain showers, and occasional tropical storms or hurricanes.
  Rainfall: Significant rainfall during the wet season, typically ranging from 1000 mm to 2000 mm (40 to 80 inches) annually.
  Winds: Trade winds provide consistent breezes, cooling the islands during the hottest months.
  Terraforming and Magical Modifications
The climate of New Libertalia has been drastically altered by advanced terraforming technologies and arcane rituals, creating microclimates and environmental features designed to suit the needs of its supervillain population:
  Hurricane Mitigation:
New Libertalia employs a combination of weather control machines and magical wards to deflect or weaken hurricanes and tropical storms, protecting its infrastructure and population.
  Artificial Microclimates:
Certain areas feature cooler highlands with reduced humidity, mimicking temperate climates. Tropical rainforests and lush jungles flourish in areas designed for resource production and aesthetic appeal. Arid zones were created for specialized projects requiring desert-like conditions, achieved through temperature regulation technologies.
  Controlled Weather: Seasonal rains are regulated, ensuring adequate water supply without the disruption caused by excessive downpours. Sunny days are maintained for tourism and public morale using solar amplifiers during the dry season.
  Unique Features
Volcanic Heat Zones: Remnants of volcanic activity provide natural geothermal energy and warm springs scattered throughout the islands. Many have been tapped as sources of geothermal energy.

Natural Resources

New Libertalia's unique combination of volcanic origins, advanced terraforming, and magical enhancements has provided the nation with a wealth of natural resources that fuel its self-sufficiency and economic power. The following are its most prominent resources:
  Volcanic Resources
Obsidian:
A major natural resource found in the volcanic regions of the archipelago. Used in jewelry, advanced technology, and as a valuable trade commodity. Sometimes Enhanced by the magically gifted community for properties like durability and energy conduction, making it ideal for both practical and decorative uses.
  Geothermal Energy:
The volcanic activity beneath the islands is harnessed extensively through geothermal plants, providing a nearly endless and eco-friendly energy source. Powers many of New Libertalia’s technological marvels, including its climate control systems and weaponry factories.
  Agricultural Resources
The fertile volcanic soil combined with tropical weather makes New Libertalia ideal for agricultural production.
  Plantations:
Crops cultivated include: Sugarcane: Used in alcohol production, including the creation of the infamous Libertalian Black Rum.
Cocoa: Processed into luxury chocolate products, often exported at a premium.
Tropical Fruits: Bananas, pineapples, mangoes, and citrus fruits thrive in the climate, serving both domestic consumption and trade.
Coffee: High-quality beans are grown in the elevated cooler regions, prized for their flavor and boldness.
Spices: Peppers, vanilla, and exotic herbs are cultivated for trade and culinary excellence.
  Medicinal Plants:
The jungles are home to plants with potent medicinal and chemical properties, many of which are studied for pharmaceutical and alchemical purposes.
  Mineral Wealth
Rare Earth Minerals:
Deposits of rare minerals and metals (such as titanium and cobalt) have been discovered through deep-earth mining, used in advanced technology production.
  Crystal Formations:
Unique crystals known as Libery Stone that have an unknown origan form naturally in certain dangerous areas, highly sought after for their use in arcane rituals and by psionicly gifted beings for energy storage, and high-tech devices that bend or warp the laws of physics.
  Aquatic Resources
Marine Biodiversity:
The surrounding Caribbean waters provide a wealth of seafood, including fish, shellfish, and exotic species. Coral reefs, untouched due to preservation initiatives, are a source of marine-based biochemicals.
  Salt:
Coastal salt flats produce high-quality sea salt for culinary and industrial use.
  Pearls:
Harvested from specially cultivated oyster farms, Libertalian pearls are considered luxury items.
  Flora and Fauna Created via Superscience
New Libertalia, with its long history as a haven for unregulated superscience and the so-called "mad science" of its residents, has become a unique ecosystem teeming with bizarre and unsettling creations. Over the decades, countless projects in the fields of biological research—both intentional and accidental—have resulted in flora and fauna that are now native to the island chains. Some of these are farmed for their utility, others culled to prevent them from spreading, but most roam free, embodying the genius and chaos that defines New Libertalia.
  Magical Resources
Arcane Energy Nodes:
Magical ley lines crisscross beneath New Libertalia, tapped into by arcane experts to power spells, enhance magical artifacts, and conduct large-scale rituals.
  Mythical Flora & Fauna:
Rare, supernatural plants and fungi can be found growing in magically charged areas, though so to are supernatural creatures drawn to these "perserves" of magical power.
  Between magic and superscience New Libertalia has a thriving and diverse array of valuable and often exceedingly dangerous flora and fauna with rumors persisting of resurected dinosuars, genetic chimera, cryptids, mythical beasts, techno-biological and even silicon based flora and fauna being located in its strange wilderness perserves.
  Industrial Resources
Timber:
Specially cultivated forests provide durable, high-quality wood for construction and furniture.
  Biofuels: Advanced plantations and algae farms produce renewable biofuels to complement the nation’s energy needs. Resource Integration
  New Libertalia’s natural resources are seamlessly integrated into its economic and military systems, ensuring self-sufficiency and global trade dominance. Exports such as high-tech weapons crafted from obsidian, rare earth minerals, tropical luxury goods, and arcane crystals bolster the nation's wealth, while internal resources ensure the stability and prosperity of its citizens.
  These resources, combined with the nation’s advanced technological and magical infrastructure, make New Libertalia a formidable global power.
Founding Date
March 7th 1970
Alternative Name(s)
The Magnopolis, The Spire of Sins, Evils Haven
Type
National Territory
Population
5.1 million (est.)
Inhabitant Demonym
Libertalians
Owner/Ruler
Ruling/Owning Rank
Owning Organization

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