A city made for profit
"Whenever an Alendrean does business, profits appear over night." " Gold falls into the lap of every Alendrean that specks" all of theses sayings would have no meaning to them if it were not for the very city that made its denizens rich in the first place. - Adro Fero, Merchant lord of Spices
Merchants and their hired help with very few outsider allowed in the city, since it is considered forbidden to live in the city if you are not a merchant or have connections to them.
The city is ruled by a council of merchant lords that run the city, they control the trade that keeps the city alive and each member controls a certain type of trade and the merchants under them that sell them.
The city has large walls that protect it from attack along with portcullis that blocks the entryways that allow ships into the city. The area outside of the city was made in marshes as well with only a few place to actually walk on without sinking into it and becoming stuck.
Industry & Trade
Trade is the power of the city and is the only thing that is keeping it afloat for many centuries. Everything can be found the city from the rarest of wild beasts to the brightest gems from the darkest reaches of the continent. Along with foreign goods used to trade for them only to find their way into the hands on native with greater profits achieved. Making thousands of people come far and wide to see the ware that are in store on every stall and store. Its also were the most profitable business in the world is stationed at as well, dyes from the famous Alendrean Snail and are used to make the best dyed material around and is often worth a fortune. Some farmland is also on the Mother river as well with mineral rejuvenating the soil for endless farming.
The city was built with a large sewer system to ensure that it never became filthy and watermills to create fine spices and foods to sell. Roads as smooth and straight as board for proper foot traffic. Courtyards to fill with stall and stores to sell ware, boats travel through waterways between the buildings for faster travel by boat and a massive dock to fill hundreds of ships a day.
Guilds and Factions
The merchants rule the city, but they are often divide up in special groups that sell certain products to customers, this is to ensure that merchants can't have control over all aspects of trade. These groups are beasts, spices, treasures, cloths, delicacies, and craft. Then there the are the Black Merchants, those who delve in more illegal items for wealth.
FoundingThe city was originally a colony of the Dranoma Sultanate and was one of the first colonies ever created on the Dark Continent since its discovery. It was nothing more then a few thousand people who were desperate and wanted to find a better life for themselves. They made their settlement on the mouth of the Mother river and start farming the land. The settlement would struggle for many years as they were constenly suffered from attacks from both tribes and wild animals. But one day a discovery would change all of that, a colorful snail that could be used to create special colored dyes for clothing. It would put the settlement right on the map from that day forth. Many of the nobility took interest in this and more resources were brought in to the support the colony. In many years time the city would be a thriving settlement in less then a decade. Then more and more people soon came turn the settlement into a thriving city.
The Colonial AgeAs the colonies began to spread throughout the coast, the city became the center of it all as a place of trade prosperity. From here new colonist would come and seek their fortune inside the very walls. Often full of adventures and mercenaries seeking their fortune out on the frontiers full of many dangers. The city became far safe since it founding since they often made friends with everyone from criminal minds to hostile tribes with gifts that make the richest of men stare in aw. Making the expansion of the city all the better as it sent more and more expansions into the wilds and brought back many fine items to sell. After a few decades the authority of the city would be under the control of the merchants a they bought out the city with all of the products they brought from the heart of the continent. They even hired mercenaries that made the city heavily guarded and more well protect then any other place on the continent. After the rebellion happen and the colonies turned on one another, the city was left on it own and managed to keep itself intact and continue on with it business. With very few people ever trying to take the city for their own since it was to valuable to damage. Many sought hope from the city as it always manage to keep it wealth even as everything else began to fall apart and gave away need supplies as long as a profit came out of it that is.
In search of profitAlendrea conquered the continent not with weapons or armies, but with goods and goods alone. As the continent tore itself apart, merchants began to send expeditions deeper and deeper into the continent to bring back more and more things of value to sell on the market. Those who went on these expeditions would often become very rich in only a few years and never have to work again if they brought in good hauls all the time. That is if they survived that is, a merchant expedition into the continent often was full of many dangers, such as hostile tribes, savage beastmen, dangerous animals and far darker thing in store for them. The farther you go the less likely you manage to comeback alive in the long run. They often go in search for just about anything for catching exotic animals to looting ruins and tombs for lost treasures. All of which are returned to the city to and sold to the highest bidder and making everyone left very rich.
A Trading Empire
A dark side of wealth
A place no one can touchThe city has been consider neutral ground to factions on the continent due to the trade that it brings in, not to mention the bribes of coin and gifts that are given to them by the merchants. Which is why it is the perfect place for many groups to meet without bloodshed occur, for the city forbids weapons in the city, unless you work for the merchants that is. making it a peaceful place to have talks while enjoy the hospitality the city has to offer. For merchants conflict is bad for business and peace makes all sides proper.
Much of the city’s designs dates back to the colonial era of the Sultanate with bricks used for the buildings along with domes, columnar arches, and mosaics built into the buildings and many temples throughout the city. Most of which have know been converted in to markets and barracks since that time. But the newer parts of the city are completely different with the more native designs such a buildings made of rocks and clay.
The is found on the western coast of the Colwaza and built right on the Mother river, allowing for fresh water into the city. Which is covered in grassy fields and farm
The city has been know for its location on the Mother River, the largest river on the continent, bringing in large amounts of fresh water daily, along with the famous Alendrean Snail.
The First City, City of Merchants